Difference between revisions of "Flees"

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(Cleaned up, removed Crystal Ball tag)
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[[Monster]]s with this [[:Category:Monster flag|flag]] can flee at low HP if they are not cornered.
 
[[Monster]]s with this [[:Category:Monster flag|flag]] can flee at low HP if they are not cornered.
  
Monsters can flee if HP is less than 1/4 of MaxHP or less than 20, whichever is lower. Monsters with less than 8 MaxHP are unable to flee.
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These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
 
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*[[:Category:Flees|List of monsters that can flee]]
* [[:Category:Flees|List of monsters that can flee]]
 
  
 
==History==
 
==History==
This flag was added in [[0.12]]. Before 0.12, all the monsters were able to flee, except monsters with better intelligence than animal intelligence, undead, plants, and nonliving monsters.
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This flag was added in [[0.12]]. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.
  
 
[[Category:Flees]]
 
[[Category:Flees]]
[[Category:Crystal Ball Articles]]
 

Revision as of 14:23, 6 May 2013

Monsters with this flag can flee at low HP if they are not cornered.

These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.

History

This flag was added in 0.12. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.