Difference between revisions of "Ereshkigal"

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(Updated for 0.12)
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{{version012}}
 
{{version012}}
  
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<!--monster-bot-begin-->
 
{{monster
 
{{monster
 
|name=Ereshkigal
 
|name=Ereshkigal
 
|glyph={{White|&}}
 
|glyph={{White|&}}
|tile=[[Image:Ereshkigal.png]]
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|tile=[[File:Ereshkigal.png]]
|flags={{Unique flag}}<br>{{Spellcaster flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
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|flags={{Speaks flag}}<br>{{Unique flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{!sil flag}}
|resistances={{Electricity resistance}}, {{Poison resistance}}, {{Cold resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
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|resistances={{Cold resistance}}, {{Electricity resistance 2}}, <br>{{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance}}
|vulnerabilities={{Holy vulnerability}}
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|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|max_chunks=0
 
|meat={{No corpse}}
 
|meat={{No corpse}}
|xp=14085
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|xp=15000
 
|holiness={{Demonic}}
 
|holiness={{Demonic}}
|magic_resistance=240
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|magic_resistance=Immune
 
|hp_range=350
 
|hp_range=350
|avg_hp=350
 
 
|armour_class=10
 
|armour_class=10
 
|evasion=30
 
|evasion=30
|habitat=land
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|habitat=Land
|speed=14
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|speed= 14
 
|size={{Large}}
 
|size={{Large}}
|item_use={{Weapons armour}}
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|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=40 ({{Hit type}}: {{drain experience flavour}})
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|attack1=40 ({{Hit type}}: {{Drain experience flavour}})
 
|attack2=
 
|attack2=
 
|attack3=
 
|attack3=
 
|attack4=
 
|attack4=
 
|hit_dice=18
 
|hit_dice=18
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=250
 
 
|intelligence={{High intelligence}}
 
|intelligence={{High intelligence}}
|genus=ereshkigal
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|genus=hell lord
|species=ereshkigal
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|species=hell lord
 
}}
 
}}
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<!--monster-bot-end-->
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{{Flavour|A fearsome arch-fiend who rules the deathly netherworld of Tartarus.}}
 
{{Flavour|A fearsome arch-fiend who rules the deathly netherworld of Tartarus.}}
  

Revision as of 19:52, 2 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Ereshkigal &Ereshkigal.png
HP 350
HD 18
XP 15000
Speed 14
AC 10
EV 30
Will Immune
Attack1 40 (hit: drain experience)


Resistances rC+, rElec++,
rPois+, rN+++,
rTorm, rRot
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Large
Type hell lord, hell lord
Flags Speaks
Unique
Evil
See invisible
Silence immune


A fearsome arch-fiend who rules the deathly netherworld of Tartarus.

Useful Info

Ereshkigal is an umbral demon lord who guards the bone rune on the lowest floor of Tartarus. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of HP with her magic, simultaneously stopping your spells with Silence. She is encountered with a pack of shadow fiends at her side.

Spells

Spell set
Slot1 Silence
Slot2
Slot3 Summon Greater Demon
Slot4 Symbol of Torment
Slot5 Paralyse
Slot6 Major Healing

Tips & Tricks

  • A source of torment resistance and maxed out negative energy resistance will greatly reduce her own damage output, as well as that of the shadow fiends she'll be accompanied by. On top of that, you'll want very high magic resistance or a source of stasis to avoid paralysis. Cold resistance is also helpful, in case her shadow fiends start resorting to Bolt of Cold.
    • While Necromutation will provide living characters with immunity to torment, her shadow fiends can quickly decimate undead characters with Dispel Undead. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
  • Her evasion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as Shatter or Fire Storm work well (Ice Storm is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but the Shining One's divine halo and holy wrath weapons can help make your swings much more effective.
  • Try to buff yourself up before getting caught in her silence aura, and remember that potions still function even then. If you need to escape, a wand of teleportation will get you away in a few turns.
  • As always, a source of Abjuration is useful to help keep her reinforcements from overwhelming you.

History

Prior to 0.12, she had only 250 HP and her spell set was much weaker; she had Minor Healing in place of Major Healing, and Bolt of Draining and Bolt of Cold in place of Silence.

Trivia

In Mesopotamian mythology, Ereshkigal was the goddess of Irkalla, the land of the dead or underworld.