Difference between revisions of "Fly"

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(Added note on petrification)
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{{version012}}
 
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'''Fly''' is a status effect that sends you soaring above the ground. A flying player can ignore water, [[lava]], and most traps, gains a bonus to [[stealth]], receives twice the normal benefit of the [[Swiftness]] spell, and gets a small increase to speed if the character is a [[tengu]].
 
'''Fly''' is a status effect that sends you soaring above the ground. A flying player can ignore water, [[lava]], and most traps, gains a bonus to [[stealth]], receives twice the normal benefit of the [[Swiftness]] spell, and gets a small increase to speed if the character is a [[tengu]].
  
 
Flying also reduces (self) [[Static Discharge]] damage and completely negates the added damage from an enemy's weapon of [[electrocution]]. Its only downside is that you take extra damage from [[Airstrike]].
 
Flying also reduces (self) [[Static Discharge]] damage and completely negates the added damage from an enemy's weapon of [[electrocution]]. Its only downside is that you take extra damage from [[Airstrike]].
 
Being [[petrified]] will bring you back down to the ground. While it's rare, try not to get petrified while flying over deep water or lava, as that will instantly kill you.
 
  
 
==History==
 
==History==
 
In [[0.13]] flight will not protect from any kind of electric damage.
 
In [[0.13]] flight will not protect from any kind of electric damage.
  
[[Category:Status effects]][[Category:Movement]][[Category:Crystal Ball Articles]]
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[[Category:Status effects]]
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[[Category:Movement]]
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[[Category:Crystal Ball Articles]]

Revision as of 07:20, 11 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

Fly is a status effect that sends you soaring above the ground. A flying player can ignore water, lava, and most traps, gains a bonus to stealth, receives twice the normal benefit of the Swiftness spell, and gets a small increase to speed if the character is a tengu.

Flying also reduces (self) Static Discharge damage and completely negates the added damage from an enemy's weapon of electrocution. Its only downside is that you take extra damage from Airstrike.

History

In 0.13 flight will not protect from any kind of electric damage.