Difference between revisions of "Enslavement"

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{{Spell
 
{{Spell
 
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{{Flavour|This spell causes an otherwise hostile creature to fight on your side for a while.}}
 
{{Flavour|This spell causes an otherwise hostile creature to fight on your side for a while.}}
  
'''Enslavement''' is a level 4 [[Hexes]] spell which temporarily charms the target, causing them to ally with you until the spell expires. Higher [[spell power]] increases both the chance of charming the enemy and the duration of the effect.
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'''Enslavement''' is a level 4 [[Hexes]] spell which temporarily [[charm]]s the target, causing them to ally with you until the spell expires. Higher [[spell power]] increases both the chance of charming the enemy and the duration of the effect.
  
 
==Strategy==
 
==Strategy==
*You can get a similar effect through a [[wand of enslavement]].
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*It's easy to undervalue this spell. Although it ''is'' ineffective against magic-immune monsters and may take multiple castings to stick on highly resistant foes, its effect amounts to one monster being immediately defeated plus an equally powerful un-[[Abjuration|abjurable]] monster being brought into existence on your side. Once you get a good idea of which monsters are susceptible, you can find valid, helpful targets in almost every part of the game.
*The most obvious use for this is to charm one enemy (usually the hulking brute with low [[magic resistance]]) and then '''[[t]]'''ell it to attack his friend (the tiny caster hiding in the background). Alternatively, charming a pursuing enemy and telling it to "Wait here" can give you time to escape. This can be used to leave a dangerous monster on a higher level while you continue onwards.
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*The most obvious use for this is to charm one enemy (usually the hulking brute with low [[magic resistance]]) and then '''[[t]]'''ell it to attack his friend (the tiny caster hiding in the background). Alternatively, charming a pursuing enemy and [[t]]elling it to "Wait here" can give you time to escape. This can be used to leave a dangerous monster on a higher level while you continue onwards.
*Be careful using Enslavement if you worship [[Okawaru]] or [[Elyvilon]]; you lose [[piety]] if your allies die while following these gods.
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*Don't worry about using Enslavement when you worship [[Elyvilon]]; there is no [[piety]] loss if your charmed enemies die (unless you're the killer).
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*Monsters that hate your current god will always be repulsed:
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**[[Evil]] or [[unholy]] monsters hate [[good gods]].
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**Corporeal [[undead]] and monsters that can cast [[List_of_spells_by_flag#Corpse_violating|corpse violating]] spells hate [[Fedhas Madash]].
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**[[Holy]] monsters hate [[evil gods]].
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**Unclean and [[chaotic]] monsters hate [[Zin]].
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**[[:Category:Actual_spells|Spellcasters]] hate [[Trog]].
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*You can get a similar effect through a [[wand of enslavement]], though its low maximum spell power limits its usefulness.
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==History==
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In [[0.17]] this spell was removed.
  
[[Category:Level 4 Spells]]
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[[Category:Obsolete spells]]

Latest revision as of 14:00, 13 August 2017

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Enslavement.png Enslavement
Level 4
School1 Hexes
Source(s)
Casting noise 3
Spell noise 0
This spell causes an otherwise hostile creature to fight on your side for a while.

Enslavement is a level 4 Hexes spell which temporarily charms the target, causing them to ally with you until the spell expires. Higher spell power increases both the chance of charming the enemy and the duration of the effect.

Strategy

  • It's easy to undervalue this spell. Although it is ineffective against magic-immune monsters and may take multiple castings to stick on highly resistant foes, its effect amounts to one monster being immediately defeated plus an equally powerful un-abjurable monster being brought into existence on your side. Once you get a good idea of which monsters are susceptible, you can find valid, helpful targets in almost every part of the game.
  • The most obvious use for this is to charm one enemy (usually the hulking brute with low magic resistance) and then tell it to attack his friend (the tiny caster hiding in the background). Alternatively, charming a pursuing enemy and telling it to "Wait here" can give you time to escape. This can be used to leave a dangerous monster on a higher level while you continue onwards.
  • Don't worry about using Enslavement when you worship Elyvilon; there is no piety loss if your charmed enemies die (unless you're the killer).
  • Monsters that hate your current god will always be repulsed:
  • You can get a similar effect through a wand of enslavement, though its low maximum spell power limits its usefulness.

History

In 0.17 this spell was removed.