Difference between revisions of "Elemental wellspring"

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{{monster info}}
{{monster
 
|name=elemental wellspring
 
|glyph={{LightCyan|E}}
 
|tile=[[File:Elemental wellspring.png]]
 
|flags={{!sil flag}}
 
|resistances={{Electricity resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1278
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=59-91
 
|avg_hp=75
 
|armour_class=8
 
|evasion=8
 
|habitat=Water
 
|speed= 10
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=3
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=elemental
 
|species=elemental wellspring
 
}}
 
{{Flavour|A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it without limit.}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Elemental wellsprings''' are aquatic monsters who batter you with pounding waves. They can be found with a band of [[water elemental]]s in any area where water exists, except for the first half of the Dungeon.
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'''Elemental wellsprings''' are obnoxious aquatic monsters which batter you with [[Primal Wave]]s, all the while breaking down into hostile [[water elemental]]s. They can be found in [[Cocytus]].
 
 
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==Spells==
 
  
{{Spellcaster
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{{monster spells}}
|number=
 
|slot1=[[Primal Wave]] (3d21)
 
|slot2=[[Primal Wave]] (3d21)
 
|slot3=''none''
 
|slot4=[[Primal Wave]] (3d21)
 
|slot5=[[Primal Wave]] (3d21)
 
|slot6=''none''
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*[[Invisibility]] will greatly reduce their chances of casting anything while you're getting close to them or attacking them.
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*Primal Wave is a fairly powerful spell, dealing significant damage and pushing you around the battlefield. Resisting it is tricky: unless you're an aquatic character ([[octopode]]s and [[merfolk]]) or non-breathing (grey [[draconian]]s and the undead), you'll take full damage. Flight will help you navigate the suddenly flooded battlefield.
*Primal Wave can deal serious damage to weaker characters, especially if you're already dealing with trouble. Fortunately they can't leave the bodies of water they live in. If you encounter an elemental wellspring and you're not at full health or have other opponents in sight, feel free to back away from it and come back when you're better prepared.
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*The water elementals an elemental wellspring summons function like any other summoned unit: if you kill the summoner, the summons die with it. However, ignoring them might be risky for spellcasters, as their attacks can effectively [[silence]] you. Moving away from the elemental will break its hold on you and end the silence... at least until it hits you again.
*Aquatic and non-breathing characters ([[octopode]]s, [[merfolk]], grey [[draconian]]s, and [[mummies]]) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're [[fly]]ing above it.
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*Wellsprings can't [[see invisible]], and are much less likely to cast magic against an [[invisible]] character.
*While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively [[silence|silencing]] casters. Lure them away from their boss.
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*You probably shouldn't be spending very long in [[Cocytus]] anyway. If you see a wellspring and don't want to deal with it, consider just changing direction and exploring somewhere else. Those [[stairs]] can generate anywhere.
  
 
==History==
 
==History==
Elemental wellsprings will be added in [[0.14]]
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Elemental wellsprings were originally used in [[Depths]] and [[Forest]] during [[0.13]] and [[0.14]] development, with an initial version directly and relentlessly casting an uncapped [[Summon Water Elementals]] alongside the [[Primal Wave]]s. They were considered excessive for their depth in their spam, and removed before the stable releases. Though retired, they were brought back in [[0.16]] for use in post-game.

Revision as of 04:42, 14 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
elemental wellspring EElemental wellspring.png
HP 49-100
HD 15
XP 1395
Speed 10
AC 8
EV 8
Will Immune



Resistances rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Water
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, elemental wellspring
Flags Unbreathing
A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it, at the expense of the gateway's stability itself.

Useful Info

Elemental wellsprings are obnoxious aquatic monsters which batter you with Primal Waves, all the while breaking down into hostile water elementals. They can be found in Cocytus.

Spells

Spell set I
Slot1 Primal Wave (3d21) Magical flag

Tips & Tricks

  • Primal Wave is a fairly powerful spell, dealing significant damage and pushing you around the battlefield. Resisting it is tricky: unless you're an aquatic character (octopodes and merfolk) or non-breathing (grey draconians and the undead), you'll take full damage. Flight will help you navigate the suddenly flooded battlefield.
  • The water elementals an elemental wellspring summons function like any other summoned unit: if you kill the summoner, the summons die with it. However, ignoring them might be risky for spellcasters, as their attacks can effectively silence you. Moving away from the elemental will break its hold on you and end the silence... at least until it hits you again.
  • Wellsprings can't see invisible, and are much less likely to cast magic against an invisible character.
  • You probably shouldn't be spending very long in Cocytus anyway. If you see a wellspring and don't want to deal with it, consider just changing direction and exploring somewhere else. Those stairs can generate anywhere.

History

Elemental wellsprings were originally used in Depths and Forest during 0.13 and 0.14 development, with an initial version directly and relentlessly casting an uncapped Summon Water Elementals alongside the Primal Waves. They were considered excessive for their depth in their spam, and removed before the stable releases. Though retired, they were brought back in 0.16 for use in post-game.