Difference between revisions of "Ereshkigal"

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{{monster info}}
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{{monster
 
|name=Ereshkigal
 
|glyph={{White|&}}
 
|tile=[[File:Ereshkigal.png]]
 
|flags={{Speaks flag}}<br>{{Unique flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{!sil flag}}
 
|resistances={{Cold resistance}}, {{Electricity resistance 2}}, <br>{{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=15000
 
|holiness={{Demonic}}
 
|magic_resistance=Immune
 
|hp_range=350
 
|armour_class=10
 
|evasion=30
 
|habitat=Land
 
|speed= 14
 
|size={{Large}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=40 ({{Hit type}}: {{Drain experience flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=18
 
|intelligence={{High intelligence}}
 
|genus=hell lord
 
|species=hell lord
 
}}
 
 
 
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{{Flavour|A fearsome arch-fiend who rules the deathly netherworld of Tartarus.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Ereshkigal''' is an umbral demon lord who guards the bone [[rune]] on the lowest floor of [[Tartarus]]. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of [[HP]] with her magic, simultaneously stopping your spells with [[Silence]]. She is encountered with a pack of [[shadow fiend]]s at her side.
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'''Ereshkigal''' is an umbral [[demon]] lord who guards the bone [[rune]] on the lowest floor of [[Tartarus]]. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of [[HP]] with her magic, simultaneously stopping your spells with [[Silence]]. She is encountered with a pack of [[shadow fiend]]s at her side.
 
 
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==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Silence]]
 
|slot2=
 
|slot3=[[Summon Greater Demon]]
 
|slot4=[[Symbol of Torment]]
 
|slot5=[[Paralyse]]
 
|slot6=[[Major Healing]]
 
}}
 
  
{{clear}}
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{{monster spells}}
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==Tips & Tricks==
 
==Tips & Tricks==
 
*A source of [[torment]] resistance and maxed out [[negative energy]] resistance will greatly reduce her own damage output, as well as that of the [[shadow fiend]]s she'll be accompanied by. On top of that, you'll want very high [[magic resistance]] or a source of [[stasis]] to avoid paralysis. [[Cold]] resistance is also helpful, in case her shadow fiends start resorting to [[Bolt of Cold]].
 
*A source of [[torment]] resistance and maxed out [[negative energy]] resistance will greatly reduce her own damage output, as well as that of the [[shadow fiend]]s she'll be accompanied by. On top of that, you'll want very high [[magic resistance]] or a source of [[stasis]] to avoid paralysis. [[Cold]] resistance is also helpful, in case her shadow fiends start resorting to [[Bolt of Cold]].
**While [[Necromutation]] will provide living characters with immunity to torment, her [[shadow fiend]]s can quickly decimate undead characters with [[Dispel Undead]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
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**While [[Necromutation]] will provide living characters with immunity to torment, her [[shadow fiend]]s can quickly annihilate undead characters with [[Dispel Undead]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
*Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as [[Shatter]] or [[Fire Storm]] work well ([[Ice Storm]] is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but [[the Shining One]]'s divine halo and [[holy wrath]] weapons can help make your swings much more effective.
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*Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells such as [[Shatter]] or [[Fire Storm]] work well ([[Glaciate]] is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but [[the Shining One]]'s divine halo and [[holy wrath]] weapons can help make your swings much more effective.
 
*Try to buff yourself up before getting caught in her silence [[aura]], and remember that [[potion]]s still function even then. If you need to escape, a [[wand of teleportation]] will get you away in a few turns.
 
*Try to buff yourself up before getting caught in her silence [[aura]], and remember that [[potion]]s still function even then. If you need to escape, a [[wand of teleportation]] will get you away in a few turns.
 
*As always, a source of [[Abjuration]] is useful to help keep her reinforcements from overwhelming you.
 
*As always, a source of [[Abjuration]] is useful to help keep her reinforcements from overwhelming you.
  
 
==History==
 
==History==
Prior to [[0.12]], she had only 250 HP and her spell set was much weaker; she had [[Minor Healing]] in place of Major Healing, and [[Bolt of Draining]] and [[Bolt of Cold]] in place of Silence.
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Prior to [[0.12]], she had only 250 HP and her spell set was much weaker; she had [[Minor Healing]] in place of Major Healing, and [[Bolt of Draining]] in place of Silence.
  
 
==Trivia==
 
==Trivia==
 
In Mesopotamian mythology, [http://en.wikipedia.org/wiki/Ereshkigal Ereshkigal] was the goddess of Irkalla, the land of the dead or underworld.
 
In Mesopotamian mythology, [http://en.wikipedia.org/wiki/Ereshkigal Ereshkigal] was the goddess of Irkalla, the land of the dead or underworld.

Revision as of 16:58, 17 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Ereshkigal &Ereshkigal.png
HP 231-467
HD 18
XP 6898
Speed 14
AC 10
EV 30
Will Immune
Attack1 40 (hit: drain experience)


Resistances rC+
rElec
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Large
Type hell lord, hell lord
Flags Evil

See invisible
Speaks
Unique
Female
A fearsome arch-fiend who rules the deathly netherworld of Tartarus.

Useful Info

Ereshkigal is an umbral demon lord who guards the bone rune on the lowest floor of Tartarus. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of HP with her magic, simultaneously stopping your spells with Silence. She is encountered with a pack of shadow fiends at her side.

Spells

Spell set I
Slot1 Bolt of Cold (3d27) Magical flag
Slot2 Silence Magical flag
Slot3 Summon Tzitzimitl Magical flag
Slot4 Symbol of Torment Magical flag
Slot5 Paralyse Magical flag
Slot6 Major Healing (50-230) Emergency flag,
Magical flag

Tips & Tricks

  • A source of torment resistance and maxed out negative energy resistance will greatly reduce her own damage output, as well as that of the shadow fiends she'll be accompanied by. On top of that, you'll want very high magic resistance or a source of stasis to avoid paralysis. Cold resistance is also helpful, in case her shadow fiends start resorting to Bolt of Cold.
    • While Necromutation will provide living characters with immunity to torment, her shadow fiends can quickly annihilate undead characters with Dispel Undead. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
  • Her evasion can be a major headache unless you have ways around it. Powerful, undodgeable spells such as Shatter or Fire Storm work well (Glaciate is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but the Shining One's divine halo and holy wrath weapons can help make your swings much more effective.
  • Try to buff yourself up before getting caught in her silence aura, and remember that potions still function even then. If you need to escape, a wand of teleportation will get you away in a few turns.
  • As always, a source of Abjuration is useful to help keep her reinforcements from overwhelming you.

History

Prior to 0.12, she had only 250 HP and her spell set was much weaker; she had Minor Healing in place of Major Healing, and Bolt of Draining in place of Silence.

Trivia

In Mesopotamian mythology, Ereshkigal was the goddess of Irkalla, the land of the dead or underworld.