Difference between revisions of "Glaive of the Guard"

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{{version031}}
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{{flavour|A glaive commissioned several years ago by a wealthy queen fearful for the safety of her vast treasury. No foe, the smith promised, could defeat a guard wielding such a weapon!
  
{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}
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It was stolen a few months later, along with the rest of the queen's treasury; the guard, it transpired, had been caught napping. Still, it would serve more than adequately in hands of a waking user.}}
[[File:Glaive_of_the_guard.png]] '''''the +8 glaive of the Guard'''''
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[[File:Glaive_of_the_guard.png]] '''''the +5 glaive of the Guard'''''
 
 
+8 [[glaive]]
 
  
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+5 [[glaive]]<br>
 
[[Electrocution]] brand<br>
 
[[Electrocution]] brand<br>
+5 AC<br>
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[[Spectral_(brand)|Spectral]] brand<br>
[[See invisible]]<br>
 
Allows [[Berserk]]<br>
 
  
 
==Desirability==
 
==Desirability==
The '''glaive of the Guard''' has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of [[flaming]] or [[freezing]], especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.
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The '''glaive of the Guard'''<ref>{{source ref|0.29.1|art-data.txt|511}}</ref> combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 [[bardiche]] of [[flaming]]/[[freezing]], but takes less skill to reach mindelay. However, it comes with the [[Spectral (brand)#Strategy|usual risks]] of the spectral brand.
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Note that the spectral weapon itself does not get electrocution.
  
 
==History==
 
==History==
Prior to [[0.15]], the glaive of the Guard had a +5, +8 enchantment level.
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*Prior to [[0.31]], the glaive of the Guard also gave +5 AC.
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*Prior to [[0.29]], the glaive of the Guard had a +8 enchantment.
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*Prior to [[0.26]], the glaive of the Guard did not have the [[spectral]] brand, but provided [[see invisible]] and an [[berserk|evocable rage]].
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*Prior to [[0.15]], the glaive of the Guard had a +5, +8 enchantment level.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Polearms]]
 
[[Category:Polearms]]

Latest revision as of 14:43, 19 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A glaive commissioned several years ago by a wealthy queen fearful for the safety of her vast treasury. No foe, the smith promised, could defeat a guard wielding such a weapon!

It was stolen a few months later, along with the rest of the queen's treasury; the guard, it transpired, had been caught napping. Still, it would serve more than adequately in hands of a waking user.

Glaive of the guard.png the +5 glaive of the Guard

+5 glaive
Electrocution brand
Spectral brand

Desirability

The glaive of the Guard[1] combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 bardiche of flaming/freezing, but takes less skill to reach mindelay. However, it comes with the usual risks of the spectral brand.

Note that the spectral weapon itself does not get electrocution.

History

  • Prior to 0.31, the glaive of the Guard also gave +5 AC.
  • Prior to 0.29, the glaive of the Guard had a +8 enchantment.
  • Prior to 0.26, the glaive of the Guard did not have the spectral brand, but provided see invisible and an evocable rage.
  • Prior to 0.15, the glaive of the Guard had a +5, +8 enchantment level.

References