Difference between revisions of "Evocations"

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'''Evocations''' is the [[skill]] related to the use of evocable magical items, such as [[wand]]s, [[rod]]s, and card [[decks]]. Increasing your Evocations skill results in the following:
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'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.
*Increases your max [[MP]] (if your Evocations skill is higher than your [[Spellcasting]] and [[Invocations]] skills)
 
*Increases the [[spell power]] of effects produced by many evoked items
 
*Increases the success rate of evocable items that are capable of failing
 
*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 5.2% chance per level of Evocations, 100% chance at 19.1 Evocations)
 
*May raise the power level of cards drawn from [[deck]]s
 
*Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5)
 
*Improves your rod MP regeneration rate
 
  
Although [[polearms]] and weapons with the [[reaching]] brand can be evoked to attack distant enemies, the Evocations skill has no effect on their use.
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{{skill aptitudes}}
  
==Evocations Aptitudes==
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==Effects==
From Dungeon Crawl Stone Soup in-game documentation:
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Increasing Evocations skill results in the following:
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*Increases max [[MP]] (if your Evocations skill is higher than [[Invocations]] skill and at least twice as high as [[Spellcasting]] skill)
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*Increases the [[spell power]] of effects produced by many evoked items
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*Increases the success rate of [[evocable items]] that are capable of failing.
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*Increases the success rate of [[Ring of flight|rings of flight]], [[Amulet of rage|amulets of rage]], and [[Invisibility_(ego)|cloaks of invisibity]].
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*Increases damage inflicted with [[magical staff|certain magical staves]]
  
{{RaceApt
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==Monster Evocations==
|Hu=<nowiki>0</nowiki>
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When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
|Fe=<nowiki>+1</nowiki>
 
|Ce=<nowiki>-1</nowiki>
 
|DG=<nowiki>-1</nowiki>
 
|DS=<nowiki>0</nowiki>
 
|Dr=<nowiki>0</nowiki>
 
|DD=<nowiki>+3</nowiki>
 
|MD=<nowiki>+1</nowiki>
 
|DE=<nowiki>+1</nowiki>
 
|HE=<nowiki>0</nowiki>
 
|SE=<nowiki>0</nowiki>
 
|Gh=<nowiki>-1</nowiki>
 
|Ha=<nowiki>+1</nowiki>
 
|Ko=<nowiki>+2</nowiki>
 
|Mf=<nowiki>0</nowiki>
 
|Mi=<nowiki>-1</nowiki>
 
|Mu=<nowiki>-2</nowiki>
 
|Na=<nowiki>0</nowiki>
 
|Op=<nowiki>+1</nowiki>
 
|Og=<nowiki>-2</nowiki>
 
|HO=<nowiki>0</nowiki>
 
|Sp=<nowiki>+3</nowiki>
 
|Te=<nowiki>0</nowiki>
 
|Tr=<nowiki>-3</nowiki>
 
|Va=<nowiki>-1</nowiki>
 
}}
 
(+1 for pale and purple [[draconian]]s)
 
  
 
==History==
 
==History==
Prior to [[0.11]], Evocations had no impact on your max MP.
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*Prior to [[0.19]], evocations improved [[Nemelex Xobeh]] abilities
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*In [[0.17]], all races had their Evocations aptitude decreased by one.
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*In [[0.12]], a hidden special cost for training Evocations was removed and aptitudes were adjusted.
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*Prior to [[0.11]], Evocations had no impact on your max MP.
  
 
==See Also==
 
==See Also==
List of [[evocable items]]
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*[[Artificer]]
 
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*[[Evocable items]]
  
 
[[Category:Skills]][[Category:Evocations]]
 
[[Category:Skills]][[Category:Evocations]]
 
{{Skills}}
 
{{Skills}}

Revision as of 22:28, 20 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Evocations is the skill related to the use of evocable magical items, such as wands.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
0 1 1 -1 0 0 0 1 1 -1 -1 8 0 0 2 0 -1 -2 0 1 -2 3 0 -3 -1 -1


Effects

Increasing Evocations skill results in the following:

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to their HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on jewellery, they succeed 100% of the time, regardless of their effective skill.

History

  • Prior to 0.19, evocations improved Nemelex Xobeh abilities
  • In 0.17, all races had their Evocations aptitude decreased by one.
  • In 0.12, a hidden special cost for training Evocations was removed and aptitudes were adjusted.
  • Prior to 0.11, Evocations had no impact on your max MP.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations