Difference between revisions of "Erica"

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{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Erica the Fiery-Tempered''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible.
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'''Erica the Fiery-Tempered''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible. Also, she always spawns with a [[ring]].
  
 
==Location==
 
==Location==
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==Tips & Tricks==
 
==Tips & Tricks==
*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
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*[[Poison resistance]], [[Repel Missiles]], [[see invisible]], and high [[willpower]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]].
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*Her mediocre [[hit dice]] and lack of poison resistance make her susceptible to [[Mephitic Cloud]].
*She is commonly encountered in [[the Lair]]. Her flaming scimitar is a decent weapon for killing the [[hydra]]s one finds there, assuming you already have some decent [[Long Blades]] skill.
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*Erica is commonly encountered in [[the Lair]]. If you already have some skill in [[Long Blades]], her flaming scimitar is a good choice for fighting the [[hydra]]s you'll find there.
  
 
==History==
 
==History==
Prior to [[0.17]], she could [[Teleport Self]].
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{{CBA|0.32|she will have less Will (60 -> 40) and EV (14 -> 13). Also, her melee attacks will be nerfed: 15 -> 11 and 4 -> 3.}}
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*Prior to [[0.31]], Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
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*Prior to [[0.25]], Erica had [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
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*Prior to [[0.17]], she could also cast [[Teleport Self]].
  
 
[[Category:Human]]
 
[[Category:Human]]

Latest revision as of 20:55, 14 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Erica xErica.png
HP 41-84
HD 9
XP 836
Speed 10
AC 0
EV 14
Will 60
Attack1 15 (hit: plain)
Attack2 4 (constrict: crush)


Resistances None
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type octopode, octopode
Flags Speaks
Warm-blooded
Unique
Female
No skeleton
A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force.

Useful Info

Erica the Fiery-Tempered is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible. Also, she always spawns with a ring.

Location

Spells

Spell set I
Slot1 Venom Bolt (3d14) Wizard flag
Slot2 Invisibility Wizard flag
Slot3 Slow Wizard flag

Tips & Tricks

History

  • In 0.32, she will have less Will (60 -> 40) and EV (14 -> 13). Also, her melee attacks will be nerfed: 15 -> 11 and 4 -> 3.
  • Prior to 0.31, Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
  • Prior to 0.25, Erica had Iskenderun's Mystic Blast instead of Force Lance.
  • Prior to 0.17, she could also cast Teleport Self.