Difference between revisions of "Fly"

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[[Fly]] is a condition that allows you to move without touching the ground, and with more control than [[levitation]]. A flying player can ignore water, [[lava]], and most traps, gains a bonus to [[stealth]] and carrying capacity, receives twice the normal benefit of the [[Swiftness]] spell, and gets a small increase to speed if the character is a [[tengu]] carrying <70% of their unburdened carrying capacity.
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{{version011}}
  
Flying also reduces (self) [[Static Discharge]] damage and completely stops weapons of electrocution.
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'''Fly''' is a status effect that sends you soaring above the ground. A flying player can ignore water, [[lava]], and most traps, gains a bonus to [[stealth]] and carrying capacity, receives twice the normal benefit of the [[Swiftness]] spell, and gets a small increase to speed if the character is a [[tengu]] carrying <70% of their unburdened carrying capacity.  
  
Its only downside is that you take extra damage from [[Airstrike]].
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Flying also reduces (self) [[Static Discharge]] damage and completely negates the added damage from an enemy's weapon of [[electrocution]]. Its only downside is that you take extra damage from [[Airstrike]].
  
 
==History==
 
==History==
 
In [[0.13]] flight will not protect from any kind of electric damage.
 
In [[0.13]] flight will not protect from any kind of electric damage.
  
[[Category:Conditions]]
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[[Category:Status effects]][[Category:Movement]][[Category:Crystal Ball Articles]]
[[Category:Movement]]
 

Revision as of 20:13, 25 April 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Fly is a status effect that sends you soaring above the ground. A flying player can ignore water, lava, and most traps, gains a bonus to stealth and carrying capacity, receives twice the normal benefit of the Swiftness spell, and gets a small increase to speed if the character is a tengu carrying <70% of their unburdened carrying capacity.

Flying also reduces (self) Static Discharge damage and completely negates the added damage from an enemy's weapon of electrocution. Its only downside is that you take extra damage from Airstrike.

History

In 0.13 flight will not protect from any kind of electric damage.