Fighting

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Revision as of 21:18, 10 September 2013 by MoogleDan (talk | contribs) (Emphasized that some species see greater gains from Fighting than others)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Fighting is a generic combat skill that provides extra hit points, as well as small bonuses to your accuracy and damage with melee or ranged attacks (but not spells). The base extra HP provided by Fighting is equal to:

(XP level × Fighting) / 8

or 0.125 HP per experience level. This base HP bonus is then modified by your species modifier; the Robust, Frail, and Rugged Brown Scales mutations; and certain transformations. It is then rounded down to the nearest whole number, but the calculation does take into account partial Fighting skill level.

In general, characters with good species modifiers (such as ogres and trolls) will see the most dramatic gains from training Fighting. While low HP species such as felids and spriggans will see more modest returns from training the skill, they also have a greater need for more HP.

Examples

  • A level 5 human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 8 = 3 HP.
  • A level 15 human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 8 = 23 HP.
  • A level 27 human with a Fighting skill of 27.0 receives a bonus of (27 × 27) / 8 = 91 HP.
  • A level 27 felid with a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 8) × 0.6 = 54 HP.
  • A level 27 ogre with Robust 3, Rugged Brown Scales 3, and a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 8) × 1.67 = 152 HP.

Fighting Aptitudes

From Dungeon Crawl Stone Soup 0.12 in-game documentation:

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-1 2 -2 -1 0 0 1 0 1 1 1 8 2 0 1 1 2 0 0 0 3 -2 0 -2 -1 -1
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