Difference between revisions of "Flees"

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This flag was added in [[0.12]]. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.
 
This flag was added in [[0.12]]. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.
  
In [[0.14]], [[list of dragon|dragon]]s and [[drake]]s will no longer flee, leaving [[crab]]s and [[bear]]s as the only fleeing monsters.
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In [[0.14]], [[list of dragons|dragon]]s and [[drake]]s will no longer flee, leaving [[crab]]s and [[bear]]s as the only fleeing monsters.
  
 
[[Category:Flees]] [[Category:Crystal Ball Articles]]
 
[[Category:Flees]] [[Category:Crystal Ball Articles]]

Revision as of 11:27, 1 December 2013

Monsters with this flag can flee at low HP if they are not cornered.

These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.

Tips and Tricks

You can sometimes position yourself with respect to a fleeing monster in such a way that if they do flee, you can quickly corner them.

History

This flag was added in 0.12. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.

In 0.14, dragons and drakes will no longer flee, leaving crabs and bears as the only fleeing monsters.