Difference between revisions of "Eye of devastation"

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(updated to 0.16, not changed (saw it in 016.2))
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{{version031}}
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{{monster info}}
{{monster
 
|name=eye of devastation
 
|glyph={{Yellow|G}}
 
|tile=[[File:Eye of devastation.png]]
 
|flags={{Glows flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}, <br>{{Asphyxiation resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=436
 
|holiness={{Natural}}
 
|magic_resistance=100
 
|hp_range=38-71
 
|avg_hp=54
 
|armour_class=12
 
|evasion=1
 
|habitat=Land
 
|speed= 7
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=giant eyeball
 
|species=eye of devastation
 
}}
 
{{Flavour|A huge eyeball, encased in a levitating globe of incandescent energy.}}
 
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{{list of | eyeballs}}
 
{{list of | eyeballs}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Eyes of devastation''' are slow, floating monsters which shoots bolts of irresistible energy, destroying walls and dealing significant damage to anything within range. They have decent durability but no useful [[resistance]]s.
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'''Eyes of devastation''' are slow, floating monsters which shoot bolts of devastation, dealing irresistible damage to and [[vulnerability (status effect)|halving the will]] of anything within range. They have decent durability but no useful [[resistance]]s.
  
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{{monster spells}}
==Spells==
 
{{Spellcaster1
 
|number=
 
|slot1=[[Energy Bolt]] (3d20)
 
|flags1={{Magical slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*If you hear a 'grinding sound' on a floor that doesn't spawn [[boring beetle]]s, you'll probably encounter an eye soon.
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*Their bolts can kill off even rather beefy mid-game characters in two or three solid hits and make quick work of fragile casters. Hit them as hard and as fast as you can.
*Their energy bolts can kill off even rather beefy mid-game characters in two or three solid hits and make quick work of fragile casters. Hit them as hard and as fast as you can.
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*They are especially dangerous when hexers are around, as their bolts will make you more vulnerable to hexes.
 
*If you can't blast it at range, use a corner to lure it into melee range to avoid getting shot while charging in.
 
*If you can't blast it at range, use a corner to lure it into melee range to avoid getting shot while charging in.
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==History==
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*Prior to [[0.31]], eyes of devastation had '''Energy Bolt''' instead of Bolt of Devastation, which did not cut willpower in half.
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*Prior to [[0.20]], their Energy Bolts could destroy walls.

Latest revision as of 21:37, 23 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
eye of devastation GEye of devastation.png
HP 36-74
HD 10
XP 436
Speed 7
AC 12
EV 1
Will 100



Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Medium
Type giant eyeball, eye of devastation
Flags See invisible
Flying
Unbreathing
A huge eyeball, encased in a levitating globe of incandescent energy.

For a list of all eyeballs, see list of eyeballs.


Useful Info

Eyes of devastation are slow, floating monsters which shoot bolts of devastation, dealing irresistible damage to and halving the will of anything within range. They have decent durability but no useful resistances.

Spells

Spell set I
Slot1 Bolt of Devastation (3d20) Magical flag

Tips & Tricks

  • Their bolts can kill off even rather beefy mid-game characters in two or three solid hits and make quick work of fragile casters. Hit them as hard and as fast as you can.
  • They are especially dangerous when hexers are around, as their bolts will make you more vulnerable to hexes.
  • If you can't blast it at range, use a corner to lure it into melee range to avoid getting shot while charging in.

History

  • Prior to 0.31, eyes of devastation had Energy Bolt instead of Bolt of Devastation, which did not cut willpower in half.
  • Prior to 0.20, their Energy Bolts could destroy walls.