Difference between revisions of "Fighter"

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(Preferred Races)
(They're all just Rations now.)
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'''Fighters''' usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting.
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{{flavour|Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.}}
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==Preferred Races==
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[[Hill Orc]], [[Minotaur]], [[Gargoyle]], [[Troll]], [[Centaur]] and [[Deep Dwarf]] are the recommended races if you pick a Fighter Background.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+0 [[weapon of choice]] ([[hand axe]], [[falchion]], [[trident]], [[short sword]], or [[mace]])
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*+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], or [[unarmed]])
 
*+0 [[scale mail]]
 
*+0 [[scale mail]]
 
*+0 [[shield]]
 
*+0 [[shield]]
*[[Bread ration]]
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*[[Potion of might]]
*20 [[gold]]
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*[[Ration]]
  
==Starting Skills==
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==Starting Skills and Stats==
 
Adjusted for your species' aptitudes:
 
Adjusted for your species' aptitudes:
 
*[[Fighting]]: 3
 
*[[Fighting]]: 3
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*[[Shields]]: 3
 
*[[Shields]]: 3
  
==Preferred Races==
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Choosing Fighter adds 8 to your starting [[Strength]] and 4 to your starting [[Dexterity]].
 
 
[[Deep Dwarf]], [[Hill Orc]], [[Troll]], [[Centaur]], [[Minotaur]], and [[Gargoyle]] are the recommended races if you pick a Fighter Background.
 
 
 
In addition, picking [[Halfling]] and [[Formicid]] as your race will recommend Fighter as a background.
 
  
 
==Strategy==
 
==Strategy==
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==History==
 
==History==
In [[0.14]], fighters will have a [[potion of might]] in their starting equipment, and will additionally start with a more advanced weapon for every weapon type where they didn't already: [[cutlass]] instead of short sword, [[flail]] instead of mace, [[war axe]] instead of hand axe, and [[long sword]] instead of falchion.
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Prior to [[0.14]], fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]]
 

Revision as of 22:59, 4 May 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.


Preferred Races

Hill Orc, Minotaur, Gargoyle, Troll, Centaur and Deep Dwarf are the recommended races if you pick a Fighter Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.

Strategy

While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!

History

Prior to 0.14, fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver