Difference between revisions of "Elephant"

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|resistances={{Drown resistance}}
 
|resistances={{Drown resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
|max_chunks=10
+
|max_chunks=7
 
|meat={{Clean corpse}}
 
|meat={{Clean corpse}}
 
|xp=431
 
|xp=431

Revision as of 21:13, 10 May 2013

elephant YElephant.png
HP 51-82
HD 9
XP 431
Speed 10
AC 8
EV 2
Will 60
Attack1 20 (trample: plain)
Attack2 5 (trunk slap: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Giant
Type elephant, elephant
Flags Warm-blooded


A large, thick-hided pachyderm. It crushes its foes and then thrashes them with its trunk.

Useful Info

Elephants are massive creatures which commonly roam the Lair in packs. They have enough HP and AC to last a few hits, and their attack deals decent damage and knocks you back a square, making it very difficult to escape via stairs. They can't knock you into lava or deep water this way, but that's small comfort after you've been trampled. They're still much weaker than their vicious cousins, the bloodthirsty dire elephant and the downright evil hellephant.

Tips & Tricks

  • If you can kill a yak, then this creature shouldn't give you much more trouble. Fight them in corridors to keep the pack from surrounding you, and try not to stand at the last tile of the hallway or you'll be pushed out into the open.
  • Note that even if they are not immune to poison, their relatively high HD makes them less likely than yaks to be confused by Mephitic Cloud unless you manage to block them in the cloud for a few turns.

History

Added in 0.7.