Difference between revisions of "Flash Freeze"

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{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}}
 
{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}}
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'''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.
 
'''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.
  
The following monster can cast Flash Freeze:
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{{monsters with spell}}
 
 
{{monsterlink|Antaeus}}(3d29)
 
  
 
Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell.
 
Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell.

Revision as of 12:54, 27 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.


This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.

Flash Freeze is a monster-only spell which fires a beam of cold that ignores EV and applies the Frozen status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.

The following enemies cast Flash Freeze:

Other possible sources are the wrath of Vehumet or Makhleb, and the Legendary Destruction spell.

History

This spell was added in 0.14.