Faded altar

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Revision as of 14:37, 15 September 2021 by Ge0ff (talk | contribs) (History)
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Version 0.27: This article may not be up to date for the latest stable release of Crawl.
An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship.

Faded altar.png Praying at a faded altar allows the player to convert to a randomly selected god with a bonus +20 piety. There is no way to know which god the altar will select for you, but it will be one your character is normally eligible to worship. After use, the altar will become a normal altar of the given god.

If you already worship a god, using a faded altar will most likely result in you angering your former god when you convert. However, the conversion allowances offered by the good gods still apply as normal, and it is possible (though unlikely) that the randomly selected god will be the one you currently worship, in which case the only effect of your actions is the immediate gain of 20 piety.

Strategy

If you want a good chance of winning your game, praying at a faded altar is nearly always a bad idea. For any given character, there are usually two or three gods that will make life very difficult. A caster will not do well worshipping Trog, a Spriggan would suffer from Cheibriados, and almost any character does not like Xom.

However, if you're playing for fun and not too worried about the possibility of dying or being severely inconvenienced, faded altars can provide you with an early power boost or at least create a very interesting situation to deal with. The inital piety boost also gives species/backgrounds with a tough early game some leverage; and most gods remain beneficial to a player.

Monks gain no more piety from converting at a faded altar than they do from their initial piety bonus. They may still use a faded altar to convert to a random god, if they wish.

History

  • In 0.27, faded altars were made much more common (50%) on D:1-3.
  • Faded altars were added in 0.17. They were called "ecumenical" altars during development.