Difference between revisions of "Elemental wellspring"

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==Useful Info==
 
==Useful Info==
'''Elemental wellsprings''' are aquatic monsters who batter you with pounding waves, and summon [[water elemental]]s. They can be found in any area where water exists, except for the first half of the Dungeon.
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'''Elemental wellsprings''' are aquatic monsters which batter you with pounding waves, occasionally spitting out hostile [[water elemental]]s. They can be found in any area where water exists, except for the first half of the Dungeon.
  
 
==Spells==
 
==Spells==
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==History==
 
==History==
Elemental wellsprings were considered for inclusion in [[0.13]] and again in [[0.14]] but were not chosen to be included.
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Originally, elemental wellsprings would summon an endless stream of water elementals. This was toned down significantly in response to general agreement in the community that this effect was too annoying, but even the toned down ability was eventually deemed unsuitable for inclusion in a stable release of ''Crawl''. Elemental wellsprings could be encountered in [[trunk]] during development of [[0.13]] and [[0.14]], but were eventually retired.
  
 
[[Category:Obsolete monsters]]
 
[[Category:Obsolete monsters]]

Revision as of 17:22, 26 February 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
elemental wellspring EElemental wellspring.png
HP 59-91
HD 15
XP 1278
Speed 10
AC 8
EV 8
Will Immune



Resistances rElec, rPois+,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities None
Habitat Water
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, elemental wellspring
Flags Silence immune
A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it.


Useful Info

Elemental wellsprings are aquatic monsters which batter you with pounding waves, occasionally spitting out hostile water elementals. They can be found in any area where water exists, except for the first half of the Dungeon.

Spells

Spell set
Slot1 Primal Wave (3d21)
Slot2 Primal Wave (3d21)
Slot3 none
Slot4 Primal Wave (3d21)
Slot5 Primal Wave (3d21)
Slot6 none

Tips & Tricks

  • Elemental wellsprings use HP to power their spells. Each time they cast Primal Wave, they lose 4 + 1d15 HP, and summon a new water elemental near them.
  • Invisibility will greatly reduce their chances of casting anything while you're getting close to them or attacking them.
  • Primal Wave can deal serious damage to weaker characters, especially if you're already dealing with trouble. Fortunately they can't leave the bodies of water they live in. If you encounter an elemental wellspring and you're not at full health or have other opponents in sight, feel free to back away from it and come back when you're better prepared.
  • Aquatic and non-breathing characters (octopodes, merfolk, grey draconians, and mummies) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're flying above it.
  • While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively silencing casters. Lure them away from their boss.

History

Originally, elemental wellsprings would summon an endless stream of water elementals. This was toned down significantly in response to general agreement in the community that this effect was too annoying, but even the toned down ability was eventually deemed unsuitable for inclusion in a stable release of Crawl. Elemental wellsprings could be encountered in trunk during development of 0.13 and 0.14, but were eventually retired.