Difference between revisions of "Evocations"

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Increasing Evocations skill results in the following:
 
Increasing Evocations skill results in the following:
 
*Increases the [[spell power]] of effects produced by many evoked items.
 
*Increases the [[spell power]] of effects produced by many evoked items.
*Increases the success rate of [[Invisibility_(ego)|scarves of invisibity]] and [[artefact]]s with evocable abilities (flight, invisibility, [[blink]]ing).
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*Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (flight, invisibility, [[blink]]ing).
 
*Increases damage inflicted with [[magical staff|magical staves]].
 
*Increases damage inflicted with [[magical staff|magical staves]].
  
 
==Monster Evocations==
 
==Monster Evocations==
 
When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
 
When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
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==Power Level==
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Evoking wands is equivalent of casting spells. The spell will be cast, but may be resisted by the target. The power of the spell is <code>15 + 3.5 * Evocation Skill</code><ref>{{source ref|0.28.0|evoke.cc|185}}</ref>. This power can be boosted by an additional <code>power * mutation level / 3</code> if you have the [[MP-Powered Wands]] mutation.
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==References==
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<references/>
  
 
==History==
 
==History==

Revision as of 01:58, 4 May 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Evocations is the skill related to the use of evocable magical items, such as wands.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
0 1 1 -1 0 0 0 1 1 -1 -1 8 0 0 2 0 -1 -2 0 1 -2 3 0 -3 -1 -1

Effects

Increasing Evocations skill results in the following:

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to their HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on jewellery, they succeed 100% of the time, regardless of their effective skill.

Power Level

Evoking wands is equivalent of casting spells. The spell will be cast, but may be resisted by the target. The power of the spell is 15 + 3.5 * Evocation Skill[1]. This power can be boosted by an additional power * mutation level / 3 if you have the MP-Powered Wands mutation.

References

  1. evoke.cc:185 (0.28.0)

History

  • Prior to 0.26, Evocations increased maximum MP.
  • Prior to 0.19, Evocations improved Nemelex Xobeh's abilities
  • In 0.17, all races had their Evocations aptitude decreased by one.
  • In 0.12, a hidden special cost for training Evocations was removed and aptitudes were adjusted.
  • Prior to 0.11, Evocations had no impact on your max MP.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations