Difference between revisions of "Erica"

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{{monster
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{{version|025}}
|name=Erica
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{{monster info}}
|glyph={{Magenta|@}}
 
|tile=[[Image:Erica.png]]
 
|flags={{Unique flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}}
 
|resistances=none
 
|vulnerabilities=none
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=1241
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=64
 
|avg_hp=64
 
|armour_class=0
 
|evasion=11
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=9
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=64
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A comely spellweaver.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Erica''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance.
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'''Erica the Fiery-Tempered''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible.
  
Spells: [[Venom Bolt]] (3d14), [[Iskenderun's Mystic Blast]] (3d14), [[Invisibility]], [[Confuse]], [[Slow]], [[Teleport Self]] (emergency)
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==Location==
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*[[The Dungeon]]:8-11
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*The [[Orcish Mines]]:1
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*[[The Lair]]:1-2
  
==Location==
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{{monster spells}}
*[[The Dungeon]]:10-16
 
*The [[Orcish Mines]]:2-4
 
*The [[Elven Halls]]:1
 
*[[The Lair]]:1-5
 
*[[The Swamp]]:1
 
*[[The Shoals]]:1
 
*[[The Snake Pit]]:1
 
*The [[Spider's Nest]]:1
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells.
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*[[Poison resistance]], [[Repel Missiles]], [[see invisible]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
*She's fragile, susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.
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*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]].
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*Erica is commonly encountered in [[the Lair]]. If you already have some skill in [[Long Blades]], her flaming scimitar is a good choice for fighting the [[hydra]]s you'll find there.
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==History==
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*Prior to [[0.25]], Erica had [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
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*Prior to [[0.17]], she could also cast [[Teleport Self]].
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 +
[[Category:Human]]

Revision as of 21:30, 11 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Erica xErica.png
HP 41-84
HD 9
XP 836
Speed 10
AC 0
EV 14
Will 60
Attack1 15 (hit: plain)
Attack2 4 (constrict: crush)


Resistances None
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type octopode, octopode
Flags Speaks
Warm-blooded
Unique
Female
No skeleton
A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force.

Useful Info

Erica the Fiery-Tempered is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible.

Location

Spells

Spell set I
Slot1 Venom Bolt (3d14) Wizard flag
Slot2 Invisibility Wizard flag
Slot3 Slow Wizard flag

Tips & Tricks

  • Poison resistance, Repel Missiles, see invisible, and high MR will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
  • Her mediocre HD make her susceptible to Mephitic Cloud.
  • Erica is commonly encountered in the Lair. If you already have some skill in Long Blades, her flaming scimitar is a good choice for fighting the hydras you'll find there.

History