Difference between revisions of "Evil"

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'''Evil''' (also "unholy") is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with [[good]], which describes things that are beneficial and actively make the world a better place. In ''Dungeon Crawl'', there are many sources of evil.
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'''Evil''' (also "unholy") is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with [[good]], which describes things that are beneficial and actively make the world a better place. In ''Crawl'', there are many sources of evil.
  
 
Note that the game does not shoehorn players into a "good" role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.
 
Note that the game does not shoehorn players into a "good" role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.
  
==Evil monsters==
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==Evil beings==
These monsters are invariably evil, and many gods award [[piety]] for destroying them.
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[[Undead]] and [[demonic]] creatures, both player and monster, are invariably evil.  
 
 
*All [[demon]]s.
 
*All [[undead]].
 
 
 
These monsters take damage from [[holy wrath]] branded weapons and [[Holy Word]].
 
 
 
Many hostile spellcasters (especially [[unique monster|uniques]]) are considered evil in the eyes of the good gods, but do not necessarily take additional damage from the holy wrath brand.  They are vulnerable to effects such as [[cleansing flame]], however.
 
 
 
==Evil species==
 
The following player species are undead or demonic themselves, and often have some inborn motive to prey on other intelligent beings. Note that playing one of these does not mean you automatically ''have'' to traffic in evil (perform evil deeds, worship an evil god, etc). Nonetheless, characters of these species are banned from worshiping good gods, using [[holy wrath]]-branded weapons, and are vulnerable to evil-smiting effects (such as [[holy wrath]]).
 
  
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The following player [[species]] are evil:
 
*[[Demonspawn]]
 
*[[Demonspawn]]
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*[[Ghoul]]s
 
*[[Mummies]]
 
*[[Mummies]]
 
*[[Vampire]]s
 
*[[Vampire]]s
*[[Ghoul]]s
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*Any player under [[Death Form]] (worshippers of good gods are instantly excommunicated)
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Evil beings are weak to [[holy]] damage and [[holy wrath]]. Players of an evil species cannot worship [[good god]]s or wield holy wrath weapons. Note that playing an evil species does not mean you automatically ''have'' to traffic in evil (perform evil deeds, worship an evil god, etc).
  
 
==Evil deeds==
 
==Evil deeds==
 
Good gods will punish followers for perpetrating any of the following acts.
 
Good gods will punish followers for perpetrating any of the following acts.
  
*[[Necromancy]] magic in any form, ''especially'' the [[Necromutation]] spell.
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*[[Necromancy]] magic in any form.
*Casting certain other "[[List of spells by flag#Unholy|unholy]]" spells: [[Call Imp]], [[Malign Gateway]], and [[Summon Horrible Things]].
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*Casting certain other "[[List of spells by flag#Unholy|unholy]]" spells: [[Call Imp]], [[Sculpt Simulacrum]], [[Malign Gateway]], and [[Summon Horrible Things]].
*Harming or killing non-hostile creatures, especially [[holy]] beings. This counts even if an ally does it.
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*Harming or killing non-hostile creatures, especially [[holy]] beings.
 
*Intentionally harming your allies.
 
*Intentionally harming your allies.
**Although good gods will punish you for harming allies with an [[Inner Flame]] explosion, [[Summon Guardian Golem|Guardian Golem]] explosions do not count.
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**Using [[Inner Flame]] or a [[scroll of immolation]] on an ally does count as harming it. Note that [[Summon Blazeheart Golem]]'s explosion will also trigger your god's wrath if it harms allies.
*Knowingly using evil or unholy items (below).
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*Using evil or unholy items (see below).
  
In addition, each good god has their own ideas of what constitutes evil behavior.
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In addition, good gods may dislike other things, depending on the god:
  
 
*[[Zin]] disapproves of followers becoming [[mutation|mutated]], [[glowing]], casting [[List of spells by flag#Chaotic|chaotic]] spells (most [[transmutations]] and a few [[summonings|summoning]] spells) or polymorphing monsters. Zin also disapproves of attacking enemies while inside an invoked [[Zin#Given_abilities|Sanctuary]].
 
*[[Zin]] disapproves of followers becoming [[mutation|mutated]], [[glowing]], casting [[List of spells by flag#Chaotic|chaotic]] spells (most [[transmutations]] and a few [[summonings|summoning]] spells) or polymorphing monsters. Zin also disapproves of attacking enemies while inside an invoked [[Zin#Given_abilities|Sanctuary]].
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==Evil items==
 
==Evil items==
These dreaded items were either forged by [[demon]]s or created through the suffering of others, and exist only to bring further misery into the world. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.
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These dreaded items are related to demons, necromancy, or other sorts of evil acts. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.
  
*Weapons with [[pain]], [[reaping]], [[draining]], [[chaos]], or [[vampiricism]] brand.
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*Weapons with [[Pain (brand)|pain]], [[reaping]], [[draining]], [[distortion]], or [[vampiricism]] brands.
 
