http://crawl.chaosforge.org/index.php?title=Formicid&feed=atom&action=historyFormicid - Revision history2024-03-28T21:02:07ZRevision history for this page on the wikiMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Formicid&diff=79793&oldid=prevHordes: /* Difficulty of Play */2024-03-07T06:23:52Z<p><span dir="auto"><span class="autocomment">Difficulty of Play</span></span></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43" >Line 43:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>They are strong in all sorts of combat, since Formicids can use two-handed weapons with a shield. Melee brawlers can deal stupendous damage with that [[executioner's axe]], without sacrificing much on defense. They can dig corridors and [[kill hole]]s, making crowds easy to deal with. They are also great users of [[Ranged Weapons]], since most are two-handed. Formicid aptitudes are good overall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, Alchemy).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>They are strong in all sorts of combat, since Formicids can use two-handed weapons with a shield. Melee brawlers can deal stupendous damage with that [[executioner's axe]], without sacrificing much on defense. They can dig corridors and [[kill hole]]s, making crowds easy to deal with. They are also great users of [[Ranged Weapons]], since most are two-handed. Formicid aptitudes are good overall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, Alchemy).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, Formicids are unable to use 3 of the best emergency items in the game: [[scrolls of blinking|blinking]], [[scroll of teleportation|teleportation]], and [[potion of haste|haste]]. A normal character can fight for a while, then teleport away if it gets too hairy. A Formicid must play more cautiously. On the flip side, Formicids are immune to some of the nastiest effects in Crawl, including [[shaft]]s, teleport [[malevolent force]] effects, and [[paralysis]]. Immunity to [[slow]] and [[dispersal trap]]s is also great to have.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, Formicids are unable to use 3 of the best emergency items in the game: [[scrolls of blinking|blinking]], [[scroll of teleportation|teleportation]], and [[potion of haste|haste]]. A normal character can fight for a while, then teleport away if it gets too hairy. A Formicid must play more cautiously. On the flip side, Formicids are immune to some of the nastiest effects in <ins class="diffchange diffchange-inline">''</ins>Crawl<ins class="diffchange diffchange-inline">''</ins>, including [[shaft]]s, teleport [[malevolent force]] effects, and [[paralysis]]. Immunity to [[slow]] and [[dispersal trap]]s is also great to have.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{species_aptitudes|Formicid}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{species_aptitudes|Formicid}}</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=78055&oldid=prevHordes: /* Innate Abilities */2024-01-18T13:08:33Z<p><span dir="auto"><span class="autocomment">Innate Abilities</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:08, 18 January 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects. They are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects. They are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">:</del>*They are not immune to [[petrification]]. Also, blink-like effects that are not "blinks" ([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] and [[Storm Form]]'s Blinkbolt don't work.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>*They are not immune to [[petrification]]. Also, blink-like effects that are not "blinks" ([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] and [[Storm Form]]'s Blinkbolt don't work.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Formicids cannot be randomly [[shaft]]ed by [[malevolent force]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Formicids cannot be randomly [[shaft]]ed by [[malevolent force]].</div></td></tr>
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</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=77654&oldid=prevHordes: update2024-01-15T09:50:31Z<p>update</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 09:50, 15 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">version030</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">version031</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{for monster}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{for monster}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{flavour|The Formicids are a species of humanoid ants. Just like their tiny insect ancestors, the Formicids are well adept at earth work, both on the physical and magical sides. Their abilities have been used to tunnel immense underground communities and structures, many of which are tens of thousands of years old.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{flavour|The Formicids are a species of humanoid ants. Just like their tiny insect ancestors, the Formicids are well adept at earth work, both on the physical and magical sides. Their abilities have been used to tunnel immense underground communities and structures, many of which are tens of thousands of years old.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Perhaps unfortunately, their strong ties to earth have left them completely impervious to being teleported or hasted; Formicids are tied to the earth with a complete sense of stasis. While this is a seemingly bad property for a dungeon adventurer, stasis has the beneficial effect of preventing many types of nasty hexes and maledictions.