Difference between revisions of "Freeze"

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|range = 1
 
|range = 1
 
|target = Beam
 
|target = Beam
|special = Unavoidable, ignores [[AC]]}}
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|tohit = Never misses
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|special = Ignores [[AC]]}}
  
 
'''Freeze''' is a level 1 [[Ice Magic]] spell which deals unavoidable cold damage (1d11 at max [[spell power]]) to an adjacent target and may [[slow]] [[Cold_blooded|cold-blooded]] enemies. It never misses and ignores [[AC]], but enemies with [[cold resistance]] will take significantly less damage.
 
'''Freeze''' is a level 1 [[Ice Magic]] spell which deals unavoidable cold damage (1d11 at max [[spell power]]) to an adjacent target and may [[slow]] [[Cold_blooded|cold-blooded]] enemies. It never misses and ignores [[AC]], but enemies with [[cold resistance]] will take significantly less damage.
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==Tips & Tricks==
 
==Tips & Tricks==
 
*This spell's comparatively high damage and the fact that it ignores both AC and EV make it useful for far longer than most level 1 spells.
 
*This spell's comparatively high damage and the fact that it ignores both AC and EV make it useful for far longer than most level 1 spells.
*Freeze is an excellent spell for taking out [[out-of-depth]] amphibians, namely [[adder]]s and [[bullfrog]]s.
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*Freeze is an excellent spell for taking out [[out-of-depth]] cold-blooded monsters, such as [[adder]]s, [[bullfrog]]s, or [[water moccasin]]s.
*While Freeze can slow a [[hydra]], a well-planned [[Frozen Ramparts]] can do so at a distance, and the hydra may resist the slow effect. Don't rely on this.
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*Freeze can also come in handy for fighting both highly evasive monsters (such as [[killer bee]]s) or early monsters that can turn [[invisible]] (such as [[orc wizard]]s or [[sky beast]]s)
*Players may gain a [[passive Freeze|passive version]] of this spell as a [[mutation]], which counters all melee attacks with this spell for free.
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*While Freeze can slow a [[hydra]], a well-planned [[Frozen Ramparts]] can do so from a greater distance, and the hydra may resist the slow effect. Don't rely on this.
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*Players may gain a [[Passive Freeze|passive version]] of this spell as a [[mutation]], which counters all melee attacks with this spell for free.
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==Monster Version==
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The monster version of Freeze works identically to the player version.
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{{monsters with spell}}
  
 
==History==
 
==History==
 
*Prior to [[0.17]], Freeze delayed enemies without cold resistance for 0-6 auts.
 
*Prior to [[0.17]], Freeze delayed enemies without cold resistance for 0-6 auts.

Revision as of 10:33, 3 September 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Freeze.png Freeze
Level 1
School1 Ice
Source(s)
Casting noise 1
Spell noise 0
Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.
Spell Details
Damage Formula 1d(3+Power/3) cold
Max Damage 1d11
Max Power 25
Range 1
Targeting Beam
To-hit Never misses
Special Ignores AC

Freeze is a level 1 Ice Magic spell which deals unavoidable cold damage (1d11 at max spell power) to an adjacent target and may slow cold-blooded enemies. It never misses and ignores AC, but enemies with cold resistance will take significantly less damage.

Ice Elementalists begin with this spell memorized.

Tips & Tricks

  • This spell's comparatively high damage and the fact that it ignores both AC and EV make it useful for far longer than most level 1 spells.
  • Freeze is an excellent spell for taking out out-of-depth cold-blooded monsters, such as adders, bullfrogs, or water moccasins.
  • Freeze can also come in handy for fighting both highly evasive monsters (such as killer bees) or early monsters that can turn invisible (such as orc wizards or sky beasts)
  • While Freeze can slow a hydra, a well-planned Frozen Ramparts can do so from a greater distance, and the hydra may resist the slow effect. Don't rely on this.
  • Players may gain a passive version of this spell as a mutation, which counters all melee attacks with this spell for free.

Monster Version

The monster version of Freeze works identically to the player version.

The following enemies cast Freeze:

History

  • Prior to 0.17, Freeze delayed enemies without cold resistance for 0-6 auts.