*Demonic weaponry ([[demon blade]]s, [[demon trident|tridents]], and [[demon whip|whips]]). The Shining One's one-time blessing can convert these to holy, non-evil equivalents.
 
*Demonic weaponry ([[demon blade]]s, [[demon trident|tridents]], and [[demon whip|whips]]). The Shining One's one-time blessing can convert these to holy, non-evil equivalents.
*[[Condenser vane]]s, because of the potential to unleash clouds of [[Negative energy]] (only incurs penalties if Negative energy clouds appear).
 
 
*[[Scrolls of torment]]
 
*[[Scrolls of torment]]
*[[Obsidian axe]]
 
*[[Damnation_(unrand)|arbalest "Damnation"]]
 
 
*[[Staff of death]]
 
*[[Staff of death]]
*[[Sceptre of Asmodeus]]
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*Certain [[unrand]]s:
*[[Staff of Dispater]]
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**[[Black Knight's barding]]
*[[Sword of Cerebov]]
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**[[Damnation_(unrand)|arbalest "Damnation"]]
*[[Scythe of Curses]]
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**[[Macabre finger necklace]]
*[[Sword of Zonguldrok]]
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**[[Obsidian axe]]
*[[Sceptre of Torment]]
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**[[Orb of Dispater]]
*[[Black Knight's barding]]
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**[[Sceptre of Asmodeus]]
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**[[Sword of Cerebov]]
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**[[Horn of Geryon]]
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*[[Chaotic]] effects may roll an evil effect; you are punished if (and only if) one happens.
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**Weapons with the [[chaos]] brand
  
 
==Evil gods==
 
==Evil gods==
These gods are malevolent and require constant killing to gain their favour. They often rule over [[demon|demonic]] or [[undead]] beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods.
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These gods are malevolent and require constant killing to gain their favour. They often rule over [[demon|demonic]] or [[undead]] beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods. Otherwise, a god being 'evil' has no extra effect.
  
 
*[[Beogh]], the bloodthirsty god of [[orc]]s.
 
*[[Beogh]], the bloodthirsty god of [[orc]]s.
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==History==
 
==History==
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*Prior to [[0.31]], distortion weapons and the macabre finger necklace weren't evil.
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*In [[0.29]] and [[0.30]], [[Amulet of Vitality]] was considered evil.
 
*Prior to [[0.26]], [[cannibalism]] was possible, and was considered evil.
 
*Prior to [[0.26]], [[cannibalism]] was possible, and was considered evil.
*Prior to [[0.19]], [[amulet of harm]] was considered evil.
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*Prior to [[0.20]], monsters with evil magic/abilities took 100% from [[holy]] damage (other non-evil creatures took 50%). Players worshipping an evil god also took this extra damage.
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*Prior to [[0.19]], the [[amulet of harm]] was considered evil.
  
 
==Ambiguity in the Crawl notion of 'Evil'==
 
==Ambiguity in the Crawl notion of 'Evil'==
Although the good gods in Crawl are portrayed as adhering invariably to moral absolutes, to the extent that even the unwitting use by the player's character of items tagged 'evil' is cause for divine punishment, there is a certain degree of ambiguity in the notion of evil in Stone Soup. Consider that the ordinary practice of an adventurer is to kill an entire dungeon full of living beings, many of them sapient. In other words, a player can expect, even in low-rune runs, to perform actions constitutive of genocide. Devotion to one of the good gods hardly alters this. It would not be unusual for a favored worshipper of The Shining One, for example, an ostensibly “good” god who frowns on indiscriminate slaughter, to nevertheless kill all of the elves, orcs and nagas in the entire dungeon.
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Although the good gods in ''Crawl'' are portrayed as adhering invariably to moral absolutes, to the extent that even the unwitting use by the player's character of items tagged 'evil' is cause for divine punishment, there is a certain degree of ambiguity in the notion of evil in Stone Soup. Consider that the ordinary practice of an adventurer is to kill an entire dungeon full of living beings, many of them sapient. In other words, a player can expect, even in low-rune runs, to perform actions constitutive of genocide. Devotion to one of the good gods hardly alters this. It would not be unusual for a favored worshipper of The Shining One, for example, an ostensibly “good” god who frowns on indiscriminate slaughter, to nevertheless kill all of the elves, orcs and nagas in the entire dungeon.
  
 
It is unclear what if anything the various societies of dungeon denizens, who, judging by the absence of intra-monster violence within the dungeon, are wholly peaceful, have done to deserve this horrific retribution. On the face of it, the adventurer is simply seeking the Orb. Since “evil”-aligned adventurers act in essentially the same way that “good” ones do in pursuit of this goal, it is unlikely that the finding of this orb is a sufficiently good act in itself to justify the avalanche of butchery.
 
