Fannar

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Revision as of 21:42, 29 September 2015 by Bwijn (talk | contribs) (updated to 0.16, not changed)
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Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Fannar eFannar.png
HP 80
HD 10
XP 1007
Speed 10
AC 0
EV 13
Will 80
Attack1 8 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Speaks
Unique
Warm-blooded
A cold-hearted elven sorcerer, draped in robes of high office. He whispers grimly to himself as he stalks the dungeon, trailing ice crystals through the air behind him.

Useful Info

Fannar the Cold-Hearted is a unique cold-themed elf, equipped with a staff of freezing and ring of ice (67%) or staff of cold (33%), as well as a robe of cold resistance. He prefers to stay out of melee combat, summoning ice beasts to distract you while he blasts you with Ice Magic.

Location

Spells

Spell set
Slot1 Bolt of Cold (3d18) Wizard flag
Slot2 Ozocubu's Refrigeration Wizard flag
Slot3 Summon Ice Beast Wizard flag
Slot4 Blink Emergency flag, Wizard flag
Slot5 Ozocubu's Armour Wizard flag
Slot6 Condensation Shield Wizard flag

Tips & Tricks

  • The difficulty of this fight is determined almost entirely by how much cold resistance you have with you. If you've got none (or even vulnerability!), you may want to avoid him or read a scroll of silence before engaging him in melee.
  • His ice beasts are distractions; don't waste time killing them off if you don't have to. They'll all vanish as soon as Fannar falls.

History

Prior to 0.13, Fannar knew Ozocubu's Armour in his 3rd spell slot, and was less willing to use his ice beasts as shields.

Fannar was added in 0.11, and was the first monster to explicitly generate with jewellery.