Difference between revisions of "Gargoyle (monster)"

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''This page is about the Gargoyle [[monster]]. For the player race, see [[gargoyle]]. For a list of all gargoyles, see [[list of constructs]].''
 
''This page is about the Gargoyle [[monster]]. For the player race, see [[gargoyle]]. For a list of all gargoyles, see [[list of constructs]].''
 
{{monster info|gargoyle}}
 
{{monster info|gargoyle}}

Latest revision as of 20:11, 30 June 2020

Version 0.25: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page is about the Gargoyle monster. For the player race, see gargoyle. For a list of all gargoyles, see list of constructs.

gargoyle 9Gargoyle (monster).png
HP 17-36
HD 6
XP 414
Speed 10
AC 18
EV 6
MR 40
Attack1 20 (hit: plain)


Type of Meat None
Resistances rElec
rPois+++
rDrown
rRot+++
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Non-living
Size Medium
Type gargoyle, gargoyle
Flags Flying
Unbreathing
Artificial
A granite statue of a hideous winged monster, somehow brought to life.

Useful Info

Gargoyles are dangerous early-game constructs that have high AC and some resistances, but little HP. They come armed with various blunt weapons, but much more deadly is their ability to cast Stone Arrow, which they will use often. They can be found in the early- to middle-floors of the Dungeon.

Spells

Spell set I
Slot1 Stone Arrow (3d12) Natural flag

Tips & Tricks

  • Gargoyles can shrug off most light attacks, proving aggravating to short blades-specialists. Hit hard, quaffing a potion of might if necessary to cut through their AC and bring them down.
  • For Earth Elementalists, gargoyles are very vulnerable to Lee's Rapid Deconstruction, exploding into shrapnel that damages nearby opponents. Meanwhile, Sandblast is almost useless against them, as the gargoyle's high AC is applies three times against the damage output.

History

Prior to 0.14, gargoyles were extremely rare monsters found almost exclusively in vaults. They knew no spells, wielded no weapons, and were mostly harmless.