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Perhaps unfortunately, their strong ties to earth have left them completely impervious to being teleported or hasted; Formicids are tied to the earth with a complete sense of stasis. While this is a seemingly bad property for a dungeon adventurer, stasis has the beneficial effect of preventing many types of nasty hexes and maledictions.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With the ability to lift ten times their own weight, the Formicids have strength rivaling that of <del class="diffchange diffchange-inline">Ogres</del>. This, along with the fact that they have four arms, allows Formicid warriors to equip both a shield and a two-handed weapon at the same time.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With the ability to lift ten times their own weight, the Formicids have strength rivaling that of <ins class="diffchange diffchange-inline">Oni</ins>. This, along with the fact that they have four arms, allows Formicid warriors to equip both a shield and a two-handed weapon at the same time.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Formicids make good earth and <del class="diffchange diffchange-inline">venom mages</del>, but are quite capable at both melee and ranged combat too. They are naturally bad at air magic and conjurations.}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Formicids make good earth <ins class="diffchange diffchange-inline">mages </ins>and <ins class="diffchange diffchange-inline">alchemists</ins>, but are quite capable at both melee and ranged combat too. They are naturally bad at air magic and conjurations.}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Innate Abilities==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Innate Abilities==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects. They are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects. They are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:*They are not immune to [[petrification]]. Also, blink-like effects that are not "blinks" ([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] and [[Storm Form]]'s Blinkbolt don't work.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:*They are not immune to [[petrification]]. Also, blink-like effects that are not "blinks" ([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] and [[Storm Form]]'s Blinkbolt don't work.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Formicids cannot be randomly [[shaft]]ed by [[malevolent force]].</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids are blessed and cursed with some of the most dramatic species mutations in ''Crawl'', resulting in a very unique play experience.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids are blessed and cursed with some of the most dramatic species mutations in ''Crawl'', resulting in a very unique play experience.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They are strong in all sorts of combat, since Formicids can use two-handed weapons with a shield. Melee brawlers can deal stupendous damage with that [[executioner's axe]], without sacrificing much on defense. They can dig corridors and [[kill hole]]s, making crowds easy to deal with. They are also great users of [[Ranged Weapons]], since most are two-handed. Formicid aptitudes are good overall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, <del class="diffchange diffchange-inline">Poison</del>).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They are strong in all sorts of combat, since Formicids can use two-handed weapons with a shield. Melee brawlers can deal stupendous damage with that [[executioner's axe]], without sacrificing much on defense. They can dig corridors and [[kill hole]]s, making crowds easy to deal with. They are also great users of [[Ranged Weapons]], since most are two-handed. Formicid aptitudes are good overall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, <ins class="diffchange diffchange-inline">Alchemy</ins>).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, Formicids are unable to use 3 of the best emergency items in the game: [[scrolls of blinking|blinking]], [[scroll of teleportation|teleportation]], and [[potion of haste|haste]]. A normal character can fight for a while, then teleport away if it gets too hairy. A Formicid must play more cautiously. On the flip side, Formicids are immune to some of the nastiest effects in Crawl, including [[<del class="diffchange diffchange-inline">sourceless malevolence|sourceless teleport traps</del>]], [[<del class="diffchange diffchange-inline">paralysis</del>]], and [[<del class="diffchange diffchange-inline">slow</del>]]. Immunity to [[dispersal trap]]s is also great to have.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, Formicids are unable to use 3 of the best emergency items in the game: [[scrolls of blinking|blinking]], [[scroll of teleportation|teleportation]], and [[potion of haste|haste]]. A normal character can fight for a while, then teleport away if it gets too hairy. A Formicid must play more cautiously. On the flip side, Formicids are immune to some of the nastiest effects in Crawl, including [[<ins class="diffchange diffchange-inline">shaft</ins>]]<ins class="diffchange diffchange-inline">s</ins>, <ins class="diffchange diffchange-inline">teleport </ins>[[<ins class="diffchange diffchange-inline">malevolent force</ins>]] <ins class="diffchange diffchange-inline">effects</ins>, and [[<ins class="diffchange diffchange-inline">paralysis</ins>]]. Immunity to <ins class="diffchange diffchange-inline">[[slow]] and </ins>[[dispersal trap]]s is also great to have.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{species_aptitudes|Formicid}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{species_aptitudes|Formicid}}</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 57:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Tips & Tricks===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Tips & Tricks===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*While <del class="diffchange diffchange-inline">formicids </del>can't blink normally, [[Passage of Golubria]], [[Dithmenos]]' Shadow Step, and [[Uskayaw]]'s Grand Finale are not blocked by stasis.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*While <ins class="diffchange diffchange-inline">Formicids </ins>can't blink normally, [[Passage of Golubria]], [[Dithmenos]]' Shadow Step, and [[Uskayaw]]'s Grand Finale are not blocked by stasis.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Don't overlook your Formicid's excellent Earth and Transmutation aptitudes: [[Passwall]] in combination with your innate digging ability is a panic button that only takes a few turns -- and it'll leave a wall between you and your enemies, too. Be sure to leave enough time for the spell to complete (two turns at minimum).  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Don't overlook your Formicid's excellent Earth and Transmutation aptitudes: [[Passwall]] in combination with your innate digging ability is a panic button that only takes a few turns -- and it'll leave a wall between you and your enemies, too. Be sure to leave enough time for the spell to complete (two turns at minimum).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Once you're ready for the [[orb run]], you can dig your way through the rest of the dungeon. Try to take the most advantageous shortcuts. You can also choose to leave a few blind corner tunnels to give yourself a chance to rest or [[Passwall]] around any dangerous monsters that bar your way.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Once you're ready for the [[orb run]], you can dig your way through the rest of the dungeon. Try to take the most advantageous shortcuts. You can also choose to leave a few blind corner tunnels to give yourself a chance to rest or [[Passwall]] around any dangerous monsters that bar your way.</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 64:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Prior to [[0.31]], Formicids were not immune to [[malevolent force]]'s shaft effect.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.30]], Formicids couldn't shaft in [[the Tomb]]. Also, they were less encumbered by [[shield]]s (as if they were a [[Size#Large|large]] species).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.30]], Formicids couldn't shaft in [[the Tomb]]. Also, they were less encumbered by [[shield]]s (as if they were a [[Size#Large|large]] species).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Formicids had 6 DEX, a Shields aptitude of +2, and couldn't wield [[giant club]]s and [[giant spiked club]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Formicids had 6 DEX, a Shields aptitude of +2, and couldn't wield [[giant club]]s and [[giant spiked club]]s.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=75464&oldid=prevGe0ff: +blinkbolt2023-10-12T13:45:25Z<p>+blinkbolt</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:45, 12 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects. They are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects. They are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:*They are not immune to [[petrification]]. Also, blink-like effects that are not "blinks" ([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] <del class="diffchange diffchange-inline">does not </del>work.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:*They are not immune to [[petrification]]. Also, blink-like effects that are not "blinks" ([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] <ins class="diffchange diffchange-inline">and [[Storm Form]]'s Blinkbolt don't </ins>work.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Starting Skills and Equipment==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Starting Skills and Equipment==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids receive the skills and equipment listed for their background, with 2 special cases:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids receive the skills and equipment listed for their background, with 2 special cases:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Formicids do not receive any headgear.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Formicids do not receive any headgear.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* As they are able to wield them with a shield, Formicid [[Fighter]]s may start with a [[quarterstaff]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*As they are able to wield them with a shield, Formicid [[Fighter]]s may start with a [[quarterstaff]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Difficulty of Play==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Difficulty of Play==</div></td></tr>
</table>Ge0ffhttp://crawl.chaosforge.org/index.php?title=Formicid&diff=75418&oldid=prevHordes: /* Innate Abilities */2023-10-11T04:06:06Z<p><span dir="auto"><span class="autocomment">Innate Abilities</span></span></p>
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<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 04:06, 11 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Mandibles:''' Formicids can dig through walls as an innate ability. First, they have to extend their mandibles, and then move into a [[rock wall]] or [[iron grate]] to start making the tunnel. Digging takes your normal [[movement delay]] per square, inflicts slight temp. [[drain|HP drain]] (~2% max HP per tile), and makes some noise.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Mandibles:''' Formicids can dig through walls as an innate ability. First, they have to extend their mandibles, and then move into a [[rock wall]] or [[iron grate]] to start making the tunnel. Digging takes your normal [[movement delay]] per square, inflicts slight temp. [[drain|HP drain]] (~2% max HP per tile), and makes some noise.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects. <ins class="diffchange diffchange-inline">They </ins>are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">: Formicids </del>are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:*They are not immune to [[petrification]]. Also, blink-like effects <ins class="diffchange diffchange-inline">that are not "blinks" </ins>([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] does not work.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:*They are not immune to [[petrification]]. Also, blink-like effects ([[Passage of Golubria]], [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) and [[Okawaru]]'s Finesse work as normal. However, [[Vhi's Electric Charge]] does not work.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=75415&oldid=prevHordes: /* Innate Abilities */2023-10-11T03:58:27Z<p><span dir="auto"><span class="autocomment">Innate Abilities</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 03:58, 11 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Formicids are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]]. <del class="diffchange diffchange-inline">Formicids </del>are not immune to [[petrification]]. [[Passage of Golubria]] and [[Okawaru]]'s Finesse work as normal.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Formicids are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Berserk]], [[Slow]], [[Swiftness]]), and [[paralysis]].  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:*They </ins>are not immune to [[petrification]]. <ins class="diffchange diffchange-inline">Also, blink-like effects (</ins>[[Passage of Golubria]]<ins class="diffchange diffchange-inline">, [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference...) </ins>and [[Okawaru]]'s Finesse work as normal<ins class="diffchange diffchange-inline">. However, [[Vhi's Electric Charge]] does not work</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=73792&oldid=prevHordes: /* Difficulty of Play */ rw the "immune to bad stuff" a bit2023-08-23T03:26:02Z<p><span dir="auto"><span class="autocomment">Difficulty of Play: </span> rw the "immune to bad stuff" a bit</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 03:26, 23 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l42" >Line 42:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>They are strong in all sorts of combat, since Formicids can use two-handed weapons with a shield. Melee brawlers can deal stupendous damage with that [[executioner's axe]], without sacrificing much on defense. They can dig corridors and [[kill hole]]s, making crowds easy to deal with. They are also great users of [[Ranged Weapons]], since most are two-handed. Formicid aptitudes are good overall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, Poison).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>They are strong in all sorts of combat, since Formicids can use two-handed weapons with a shield. Melee brawlers can deal stupendous damage with that [[executioner's axe]], without sacrificing much on defense. They can dig corridors and [[kill hole]]s, making crowds easy to deal with. They are also great users of [[Ranged Weapons]], since most are two-handed. Formicid aptitudes are good overall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, Poison).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, Formicids are unable to use 3 of the best emergency items in the game: [[scrolls of blinking|blinking]], [[scroll of teleportation|teleportation]], and [[potion of haste|haste]]. A normal character can fight for a while, then teleport away if it gets too hairy. A Formicid must play more cautiously.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, Formicids are unable to use 3 of the best emergency items in the game: [[scrolls of blinking|blinking]], [[scroll of teleportation|teleportation]], and [[potion of haste|haste]]. A normal character can fight for a while, then teleport away if it gets too hairy. A Formicid must play more cautiously. On the <ins class="diffchange diffchange-inline">flip </ins>side, <ins class="diffchange diffchange-inline">Formicids are immune </ins>to <ins class="diffchange diffchange-inline">some of the nastiest effects in Crawl, including </ins>[[<ins class="diffchange diffchange-inline">sourceless malevolence|sourceless teleport traps</ins>]], [[<ins class="diffchange diffchange-inline">paralysis</ins>]], and [[<ins class="diffchange diffchange-inline">slow</ins>]]. <ins class="diffchange diffchange-inline">Immunity </ins>to [[<ins class="diffchange diffchange-inline">dispersal </ins>trap]]s <ins class="diffchange diffchange-inline">is also great to have</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On the <del class="diffchange diffchange-inline">plus </del>side, <del class="diffchange diffchange-inline">stasis provides immunity </del>to [[<del class="diffchange diffchange-inline">paralysis</del>]], [[<del class="diffchange diffchange-inline">slow</del>]], and [[<del class="diffchange diffchange-inline">dispersal trap</del>]]<del class="diffchange diffchange-inline">s, which range from annoying to deadly</del>. <del class="diffchange diffchange-inline">And you won't have </del>to <del class="diffchange diffchange-inline">worry about </del>[[<del class="diffchange diffchange-inline">teleport </del>trap]]s.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{species_aptitudes|Formicid}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{species_aptitudes|Formicid}}</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=73593&oldid=prevHordes: /* Innate Abilities */ re-add berserk2023-08-19T05:40:29Z<p><span dir="auto"><span class="autocomment">Innate Abilities: </span> re-add berserk</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 05:40, 19 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Formicids are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Slow]], [[Swiftness]]), and [[paralysis]]. Formicids are not immune to [[petrification]]. [[Passage of Golubria]] and [[Okawaru]]'s Finesse work as normal.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Formicids are immune to [[blink]], [[teleport]], speed altering effects ([[Haste<ins class="diffchange diffchange-inline">]], [[Berserk</ins>]], [[Slow]], [[Swiftness]]), and [[paralysis]]. Formicids are not immune to [[petrification]]. [[Passage of Golubria]] and [[Okawaru]]'s Finesse work as normal.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=73196&oldid=prevHordes: /* Innate Abilities */ format consistency2023-08-07T02:49:33Z<p><span dir="auto"><span class="autocomment">Innate Abilities: </span> format consistency</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:49, 7 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards. Unlike digging, this ability is silent. Note that you cannot use it on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''[[Stasis]]:''' Formicids have permanent stasis, rendering them unable to gain certain space and time altering effects.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Formicids are immune to [[blink]], [[teleport]], speed<del class="diffchange diffchange-inline">-</del>altering effects ([[Haste]], [[Slow]], [[Swiftness]]), and [[paralysis]]. Formicids are not immune to [[petrification]]. [[Passage of Golubria]] and [[Okawaru]]'s Finesse work as normal.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Formicids are immune to [[blink]], [[teleport]], speed altering effects ([[Haste]], [[Slow]], [[Swiftness]]), and [[paralysis]]. Formicids are not immune to [[petrification]]. [[Passage of Golubria]] and [[Okawaru]]'s Finesse work as normal.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Formicid&diff=72898&oldid=prevHordes: /* History */ capitalization2023-07-30T00:47:39Z<p><span dir="auto"><span class="autocomment">History: </span> capitalization</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:47, 30 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l65" >Line 65:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.30]], <del class="diffchange diffchange-inline">formicids </del>couldn't shaft in [[the Tomb]]. Also, <del class="diffchange diffchange-inline">formicids </del>were less encumbered by [[shield]]s (as if they were a [[Size#Large|large]] species).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.30]], <ins class="diffchange diffchange-inline">Formicids </ins>couldn't shaft in [[the Tomb]]. Also, <ins class="diffchange diffchange-inline">they </ins>were less encumbered by [[shield]]s (as if they were a [[Size#Large|large]] species).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], <del class="diffchange diffchange-inline">formicids </del>had 6 DEX, a Shields aptitude of 2, and couldn't wield [[giant club]]s and [[giant spiked club]]s.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], <ins class="diffchange diffchange-inline">Formicids </ins>had 6 DEX, a Shields aptitude of <ins class="diffchange diffchange-inline">+</ins>2, and couldn't wield [[giant club]]s and [[giant spiked club]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.28]], digging through walls was slower (+2 [[aut]]s), but did not inflict HP [[drain]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.28]], digging through walls was slower (+2 [[aut]]s), but did not inflict HP [[drain]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], digging used up [[hunger]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], digging used up [[hunger]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.25]], <del class="diffchange diffchange-inline">formicids </del>could cast [[Swiftness]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.25]], <ins class="diffchange diffchange-inline">Formicids </ins>could cast [[Swiftness]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.18]], <del class="diffchange diffchange-inline">formicids </del>were able to dig even when transformed, had -2 [[Throwing]] aptitude, and could not use [[Okawaru]]'s Finesse.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.18]], <ins class="diffchange diffchange-inline">Formicids </ins>were able to dig even when transformed, had -2 [[Throwing]] aptitude, and could not use [[Okawaru]]'s Finesse.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.15]], <del class="diffchange diffchange-inline">formicids </del>could throw [[large rock]]s.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.15]], <ins class="diffchange diffchange-inline">Formicids </ins>could throw [[large rock]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Formicids were added in [[0.14]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Formicids were added in [[0.14]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*During much of their development, <del class="diffchange diffchange-inline">formicids </del>were known as '''"dwants"''' (or '''dwarf-ants'''). They had less HP but leveled even faster than humans. In addition, they were particularly vulnerable to [[poison]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*During much of their development, <ins class="diffchange diffchange-inline">Formicids </ins>were known as '''"dwants"''' (or '''dwarf-ants'''). They had less HP but leveled even faster than humans. In addition, they were particularly vulnerable to [[poison]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td></tr>
</table>Hordes