Difference between revisions of "Ensorcelled Hibernation"

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{{Spell
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{{version023}}
|name=Ensorcelled Hibernation
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{{spell info}}
|level=2
 
|school1={{Hexes}}
 
|school2={{Ice Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of Maledictions]]
 
*[[Book of Dreams]]
 
*[[Book of Ice]]
 
</div>
 
}}
 
  
{{Flavour|This spell attempts to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures.}}
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'''Ensorcelled Hibernation''' is a level 2 [[Hexes]]/[[Ice Magic|Ice]] spell which puts a monster to sleep, allowing you to flee or [[stab]] them more easily.
  
[[Ensorcelled Hibernation]] is a level 2 [[Hexes]]/[[Ice Magic]] spell which knocks out a single target for a short time, allowing you to flee or [[stab]] them more easily. Although hibernating monsters receive a penalty to their checks against your [[Stealth]] score, they may still awaken as normal as you spend time in their [[LOS]] or make [[noise]], and successfully injuring a hibernating monster wakes it immediately. It is a very common spell for [[enchanter]]s to learn, but can be useful for others.
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==Effect==
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When Ensorcelled Hibernation is cast and passes a [[magic resistance]] check, the targeted monster goes to [[sleep]]. They may still awaken as normal if you spend time in their [[LOS]] or make [[noise]], and will awaken if injured like any other sleeping monster. They are guaranteed to sleep for at least one turn (ie, you will have at least one opportunity to take an action with the monster asleep after casting the spell).
  
Ensorcelled Hibernation can affect [[natural]], [[demonic]], and [[holy]] creatures, but not those that are [[cold]] resistant or [[berserk]]. It is also subject to [[magic resistance]].
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Ensorcelled Hibernation can't affect [[cold resistance|cold resistant]] creatures, and it also won't work on the [[undead]], [[nonliving]] or [[plant]]s. [[Berserk]]ing monsters can't be hibernated. Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns.
  
A sleeping monster that is also confused starts to sleepwalk.
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==Strategy==
 
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Couple this spell with [[Confusing Touch]] when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.
Monsters that awaken from this spell become "sleep wary" and cannot be placed in hibernation again for a few dozen turns.
 

Revision as of 06:30, 1 July 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Ensorcelled hibernation.png Ensorcelled Hibernation
Level 2
School1 Hexes
School2 Ice
Source(s) Book of Burglary
Book of Dreams
Casting noise 0
Spell noise 0
Power Cap 50
Range LOS
Flags Wl check, Dir or target, Needs tracer, Not self
Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.

“Sweet dreams are made of this; who am I to disagree?”
-Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.

Ensorcelled Hibernation is a level 2 Hexes/Ice spell which puts a monster to sleep, allowing you to flee or stab them more easily.

Effect

When Ensorcelled Hibernation is cast and passes a magic resistance check, the targeted monster goes to sleep. They may still awaken as normal if you spend time in their LOS or make noise, and will awaken if injured like any other sleeping monster. They are guaranteed to sleep for at least one turn (ie, you will have at least one opportunity to take an action with the monster asleep after casting the spell).

Ensorcelled Hibernation can't affect cold resistant creatures, and it also won't work on the undead, nonliving or plants. Berserking monsters can't be hibernated. Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns.

Strategy

Couple this spell with Confusing Touch when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.