Giant club

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Name Giant club
Skill Maces & Flails
Damage 20
Accuracy -6
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size Large
Ranged? No
A giant lump of wood.

"Therewith the gyant buckled him to fight,
Inflamd with scornefull wrath and high disdaine,
And lifting up his dreadful club on height,
All armed with ragged snubbs and knottie graine,
Him thought at first encounter to have slaine.

-Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.

This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.

The giant club is an inelegant but devastating weapon, dealing massive damage but requiring the sheer size of an ogre or troll to wield at all, and significant weapon skill to wield effectively. They are fairly common, as ogres often carry them and can be encountered in the early Dungeon. However, they are inferior to giant spiked clubs, so you may want to save any scrolls of enchant weapon for one of those. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones.

Usually, if you can wield a giant club, you should be using a giant spiked club. The only usual exception to this rule would be artefact giant clubs with the speed or holy wrath brands.

Giant club Unrandart Giant Club
Giant club.png Giant club skullcrusher.png
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Bows Shortbow (Arrow) • Longbow (Arrow)
Crossbows Arbalest (Bolt) • Hand crossbow (Bolt) • Triple crossbow (Bolt)
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMaceMorningstarSacred scourgeWhip
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