Difference between revisions of "Evocable items"

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'''Evocable items''' are items which can be [[evoke]]d using the '''v''' key. They offer a wide variety of spell-like abilities that have two clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; most of them only require the player to increase his Evocations skill to become more powerful. All of them, except wands, must be [[wield]]ed before they may be evoked.
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{{version023}}
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'''Evocable items''' are items which can be [[evoke]]d using the '''V''' key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; they do not require MP to use (unless the player has acquired the [[MP-Powered Wands]] mutation and then still only for wands); and most of them only require the player to increase his Evocations skill to become more powerful. They are also not banned by [[Trog]], unlike all [[spells]].
  
 
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
 
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
  
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even boost their mana (via the staff of channeling and crystal ball of energy).
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Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even recover their mana (via the staff of energy and crystal ball of energy).
  
 
==Staves==
 
==Staves==
Staves are a fairly common type of evocable item that can also be used as a weapon. They count as normal [[staff|staves]] in combat and are affected by the Staves skill. They cannot be enchanted or branded.
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The [[staff of energy]] can be evoked with '''v''' when wielded to channel MP, regaining a few points of MP for a minor hunger cost when successful; the success chance and MP recovered both scale with Evocations. Additionally, several types of magical staves ([[staff of poison|poison]], [[staff of earth|earth]], [[staff of fire|fire]], [[staff of air|air]], [[staff of cold|cold]], and [[staff of death|death]]) deal extra damage in melee; this extra damage scales with skill in both their respective magic school and [[Evocations]].
  
*[[magical staff|List of staves]]
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*[[Magical staff|List of magical staves]]
  
==Rods==
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===Artefact staves===
<div style="padding-left: 2em">''Main article: [[Rods]]''</div>
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Several [[unrandart]] staves have an evocable action with '''v''' that scales with [[Evocations]] skill:
A rod is a rare type of staff (about 10% of all magical staves are rods) that can be evoked to cast spells. They have their own mana reservoir which is recharged over time. Each spell costs an amount of mana equal to its level. Different rods have different spells to evoke.
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and may also cast [[Venom Bolt]] at high Evocations skill; also acts as a somewhat more powerful [[staff of poison]].
*[[List of Rods]]
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*[[File:Staff of wucad mu.png]] [[Staff of Wucad Mu]]: May recover large amounts of MP, but carries the risk of [[miscast effect|Divinations miscast effects]].
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*[[File:Staff of dispater.png]] [[Staff of Dispater]]: Hurls [[damnation]], but costs HP.
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*[[File:Sceptre of asmodeus.png]] [[Sceptre of Asmodeus]]: Summons one of several types of fiery [[demon]]s.
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Additionally, the [[File:Elemental staff.png]] [[Elemental Staff]] may deal extra elemental damage in melee; the chance of this happening increases with Evocations.
  
 
==Wands==
 
==Wands==
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
A wand is a magical device that contains several charges of a specific spell or effect. It does not need to be wielded to be used.
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A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
 
*[[Wands#List of wands|List of Wands]]
 
*[[Wands#List of wands|List of Wands]]
 
==Decks of cards==
 
<div style="padding-left: 2em">''Main article: [[Decks]]''</div>
 
Decks of cards are primarily the province of worshipers of [[Nemelex Xobeh]]. Evoking a deck draws a random card from the deck to produce a certain effect.
 
*[[Decks#List of Decks|List of decks]]
 
  
 
<div id="elementalevokers"></div>
 
<div id="elementalevokers"></div>
 
==Elemental Evokers==
 
==Elemental Evokers==
These items can be used to summon elementals in addition to evoking other appropriately themed effects. The higher the user's evocation skill, the more likely summoned monsters will be allied with the player.
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These items can be used to evoke elemental-themed effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
  
*[[File:Fan of gales.png]] [[Fan of gales]]
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*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and [[engulf]]ing creatures caught in the wave.
*[[File:Lamp of fire.png]] [[Lamp of fire]]
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*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
*[[File:Phial of floods.png]] [[Phial of floods]]
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*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the evoker; always risks hitting yourself, but damage is greatly reduced by armour.
*[[File:Stone of tremors.png]] [[Stone of tremors]]
 
  
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<div id="summoningitems"></div>
 
==Summoning Items==
 
==Summoning Items==
 
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.  
 
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.  
  
*[[File:Box of beasts.png]] [[Box of beasts]]
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
*[[File:Lantern of shadows.png]] [[Lantern of shadows]]
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*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
*[[File:Sack of spiders.png]] [[Sack of spiders]]
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a number of [[hell beast]]s, some of which may be hostile. Rendered inert after use like elemental evokers.
*[[File:Horn of geryon.png]] [[Horn of Geryon]]
 
  
 
==Miscellaneous Items==
 
==Miscellaneous Items==
*[[File:Crystal ball of energy.png]] [[Crystal ball of energy]]
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[Ziggurat]]
*[[File:Disc of storms.png]] [[Disc of storms]]
 
  
 
==Reaching Weapons==
 
==Reaching Weapons==
These items are not magical and do not use Evocations for a successful hit. They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
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These items are not necessarily magical and do not use Evocations. They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
*[[polearms]]
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All [[polearms]] inherently have the reaching property.
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==History==
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*[[0.25]] added the [[tin of tremorstones]], reworked the [[phial of floods]], and removed the [[crystal ball of energy]], [[sack of spiders]], [[fan of gales]], and [[lamp of fire]].
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*[[0.20]] removed [[rod]]s and the [[disc of storms]].
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*Prior to [[0.19]], [[decks]] were evocable items rather than a mechanic exclusive to followers of [[Nemelex Xobeh]]. 0.19 also removed the [[stone of tremors]].
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*[[0.16]] removed [[tome of destruction|tomes of destruction]].
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*[[0.14]] removed [[bottled efreet]]s.
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*[[0.10]] removed the [[crystal ball of seeing]].
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*[[0.8]] removed the [[crystal ball of fixation]].
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 06:09, 1 July 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

Evocable items are items which can be evoked using the V key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; they do not require MP to use (unless the player has acquired the MP-Powered Wands mutation and then still only for wands); and most of them only require the player to increase his Evocations skill to become more powerful. They are also not banned by Trog, unlike all spells.

On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.

Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even recover their mana (via the staff of energy and crystal ball of energy).

Staves

The staff of energy can be evoked with v when wielded to channel MP, regaining a few points of MP for a minor hunger cost when successful; the success chance and MP recovered both scale with Evocations. Additionally, several types of magical staves (poison, earth, fire, air, cold, and death) deal extra damage in melee; this extra damage scales with skill in both their respective magic school and Evocations.

Artefact staves

Several unrandart staves have an evocable action with v that scales with Evocations skill:

Additionally, the Elemental staff.png Elemental Staff may deal extra elemental damage in melee; the chance of this happening increases with Evocations.

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Elemental Evokers

These items can be used to evoke elemental-themed effects. The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and engulfing creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the evoker; always risks hitting yourself, but damage is greatly reduced by armour.

Summoning Items

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.

Miscellaneous Items

Reaching Weapons

These items are not necessarily magical and do not use Evocations. They are included for completeness, since you technically "evoke" them with the v key to attack non-adjacent monsters.

All polearms inherently have the reaching property.

History