Difference between revisions of "Fly"

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'''Fly''' is a [[status effect]] that sends you soaring above the ground. A flying player can ignore the penalties of [[shallow water]], cross patches of [[deep water]] and [[lava]], and gets a small increase to speed if the character is a [[tengu]]. The only downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it.
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'''Fly''' is a [[status effect]] that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it.
  
Flight removes some bonuses and penalties to [[stealth]]:
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==Effects==
* The effects of water (bonus for [[merfolk]] and [[octopode]]s, penalty for everyone else)
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*Ability to cross [[deep water]] and [[lava]].
* Penalty from [[hooves]]
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*Ignore most effects of [[shallow water]].
* Bonus from the stealth [[ego]]
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*Take extra damage from [[Airstrike]] spell.
* Bonus for [[felid]] paws and penalty for felids walking on [[Blade Hands]]
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*Minor movement speed bonus for [[tengu]].
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*Removal of some stealth bonuses and penalties:
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** The effects of water (bonus for [[merfolk]] and [[octopode]]s, penalty for everyone else).
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** Penalty from [[hooves]].
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** Bonus from the stealth [[ego]].
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** Bonus for [[felid]] paws or penalty for felids walking on [[Blade Hands]].
  
[[Gargoyle]]s, [[tengu]], and black [[draconian]]s eventually acquire the innate ability to fly. Other species must rely upon [[Flight (spell)|magic]], [[Flight (ego)|equipment]], or [[potion of flight|potions]].
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==Sources==
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*Innate ability of [[Gargoyle]]s, [[tengu]], and black [[draconian]]s. Gained when reaching high enough [[XL]].
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*[[Potion of flight]].
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*Boots or barding with [[flight (ego)|flight ego]] or an [[artefact]] with +Fly property.
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*Casting [[Tornado]].
  
 
==History==
 
==History==
Prior to [[0.16]], flight protected you from mechanical [[trap]]s.
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*Prior to [[0.16]], flight could be achieved using the [[Flight (spell)|Flight]] spell.
 
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*Prior to [[0.16]], flight protected you from mechanical [[trap]]s. There was also a [[Flight card]].
Prior to [[0.15]], flying creatures had a 2/3rds chance of dodging thrown nets.  
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*Prior to [[0.15]], flying creatures had a 2/3rds chance of dodging thrown nets.  
 
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*Prior to [[0.13]], flight could protect you from electrical attacks.
Prior to [[0.13]], flight could protect you from electrical attacks.
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*Prior to [[0.12]], flight increased the caster's carrying capacity.
 
 
Prior to [[0.12]], flight increased the caster's carrying capacity.
 
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Movement]]
 
[[Category:Movement]]

Revision as of 15:06, 15 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.

Fly is a status effect that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the Airstrike spell; consider landing before facing foes who know it.

Effects

Sources

History

  • Prior to 0.16, flight could be achieved using the Flight spell.
  • Prior to 0.16, flight protected you from mechanical traps. There was also a Flight card.
  • Prior to 0.15, flying creatures had a 2/3rds chance of dodging thrown nets.
  • Prior to 0.13, flight could protect you from electrical attacks.
  • Prior to 0.12, flight increased the caster's carrying capacity.