It is unclear what if anything the various societies of dungeon denizens, who, judging by the absence of intra-monster violence within the dungeon, are wholly peaceful, have done to deserve this horrific retribution. On the face of it, the adventurer is simply seeking the Orb. Since “evil”-aligned adventurers act in essentially the same way that “good” ones do in pursuit of this goal, it is unlikely that the finding of this orb is a sufficiently good act in itself to justify the avalanche of butchery.
  
In the final analysis, it seems that Dungeon Crawl: Stone Soup is the story of a peaceful, multi-cultural and multi-species society falling victim to a single adventurer's avarice and quest for glory. By the time the worshiper of Zin has waded through the rivers of blood he must spill in order to claim the Orb, it is more than a little difficult to distinguish him from a devotee of Makhleb.  
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In the final analysis, it seems that ''Crawl'' is the story of a peaceful, multi-cultural and multi-species society falling victim to a single adventurer's avarice and quest for glory. By the time the worshiper of Zin has waded through the rivers of blood he must spill in order to claim the Orb, it is more than a little difficult to distinguish him from a devotee of Makhleb.  
  
 
Against the background of the game's overarching narrative, namely murder, genocide and theft on an industrial scale introduced to utopia, the Necromantic spell “Borgnjor's Revivification”, a spell anathematised as “evil” by the “good” gods, hardly compares.
 
Against the background of the game's overarching narrative, namely murder, genocide and theft on an industrial scale introduced to utopia, the Necromantic spell “Borgnjor's Revivification”, a spell anathematised as “evil” by the “good” gods, hardly compares.

Latest revision as of 22:56, 21 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Evil (also "unholy") is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with good, which describes things that are beneficial and actively make the world a better place. In Crawl, there are many sources of evil.

Note that the game does not shoehorn players into a "good" role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.

Evil beings

Undead and demonic creatures, both player and monster, are invariably evil.

The following player species are evil:

Evil beings are weak to holy damage and holy wrath. Players of an evil species cannot worship good gods or wield holy wrath weapons. Note that playing an evil species does not mean you automatically have to traffic in evil (perform evil deeds, worship an evil god, etc).

Evil deeds

Good gods will punish followers for perpetrating any of the following acts.

In addition, good gods may dislike other things, depending on the god:

Luckily, if you follow a good god, the game will prompt you before any forbidden action, asking you if you're sure you want to do that. This prevents you from accidentally violating your god's commandments (and incurring divine retribution).

Evil items

These dreaded items are related to demons, necromancy, or other sorts of evil acts. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.

Evil gods

These gods are malevolent and require constant killing to gain their favour. They often rule over demonic or undead beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods. Otherwise, a god being 'evil' has no extra effect.

Evil places

Otherworldly realms of evil, home to demons or the undead. Visiting these places is not an evil act in and of itself, but you are certain to encounter much evil here. Worshippers of The Shining One or Zin can expect to rapidly accumulate piety by clearing these branches.

History

  • Prior to 0.31, distortion weapons and the macabre finger necklace weren't evil.
  • In 0.29 and 0.30, Amulet of Vitality was considered evil.
  • Prior to 0.26, cannibalism was possible, and was considered evil.
  • Prior to 0.20, monsters with evil magic/abilities took 100% from holy damage (other non-evil creatures took 50%). Players worshipping an evil god also took this extra damage.
  • Prior to 0.19, the amulet of harm was considered evil.

Ambiguity in the Crawl notion of 'Evil'

Although the good gods in Crawl are portrayed as adhering invariably to moral absolutes, to the extent that even the unwitting use by the player's character of items tagged 'evil' is cause for divine punishment, there is a certain degree of ambiguity in the notion of evil in Stone Soup. Consider that the ordinary practice of an adventurer is to kill an entire dungeon full of living beings, many of them sapient. In other words, a player can expect, even in low-rune runs, to perform actions constitutive of genocide. Devotion to one of the good gods hardly alters this. It would not be unusual for a favored worshipper of The Shining One, for example, an ostensibly “good” god who frowns on indiscriminate slaughter, to nevertheless kill all of the elves, orcs and nagas in the entire dungeon.

It is unclear what if anything the various societies of dungeon denizens, who, judging by the absence of intra-monster violence within the dungeon, are wholly peaceful, have done to deserve this horrific retribution. On the face of it, the adventurer is simply seeking the Orb. Since “evil”-aligned adventurers act in essentially the same way that “good” ones do in pursuit of this goal, it is unlikely that the finding of this orb is a sufficiently good act in itself to justify the avalanche of butchery.

In the final analysis, it seems that Crawl is the story of a peaceful, multi-cultural and multi-species society falling victim to a single adventurer's avarice and quest for glory. By the time the worshiper of Zin has waded through the rivers of blood he must spill in order to claim the Orb, it is more than a little difficult to distinguish him from a devotee of Makhleb.

Against the background of the game's overarching narrative, namely murder, genocide and theft on an industrial scale introduced to utopia, the Necromantic spell “Borgnjor's Revivification”, a spell anathematised as “evil” by the “good” gods, hardly compares.