Difference between revisions of "Fighter"

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'''Fighters''' are soldiers, mercenaries, guards, or other professional warriors who have a good general grounding in the arts of hand-to-hand combat.
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{{version021}}
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{{flavour|Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.}}
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==Preferred Races==
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[[Hill Orc]], [[Minotaur]], [[Gargoyle]], [[Troll]], [[Centaur]] and [[Deep Dwarf]] are the recommended races if you pick a Fighter Background.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+0 [[weapon of choice]] ([[hand axe]], [[falchion]], [[trident]], [[short sword]] or [[mace]])
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*+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], or [[unarmed]])
 
*+0 [[scale mail]]
 
*+0 [[scale mail]]
*+0 [[shield]]
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*+0 [[kite shield]]
*[[Bread ration]]
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*[[Potion of might]]
*20 [[gold]]
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*[[Ration]]
  
==Starting Skills==
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==Starting Skills and Stats==
 
Adjusted for your species' aptitudes:
 
Adjusted for your species' aptitudes:
 
*[[Fighting]]: 3
 
*[[Fighting]]: 3
 
*Chosen Weapon's Skill: 2
 
*Chosen Weapon's Skill: 2
 
*[[Armour (skill)|Armour]]: 3
 
*[[Armour (skill)|Armour]]: 3
*[[Shields]]: 2
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*[[Shields (skill)|Shields]]: 3
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Choosing Fighter adds 8 to your starting [[Strength]] and 4 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
 
While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker]]s or [[Chaos Knight]]s, Fighters are free to choose any god they like, including those you cannot start the game with!
 
While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker]]s or [[Chaos Knight]]s, Fighters are free to choose any god they like, including those you cannot start the game with!
  
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==History==
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Prior to [[0.14]], fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.
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{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 06:01, 9 July 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.


Preferred Races

Hill Orc, Minotaur, Gargoyle, Troll, Centaur and Deep Dwarf are the recommended races if you pick a Fighter Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.

Strategy

While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!

History

Prior to 0.14, fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver