Difference between revisions of "Force Lance"

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{{Flavour|Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.}}
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'''Force Lance''' is a monster-only spell which is short ranged and deals moderate damage, but can knock its target back several spaces and (if the target is a monster) briefly stun it (4-9 [[aut]]s). If this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]), it will stop moving and take an additional small amount of impact damage. These effects can only occur if Force Lance damages the target, and small targets are easier to knock back than large ones. Force Lance cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
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The maximum knockback distance is 2 + 6×[[HD]]/25.
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==Strategy==
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While usually only a minor nuisance, melee-focused players should be wary of this spell when fighting monsters with powerful ranged or summoning abilities. In particular, the last floor of the [[Elven Halls]] may see you fighting [[deep elf knight]]s (who frequently have this spell) alongside [[deep elf demonologist]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf elementalist|elementalists]], and [[deep elf high priest|high priests]], all of which can make powerful use of a few extra turns out of melee range. If you can't isolate them, try to engage from a position with your back against a wall - the extra damage is usually trivial compared to the lost time.
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{{monsters with spell}}
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==History==
 
{{Spell
 
{{Spell
 
|name=Force Lance
 
|name=Force Lance
|level=2
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|level=4
|school1={{Conjurations}}
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|school1={{Translocations}}
|school2=
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|school2={{Conjurations}}
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Conjurations]]</div>
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*[[Book of the Warp]]</div>
|castingnoise=2
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|castingnoise=5
|spellnoise=2
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|spellnoise=5
 
}}
 
}}
{{Flavour|This spell fires a shaft of concussive force which can send its target hurtling backwards if the impact is not nullified by their defenses.}}
 
 
{{AttackSpell
 
{{AttackSpell
 
|name=Force Lance
 
|name=Force Lance
|formula = 2d(3+Power/12)
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|formula = 2d(6+Power/6)
|maxdmg = 2d(7.16) ~ 8.16
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|maxdmg = 2d(22.66) ~ 23.66
|maxsp = 50
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|maxsp = 100
|range = 3
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|range = 4
 
|target = Beam
 
|target = Beam
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|tohit = 10+Power/7
 
|special = Can knock back and stun its target  
 
|special = Can knock back and stun its target  
}}
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|hit_type = normal
 
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|hit_adder = 10
'''Force Lance''' is a level 2 [[Conjurations]] spell which shoots a shaft of force at a single target, dealing modest physical damage with decent accuracy. Its range is very short, but it can knock its target back up to two spaces and briefly stun it (4-9 [[aut]]s). These additional effects can only occur if the target took damage, and lighter monsters are easier to knock back than heavy ones.
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|hit_num = 1
 
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|hit_denom = 7
==Tips & Tricks==
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|dam_calculator = dicedef
*Although you can simply cast Force Lance directly at the target, aiming your spell beyond it and to the left or right will allow you to direct where your opponent is shoved. If you'd like to force your opponent into a [[trap]] of some sort, this can be extremely useful.
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|dam_numdice = 2
*The push-back and stun effects allow you to kite opponents even if you aren't playing a fast character. However, these effects are not especially reliable (especially against armoured or larger opponents) and the spell can miss; don't think it makes you invincible when fighting melee opponents.
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|dam_adder = 12
*You can't use this spell to push monsters into [[lava]] or [[deep water]].
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|dam_num = 2
*Be careful before using this spell against ranged attackers. You really don't want to create space between yourself and an [[orc priest]] or [[centaur (monster)|centaur]]. Only use this against those sorts of enemies if there's a wall or monster behind them to hold them in place.
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|dam_denom = 6}}
 
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*Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players.
==History==
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*Prior to [[0.16]], Force Lance was strictly a [[Conjurations]] spell, was less accurate, and did not knock enemies back as effectively.
In [[0.13]] Force Lance will be a level 5 spell in the [[book of Wizardry]] with better range and damage.
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*Prior to [[0.14]], Force Lance was a level 5 spell.
 
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*Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage.
Force Lance was added in [[0.12]].
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*Force Lance was added in [[0.12]].
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 10:05, 7 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.

Force Lance is a monster-only spell which is short ranged and deals moderate damage, but can knock its target back several spaces and (if the target is a monster) briefly stun it (4-9 auts). If this movement would push a creature into impassable terrain (walls, deep water, or lava), it will stop moving and take an additional small amount of impact damage. These effects can only occur if Force Lance damages the target, and small targets are easier to knock back than large ones. Force Lance cannot move stationary monsters like statues or oklob plants.

The maximum knockback distance is 2 + 6×HD/25.

Strategy

While usually only a minor nuisance, melee-focused players should be wary of this spell when fighting monsters with powerful ranged or summoning abilities. In particular, the last floor of the Elven Halls may see you fighting deep elf knights (who frequently have this spell) alongside deep elf demonologists, annihilators, sorcerers, elementalists, and high priests, all of which can make powerful use of a few extra turns out of melee range. If you can't isolate them, try to engage from a position with your back against a wall - the extra damage is usually trivial compared to the lost time.

The following enemies cast Force Lance:

The following enemies may be able to cast Force Lance, depending on their spell set:

History

Force lance.png Force Lance
Level 4
School1 Translocation
School2 Conjuration
Source(s)
Casting noise 5
Spell noise 5
Spell Details
Damage Formula 2d(6+Power/6)
Max Damage 2d(22.66) ~ 23.66
Max Power 100
Range 4
Targeting Beam
To-hit 10+Power/7
Special Can knock back and stun its target
  • Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
  • Prior to 0.16, Force Lance was strictly a Conjurations spell, was less accurate, and did not knock enemies back as effectively.
  • Prior to 0.14, Force Lance was a level 5 spell.
  • Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
  • Force Lance was added in 0.12.