Difference between revisions of "Evocations"

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'''Evocations''' is the [[skill]] related to the use of evocable magical items, such as [[wand]]s, [[rod]]s, [[evocable items]], and card [[decks]]. Increasing your Evocations skill results in the following:
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'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s, [[rod]]s, and card [[decks]].
*Increases your max [[MP]] (if your Evocations skill is higher than your [[Spellcasting]] and [[Invocations]] skills).
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*Increases the [[spell power]] of effects produced by many evoked items.
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{{skill aptitudes}}
*Increases the success rate of evocable items that are capable of failing.
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*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 5.2% chance per level of Evocations, 100% chance at 19.1 Evocations).
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==Effects==
*May raise the power level of cards drawn from [[deck]]s.
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Increasing Evocations skill results in the following:
*Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5)  
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*Increases max [[MP]] (if your Evocations skill is higher than [[Invocations]] skill and at least twice as high as [[Spellcasting]] skill)
*Improves your rod MP regeneration rate.
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*Increases the [[spell power]] of effects produced by many evoked items
*Evocable items with a limited number of charges (wands, decks, summoning boxes/sacks) and [[Evocable_items#Elemental_Evokers|elemental evokers]] are hunger-free. [[Disc of storms]], [[Crystal ball of energy]] and [[Lantern of shadows]] are hunger-free too, but come with other significant drawbacks. Other evocation items (such as [[ring of invisibility]]) have a fixed evocation hunger that cannot be decreased, not even by wielding a [[staff of energy]]. Although [[polearms]] and weapons with the [[reaching]] brand can be evoked to attack distant enemies, the Evocations skill has no effect on their use.
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*Increases the success rate of [[evocable items]] that are capable of failing
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*Increases damage inflicted with [[magical staff|magical staves]]
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*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 3.7% chance per level of Evocations)
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*May raise the power level of cards drawn from [[deck]]s
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*Improves your rod MP regeneration rate
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*Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5 times spell level)
  
 
==Monster Evocations==
 
==Monster Evocations==
 
When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
 
When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
 
==Evocations Aptitudes==
 
From Dungeon Crawl Stone Soup in-game documentation:
 
 
{{#invoke:Apt|skill_table|Evocations}}
 
(+1 for pale and purple [[draconian]]s)
 
 
The average evocations aptitude of all species, excluding coloured draconian, is +0.923. This value is second-highest among skills, following [[Stealth]].
 
  
 
==History==
 
==History==
Prior to [[0.11]], Evocations had no impact on your max MP.
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*In [[0.17]], all races had their Evocations aptitude decreased by one.
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*In [[0.12]], a hidden special cost for training Evocations was removed and aptitudes were adjusted.
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*Prior to [[0.11]], Evocations had no impact on your max MP.
  
 
==See Also==
 
==See Also==
List of [[evocable items]]
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*[[Artificer]]
 
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*[[Evocable items]]
  
 
[[Category:Skills]][[Category:Evocations]]
 
[[Category:Skills]][[Category:Evocations]]
 
{{Skills}}
 
{{Skills}}

Revision as of 13:11, 2 February 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.


Evocations is the skill related to the use of evocable magical items, such as wands, rods, and card decks.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
0 1 1 -1 0 0 0 1 1 -1 -1 8 0 0 2 0 -1 -2 0 1 -2 3 0 -3 -1 -1


Effects

Increasing Evocations skill results in the following:

  • Increases max MP (if your Evocations skill is higher than Invocations skill and at least twice as high as Spellcasting skill)
  • Increases the spell power of effects produced by many evoked items
  • Increases the success rate of evocable items that are capable of failing
  • Increases damage inflicted with magical staves
  • Attempts to determine the number of charges remaining in an unidentified wand each time you use it (roughly 3.7% chance per level of Evocations)
  • May raise the power level of cards drawn from decks
  • Improves your rod MP regeneration rate
  • Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5 times spell level)

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to their HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on jewellery, they succeed 100% of the time, regardless of their effective skill.

History

  • In 0.17, all races had their Evocations aptitude decreased by one.
  • In 0.12, a hidden special cost for training Evocations was removed and aptitudes were adjusted.
  • Prior to 0.11, Evocations had no impact on your max MP.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations