Difference between revisions of "Gnoll shaman"

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{{monster info}}
{{monster
 
|name=gnoll shaman
 
|glyph={{White|g}}
 
|tile=[[File:Gnoll shaman.png]]
 
|flags={{Evil flag}}<br>{{Priest flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|xp=40
 
|holiness={{Natural}}
 
|magic_resistance=16
 
|hp_range=12-27
 
|avg_hp=19
 
|armour_class=2
 
|evasion=9
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=4
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=gnoll
 
|species=gnoll
 
}}
 
{{Flavour|A haggard old gnoll, wise and wicked. Its strange chants and ululations send other gnolls into a wild frenzy.}}
 
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{{list of | gnolls}}
 
{{list of | gnolls}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Gnoll shamans''' are support casters often found with packs of standard [[gnoll]]s. They wield [[whip]]s and aren't much of a threat alone, but they can be dangerous if they manage to incapacitate you with magic or haste an ally with a powerful weapon.
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'''Gnoll shamans''' are support casters often found with packs of standard [[Gnoll (monster)|gnoll]]s. Only as powerful physically as a standard gnoll, they aren't much of a threat alone, but they can be dangerous if they manage to haste an ally with a powerful weapon.
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Corona]] {{Enchpower|Corona|12}}
 
|slot2=''none''
 
|slot3=[[Heal Other]] (2d1)
 
|slot4=[[Haste Other]]
 
|slot5=[[Heal Other]] (2d1)
 
|slot6=[[Minor Healing]] (2d1)
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*[[Zin]]'s ''Vitalisation'' or high [[magic resistance]] will protect against their offensive spells. Otherwise, try to separate them from their allies: hasted gnolls are not fun to fight. If this is not possible, at least target them in preference to normal gnolls.
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*Their Corona spell doesn't make a big difference for characters in heavy armour, but can make combat significantly riskier for [[ev]]asion-based characters.
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*Try to separate them from their allies: hasted gnolls are not fun to fight. If this is not possible, at least target them in preference to normal gnolls.
  
 
==History==
 
==History==
 
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Prior to [[0.14]], gnoll shamans knew [[Petrify]].
In [[0.14]] they will lose Petrify.
 
 
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 12:49, 15 May 2020

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
gnoll shaman gGnoll shaman.png
HP 12-26
HD 3
XP 40
Speed 10
AC 4
EV 9
MR 20
Attack1 10 (hit: plain)


Type of Meat Clean
Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type gnoll, gnoll
Flags Evil
Speaks
Warm-blooded
A haggard old gnoll, wise and wicked. Its strange chants and ululations send other gnolls into a wild frenzy.

For a list of all gnolls, see list of gnolls.


Useful Info

Gnoll shamans are support casters often found with packs of standard gnolls. Only as powerful physically as a standard gnoll, they aren't much of a threat alone, but they can be dangerous if they manage to haste an ally with a powerful weapon.

Spells

Spell set I
Slot1 Corona Priest flag
Slot2 Heal Other (2d1+3) Priest flag
Slot3 Haste Other Priest flag
Slot4 Minor Healing (2d1+3) Emergency flag,
Priest flag

Tips & Tricks

  • Their Corona spell doesn't make a big difference for characters in heavy armour, but can make combat significantly riskier for evasion-based characters.
  • Try to separate them from their allies: hasted gnolls are not fun to fight. If this is not possible, at least target them in preference to normal gnolls.

History

Prior to 0.14, gnoll shamans knew Petrify.