Fly is a status effect that sends you soaring above the ground. A flying player can ignore the penalties of shallow water, cross patches of deep water and lava, and gets a small increase to speed if the character is a tengu. The only downside to flying is that it greatly increases the damage you take from the Airstrike spell; consider landing before facing foes who know it.
Flight removes some bonuses and penalties to stealth:
- The effects of water (bonus for merfolk and octopodes, penalty for everyone else)
- Penalty from hooves
- Bonus from the stealth ego
- Bonus for felid paws and penalty for felids walking on Blade Hands
Prior to 0.15, flying creatures had a 2/3rds chance of dodging thrown nets.
Prior to 0.13, flight could protect you from electrical attacks.
Prior to 0.12, flight increased the caster's carrying capacity.