Difference between revisions of "Entropy weaver"

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{{monster info}}
{{monster
 
|name=entropy weaver
 
|glyph={{Brown|p}}
 
|tile=[[File:Entropy weaver.png]]
 
|flags={{Fighter flag}}<br>{{No skeleton flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=
 
|meat={{Clean corpse}}
 
|xp=
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=39-104
 
|avg_hp=71
 
|armour_class=7
 
|evasion=13
 
|habitat=Land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=17 ({{Hit type}}: {{Plain flavour}})
 
|attack2=17 ({{Hit type}}: {{Plain flavour}})
 
|attack3=17 ({{Hit type}}: {{Plain flavour}})
 
|attack4=17 ({{Hit type}}: {{Plain flavour}})
 
|hit_dice=13
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=entropy weaver
 
|species=entropy weaver
 
}}
 
{{flavour|A gaunt humanoid creature covered in a flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons. These creatures know a slow and ancient chant that temporarily accelerates the aging process of a foe's weapon and armour, corroding them badly.}}
 
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{{list of | arthropods}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Entropy weavers''' are potentially devastating arachnoid casters which, if allowed to use their powerful magic, can inflict massive amounts of [[corrosion]], rendering a character extremely weak and vulnerable. They can be found in [[the Spider's Nest]], [[the Vaults]], and [[the Depths]], usually accompanied by several [[list of spiders|lesser arachnids]].
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'''Entropy weavers''' are potentially devastating humanoid casters, capable of instantly inflicting massive amounts of [[corrosion]], rendering a character extremely weak and vulnerable. They can be found in [[the Spider's Nest]], [[the Vaults]], and [[the Depths]], usually accompanied by several [[list of spiders|spiders]].
  
Spells: [[Chant Word of Entropy]]
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Their Chant Word of Entropy spell requires 3 turns to cast, and renders the weaver immobile until the spell is complete, allowing you several turns to disable them before the spell lands. [[Silence]] and [[confusion]] can accomplish this, as can killing them before they manage to finish, but it may be wiser to [[blink]] away first. If there's a rock you can hide behind to break [[line of sight]], this works just as well.
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*The best way to counter the immediate and possibly devastating effect of [[Entropic Weave]] is to fight entropic weavers separately from other monsters. Stairs are your friends here.
*If they do land their spell, don't expect to be effective in melee for quite some time. They and their allies will be tremendously dangerous at this point, so a [[teleport]] (preferably a [[Control Teleport|controlled one]]) to safety may be the best course of action.
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*There is a small possibility of an early encounter with entropic weavers in the [[Lair]]. Depending on your character, it may be a wise decision to skip a floor like this and come back when you are ready to take them on.
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*Wearing a [[ring of resist corrosion]] (or any other form of [[corrosion resistance]]) significantly reduces the chances of them corroding you but does not provide complete protection. Even if you have resistance, do your best to kill entropy weavers quickly.
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*Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, switch to attacks that don't involve your weapons.
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**If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, it doesn't take an entropy weaver long to shred through corroded players, and it's even worse if they have other enemies backing them up.
  
 
==History==
 
==History==
Entropy weavers will be added in [[0.17]].
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*Before [[0.18]], entropy weavers used [[Chant Word of Entropy]] instead of [[Entropic Weave]], which required several turns to take effect.
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*Entropy weavers were added in [[0.17]].

Revision as of 11:30, 20 February 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
entropy weaver BEntropy weaver.png
HP 47-96
HD 13
XP 1391
Speed 12
AC 7
EV 13
Will 60
Attack1 17 (hit: plain)
Attack2 17 (hit: plain)
Attack3 17 (hit: plain)
Attack4 17 (hit: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type entropy weaver, entropy weaver
Flags Fighter
Warm-blooded
No skeleton
See invisible
Speaks
Web immune
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons.

Useful Info

Entropy weavers are potentially devastating humanoid casters, capable of instantly inflicting massive amounts of corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest, the Vaults, and the Depths, usually accompanied by several spiders.

Spells

Spell set I
Slot1 Entropic Weave Wizard flag

Tips & Tricks

  • The best way to counter the immediate and possibly devastating effect of Entropic Weave is to fight entropic weavers separately from other monsters. Stairs are your friends here.
  • There is a small possibility of an early encounter with entropic weavers in the Lair. Depending on your character, it may be a wise decision to skip a floor like this and come back when you are ready to take them on.
  • Wearing a ring of resist corrosion (or any other form of corrosion resistance) significantly reduces the chances of them corroding you but does not provide complete protection. Even if you have resistance, do your best to kill entropy weavers quickly.
  • Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, switch to attacks that don't involve your weapons.
    • If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, it doesn't take an entropy weaver long to shred through corroded players, and it's even worse if they have other enemies backing them up.

History