Difference between revisions of "Fire crab"

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{{list of | arthropods}}
 
{{list of | arthropods}}
 
{{monster info}}
 
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==Useful Info==
 
==Useful Info==
'''Fire crabs''' are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with [[cloud]]s of flame (this is a special version of the [[Fire Breath]] ability, which creates big clouds). Fortunately, they are only found in the deeper sections of [[the Dungeon]], [[the Depths]], and [[the Vaults]]. You can also find them in a volcano-themed [[Lair]] end-vault and in actual [[volcano]]es.
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'''Fire crabs''' are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with [[cloud]]s of flame. Fortunately, they are only found in the deeper sections of [[the Dungeon]], [[the Depths]], and [[the Vaults]]. You can also find them in a volcano-themed [[Lair]] end-vault and in actual [[volcano]]es.
  
 
{{monster spells}}
 
{{monster spells}}
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*[[Fire resistance]] can help reduce their damage output.
 
*[[Fire resistance]] can help reduce their damage output.
 
*Don't expect running away to do you much good; even if you can escape the flame clouds with a step or two, they'll likely apply a new blast on you almost immediately. Kill them quick to take the fire out at the source!
 
*Don't expect running away to do you much good; even if you can escape the flame clouds with a step or two, they'll likely apply a new blast on you almost immediately. Kill them quick to take the fire out at the source!
*They have enough [[magic resistance]] to make [[wand]]-based attempts at [[wand of paralysis|paralysing]] them unlikely to succeed without multiple attempts, but dedicated [[Hexes|Hexers]] can usually disable them with a spell or two.
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*They have enough [[willpower]] to make [[wand]]-based attempts at [[wand of paralysis|paralysing]] them unlikely to succeed without multiple attempts, but dedicated [[Hexes|Hexers]] can usually disable them with a spell or two.
*Their [[poison]] vulnerability makes [[Venom Bolt]], [[Poison Arrow]], or [[Poisonous Vapours]] all very effective at taking them out quickly.
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*Their [[poison]] vulnerability makes [[poison]] quite effective, though waiting for poison to tick down can be dangerous unless you have sufficient fire resistance.

Revision as of 06:04, 8 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

For a list of all arthropods, see list of arthropods.

fire crab tFire crab.png
HP 34-70
HD 8
XP 779
Speed 10
AC 9
EV 6
Will 40
Attack1 15 (bite: fire)
Attack2 15 (claw: fire)


Resistances rF+++
Vulnerabilities Poison
Habitat Amphibious lava
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type crab, fire crab
Flags No skeleton
A variety of crab prized for its brilliantly jewelled shell. The rarity of the shells is only enhanced by its vicious, fiery nature, and its almost supernatural ability to expel massive quantities of flames.

“The planet brought forth scintillating jewelled scuttling crabs, which [they] ate, smashing their shells with iron mallets; tall aspiring trees with breathtaking slenderness and colour which [they] cut down and burned the crab meat with.”
-Douglas Adams, The Hitch-hiker’s Guide to the Galaxy

Useful Info

Fire crabs are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with clouds of flame. Fortunately, they are only found in the deeper sections of the Dungeon, the Depths, and the Vaults. You can also find them in a volcano-themed Lair end-vault and in actual volcanoes.

Spells

Spell set I
Slot1 Flaming Cloud (d12) Natural flag

Tips & Tricks

  • Fire resistance can help reduce their damage output.
  • Don't expect running away to do you much good; even if you can escape the flame clouds with a step or two, they'll likely apply a new blast on you almost immediately. Kill them quick to take the fire out at the source!
  • They have enough willpower to make wand-based attempts at paralysing them unlikely to succeed without multiple attempts, but dedicated Hexers can usually disable them with a spell or two.
  • Their poison vulnerability makes poison quite effective, though waiting for poison to tick down can be dangerous unless you have sufficient fire resistance.