Difference between revisions of "Evocable items"

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'''Evocable items''' are items which can be [[evoke]]d using the '''v''' key.  They offer a wide variety of spell-like abilities that have two clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; most of them only require the player to increase his Evocations skill to become more powerful. All of them, except wands, must be [[wield]]ed before they may be evoked.
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'''Evocable items''' are items which can be [[evoke]]d using the '''V''' key.  They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; they do not require MP to use (unless the player has acquired the [[MP-powered wands]] mutation); and most of them only require the player to increase his Evocations skill to become more powerful. They are also not banned by [[Trog]], unlike all [[spells]].
  
 
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
 
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
  
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even boost their mana (via the staff of channeling and crystal ball of energy).
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Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even boost their mana (via the staff of energy and crystal ball of energy).
  
 
==Staves==
 
==Staves==
Staves are a fairly common type of evocable item that can also be used as a weapon. They count as normal [[staff|staves]] in combat and are affected by the Staves skill. They cannot be enchanted or branded.
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[[Staves]] of [[staff of poison|poison]], [[staff of earth|earth]], [[staff of fire|fire]], [[staff of air|air]], [[staff of cold|cold]] and [[staff of death|death]] deal melee damage which scales off of that magic skill and [[evocations]] skill. The [[staff of energy]] can be evoked using '''v''' when wielded to channel MP, regaining a few points of MP for a minor hunger cost when successful, and the success chance scales off [[Evocations]].
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The [[unrandart]] staves, the [[staff of Olgreb]] and the [[staff of Wucad Mu]], also have an evocable action with '''v''' and scale off [[evocations]] skill: the former casts [[Olgreb's Toxic Radiance]], and the latter acts as a more powerful but more dangerous staff of energy.
  
 
*[[magical staff|List of staves]]
 
*[[magical staff|List of staves]]
 
==Rods==
 
<div style="padding-left: 2em">''Main article: [[Rods]]''</div>
 
A rod is a rare type of staff (about 10% of all magical staves are rods) that can be evoked to cast spells. They have their own mana reservoir which is recharged over time. Each spell costs an amount of mana equal to its level. Different rods have different spells to evoke.
 
*[[List of Rods]]
 
  
 
==Wands==
 
==Wands==
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==Decks of cards==
 
==Decks of cards==
 
<div style="padding-left: 2em">''Main article: [[Decks]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Decks]]''</div>
Decks of cards are primarily the province of worshipers of [[Nemelex Xobeh]]. Evoking a deck draws a random card from the deck to produce a certain effect.
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Decks of cards are gifted by [[Nemelex Xobeh]] to worshippers. Evoking a deck draws a card from the list of possible cards for that deck to produce a certain effect.
 
*[[Decks#List of Decks|List of decks]]
 
*[[Decks#List of Decks|List of decks]]
  
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*[[File:Lamp of fire.png]] [[Lamp of fire]]
 
*[[File:Lamp of fire.png]] [[Lamp of fire]]
 
*[[File:Phial of floods.png]] [[Phial of floods]]
 
*[[File:Phial of floods.png]] [[Phial of floods]]
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*[[File:Lightning rod.png]] [[Lightning rod]]
  
 
==Summoning Items==
 
==Summoning Items==
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*[[File:Box of beasts.png]] [[Box of beasts]]
 
*[[File:Box of beasts.png]] [[Box of beasts]]
*[[File:Lantern of shadows.png]] [[Lantern of shadows]]
 
 
*[[File:Sack of spiders.png]] [[Sack of spiders]]
 
*[[File:Sack of spiders.png]] [[Sack of spiders]]
 
*[[File:Horn of geryon.png]] [[Horn of Geryon]]
 
*[[File:Horn of geryon.png]] [[Horn of Geryon]]
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==Miscellaneous Items==
 
==Miscellaneous Items==
 
*[[File:Crystal ball of energy.png]] [[Crystal ball of energy]]
 
*[[File:Crystal ball of energy.png]] [[Crystal ball of energy]]
*[[File:Disc of storms.png]] [[Disc of storms]]
 
  
 
==Reaching Weapons==
 
==Reaching Weapons==
 
These items are not magical and do not use Evocations for a successful hit.  They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
 
These items are not magical and do not use Evocations for a successful hit.  They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
 
*[[polearms]]
 
*[[polearms]]
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<!-- HISTORY SECTION TODO -->
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 12:23, 28 January 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Evocable items are items which can be evoked using the V key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; they do not require MP to use (unless the player has acquired the MP-powered wands mutation); and most of them only require the player to increase his Evocations skill to become more powerful. They are also not banned by Trog, unlike all spells.

On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.

Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even boost their mana (via the staff of energy and crystal ball of energy).

Staves

Staves of poison, earth, fire, air, cold and death deal melee damage which scales off of that magic skill and evocations skill. The staff of energy can be evoked using v when wielded to channel MP, regaining a few points of MP for a minor hunger cost when successful, and the success chance scales off Evocations. The unrandart staves, the staff of Olgreb and the staff of Wucad Mu, also have an evocable action with v and scale off evocations skill: the former casts Olgreb's Toxic Radiance, and the latter acts as a more powerful but more dangerous staff of energy.

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell or effect. It does not need to be wielded to be used.

Decks of cards

Main article: Decks

Decks of cards are gifted by Nemelex Xobeh to worshippers. Evoking a deck draws a card from the list of possible cards for that deck to produce a certain effect.

Elemental Evokers

These items can be used to evoke elemental themed effects. The higher the user's Evocations skill, the more powerful the effect will be.

Summoning Items

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.

Miscellaneous Items

Reaching Weapons

These items are not magical and do not use Evocations for a successful hit. They are included for completeness, since you technically "evoke" them with the v key to attack non-adjacent monsters.