Difference between revisions of "Ereshkigal"

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m (Added version tag, minor touch-ups)
(Updated for 0.12)
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{{monster
 
{{monster
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|holiness={{Demonic}}
 
|holiness={{Demonic}}
 
|magic_resistance=240
 
|magic_resistance=240
|hp_range=250
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|hp_range=350
|avg_hp=250
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|avg_hp=350
 
|armour_class=10
 
|armour_class=10
 
|evasion=30
 
|evasion=30
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|size={{Large}}
 
|size={{Large}}
 
|item_use={{Weapons armour}}
 
|item_use={{Weapons armour}}
|attack1=40 ({{Hit type}}: {{Plain flavour}})
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|attack1=40 ({{Hit type}}: {{drain experience flavour}})
 
|attack2=
 
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|attack3=
 
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==Useful Info==
 
==Useful Info==
'''Ereshkigal''' is an ethereal demon lord who guards the bone [[rune]] on the lowest floor of [[Tartarus]]. She is notable for being fast and very difficult to hit, and calls demons to her aid while blasting you with cold and negative energy spells. Fortunately, she isn't very durable once you manage to hit her, making her one of the easier lords of Hell. She is encountered with a pack of [[shadow fiend]]s at her side.
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'''Ereshkigal''' is an umbral demon lord who guards the bone [[rune]] on the lowest floor of [[Tartarus]]. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of [[HP]] with her magic, simultaneously stopping your spells with [[Silence]]. She is encountered with a pack of [[shadow fiend]]s at her side.
  
 
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{{Spellcaster
 
{{Spellcaster
 
|number=
 
|number=
|slot1=[[Bolt of Draining]] (3d22)
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|slot1=[[Silence]]
|slot2=[[Bolt of Cold]] (3d27)
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|slot2=
 
|slot3=[[Summon Greater Demon]]
 
|slot3=[[Summon Greater Demon]]
 
|slot4=[[Symbol of Torment]]
 
|slot4=[[Symbol of Torment]]
 
|slot5=[[Paralyse]]
 
|slot5=[[Paralyse]]
|slot6=[[Minor Healing]]
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|slot6=[[Major Healing]]
 
}}
 
}}
  
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==Tips & Tricks==
 
==Tips & Tricks==
*Max [[life protection]] and [[cold resistance]] are advised to minimize the damage from her bolts, while high [[magic resistance]] or an [[amulet of stasis]] is necessary to prevent yourself from being paralyzed and torn to pieces. [[Torment]] resistance helps immensely as well, as both she and her Fiends will be tormenting you regularly.
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*A source of [[torment]] resistance and maxed out [[negative energy]] resistance will greatly reduce her own damage output, as well as that of the [[shadow fiend]]s she'll be accompanied by. On top of that, you'll want very high [[magic resistance]] or a source of [[stasis]] to avoid paralysis. [[Cold]] resistance is also helpful, in case her shadow fiends start resorting to [[Bolt of Cold]].
 
**While [[Necromutation]] will provide living characters with immunity to torment, her [[shadow fiend]]s can quickly decimate undead characters with [[Dispel Undead]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
 
**While [[Necromutation]] will provide living characters with immunity to torment, her [[shadow fiend]]s can quickly decimate undead characters with [[Dispel Undead]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
*Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as [[Shatter]] or [[Fire Storm]] work well ([[Ice Storm]] is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but [[the Shining One]]'s divine halo and [[holy wrath]] weapons can help make your swings much more effective. As always, a source of [[Abjuration]] is useful to help keep her reinforcements from overwhelming you.
+
*Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as [[Shatter]] or [[Fire Storm]] work well ([[Ice Storm]] is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but [[the Shining One]]'s divine halo and [[holy wrath]] weapons can help make your swings much more effective.
 +
*Try to buff yourself up before getting caught in her silence [[aura]], and remember that [[potion]]s still function even then. If you need to escape, a [[wand of teleportation]] will get you away in a few turns.
 +
*As always, a source of [[Abjuration]] is useful to help keep her reinforcements from overwhelming you.
  
 
==History==
 
==History==
In [[0.12]], her spell set will be improved tremendously, replacing Bolt of Draining with [[Silence]] and Minor Healing with [[Major Healing]].
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Prior to [[0.12]], she had only 250 HP and her spell set was much weaker; she had [[Minor Healing]] in place of Major Healing, and [[Bolt of Draining]] and [[Bolt of Cold]] in place of Silence.
  
 
==Trivia==
 
==Trivia==
 
In Mesopotamian mythology, [http://en.wikipedia.org/wiki/Ereshkigal Ereshkigal] was the goddess of Irkalla, the land of the dead or underworld.
 
In Mesopotamian mythology, [http://en.wikipedia.org/wiki/Ereshkigal Ereshkigal] was the goddess of Irkalla, the land of the dead or underworld.

Revision as of 18:02, 2 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Ereshkigal &Ereshkigal.png
HP 350
HD 18
XP 14085
Speed 14
AC 10
EV 30
Will 240
Attack1 40 (hit: drain experience)


Resistances rElec, rPois+, rC+, rN+, rTorm, rRot
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Demonic
Size Large
Type ereshkigal, ereshkigal
Flags Unique
Spellcaster
See invisible
Evil
Speaks
A fearsome arch-fiend who rules the deathly netherworld of Tartarus.

Useful Info

Ereshkigal is an umbral demon lord who guards the bone rune on the lowest floor of Tartarus. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of HP with her magic, simultaneously stopping your spells with Silence. She is encountered with a pack of shadow fiends at her side.

Spells

Spell set
Slot1 Silence
Slot2
Slot3 Summon Greater Demon
Slot4 Symbol of Torment
Slot5 Paralyse
Slot6 Major Healing

Tips & Tricks

  • A source of torment resistance and maxed out negative energy resistance will greatly reduce her own damage output, as well as that of the shadow fiends she'll be accompanied by. On top of that, you'll want very high magic resistance or a source of stasis to avoid paralysis. Cold resistance is also helpful, in case her shadow fiends start resorting to Bolt of Cold.
    • While Necromutation will provide living characters with immunity to torment, her shadow fiends can quickly decimate undead characters with Dispel Undead. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
  • Her evasion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as Shatter or Fire Storm work well (Ice Storm is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but the Shining One's divine halo and holy wrath weapons can help make your swings much more effective.
  • Try to buff yourself up before getting caught in her silence aura, and remember that potions still function even then. If you need to escape, a wand of teleportation will get you away in a few turns.
  • As always, a source of Abjuration is useful to help keep her reinforcements from overwhelming you.

History

Prior to 0.12, she had only 250 HP and her spell set was much weaker; she had Minor Healing in place of Major Healing, and Bolt of Draining and Bolt of Cold in place of Silence.

Trivia

In Mesopotamian mythology, Ereshkigal was the goddess of Irkalla, the land of the dead or underworld.