Difference between revisions of "Evocable items"

From CrawlWiki
Jump to: navigation, search
m (History: correct date)
m (History: Evocable channeling was removed from Wucad Mu in 0.26 (commit 642869fea1))
Line 59: Line 59:
  
 
==History==
 
==History==
*[[0.27]] added the [[piece from Xom's chessboard]], and reworked the [[Staff of Wucad Mu]] to not be actively evoked.
+
*[[0.27]] added the [[piece from Xom's chessboard]].
*[[0.26]] added the [[condenser vane]] and removed the [[staff of energy]].
+
*[[0.26]] added the [[condenser vane]], removed the [[staff of energy]], and reworked the [[Staff of Wucad Mu]] to not be actively evoked.
 
*[[0.25]] added the [[tin of tremorstones]], reworked the [[phial of floods]], and removed the [[crystal ball of energy]], [[sack of spiders]], [[fan of gales]], and [[lamp of fire]].
 
*[[0.25]] added the [[tin of tremorstones]], reworked the [[phial of floods]], and removed the [[crystal ball of energy]], [[sack of spiders]], [[fan of gales]], and [[lamp of fire]].
 
*[[0.20]] removed [[rod]]s and the [[disc of storms]].
 
*[[0.20]] removed [[rod]]s and the [[disc of storms]].

Revision as of 21:49, 3 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Evocable items are items which can be evoked using the V key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties and function under Silence; they do not require MP to use (unless the player has acquired the MP-Powered Wands mutation and then still only for wands); and most of them only require the player to increase the Evocations skill to become more powerful. They are also not banned by Trog, unlike all spells.

On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell.

Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations.

Artefact staves

Several unrandart staves have an evocable action with v that scales with Evocations skill:

Additionally, two unrandarts are boosted passively by Evocations skill:

  • The Elemental staff.png Elemental Staff may deal extra elemental damage in melee, similar to other magical staves.
  • The Staff of wucad mu.png Staff of Wucad Mu will refund MP more often as you level Evocations.

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Elemental Evokers

These items can be used to evoke elemental-themed effects. The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning Items

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.

Miscellaneous Evocables

Other Items

Reaching Weapons

These items are not necessarily magical and do not use Evocations. They are included for completeness, since you technically can "evoke" them with the v key to attack a specific non-adjacent monster.

All polearms inherently have the reaching property.

History


Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirrorPhial of floods
Condenser vane / Tin of tremorstonesBox of beasts / Sack of spiders