Difference between revisions of "Ensorcelled Hibernation"

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(Rewrite. The sleep from Ensorcelled Hiberation is just sleep, the one-turn guarantee aside.)
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==Strategy==
 
==Strategy==
Couple this spell with [[Confuse]] when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.
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Couple this spell with [[Confusing Touch]] when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.

Latest revision as of 06:30, 1 July 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Ensorcelled hibernation.png Ensorcelled Hibernation
Level 2
School1 Hexes
School2 Ice
Source(s) Book of Dreams
Book of Maledictions
Casting noise 0
Spell noise 2
Power Cap 50
Targetting Target or direction (not self)
Range LOS
Flags MR check
Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.

“Sweet dreams are made of this; who am I to disagree?”
-Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.

Ensorcelled Hibernation is a level 2 Hexes/Ice spell which puts a monster to sleep, allowing you to flee or stab them more easily.

Effect

When Ensorcelled Hibernation is cast and passes a magic resistance check, the targeted monster goes to sleep. They may still awaken as normal if you spend time in their LOS or make noise, and will awaken if injured like any other sleeping monster. They are guaranteed to sleep for at least one turn (ie, you will have at least one opportunity to take an action with the monster asleep after casting the spell).

Ensorcelled Hibernation can't affect cold resistant creatures, and it also won't work on the undead, nonliving or plants. Berserking monsters can't be hibernated. Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns.

Strategy

Couple this spell with Confusing Touch when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.