Difference between revisions of "God"

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* '''[[Lugonu]] the Unformed''', chaotic evil god of [[the Abyss]].
 
* '''[[Lugonu]] the Unformed''', chaotic evil god of [[the Abyss]].
 
* '''[[Makhleb]] the Destroyer''', chaotic evil god of slaughter and bloodshed.
 
* '''[[Makhleb]] the Destroyer''', chaotic evil god of slaughter and bloodshed.
* '''[[Nemelex Xobeh]]''', god of cards.
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* '''[[Nemelex Xobeh]]''', god of [[cards]].
 
* '''[[Okawaru]] the Warmaster''', god of battle and physical combat.
 
* '''[[Okawaru]] the Warmaster''', god of battle and physical combat.
 
* '''[[Qazlal Stormbringer]]''', god of storms.
 
* '''[[Qazlal Stormbringer]]''', god of storms.
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* [[Chaos Knight]], worshiping Xom
 
* [[Chaos Knight]], worshiping Xom
  
Otherwise, you may [[pray]] with '<' or '>' at a god's [[altar]], where you will be shown a description of the god and their commandments as well as given the option to convert to their religion. You can also bring a description of every god in game by using the key commands '?/G'.
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Otherwise, you may [[pray]] with '<' or '>' at a god's [[altar]], where you will be shown a description of the god and their commandments as well as given the option to convert to their religion. You can also bring up a description of every god in the game by using the key commands '?/G'.
  
[[Orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''. All orcs within sight of the player will become neutral the first time the player uses this ability in a game.
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[[Orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] all offer [[hill orc]]s the opportunity to convert to [[Beogh]] so long as they are within [[line of sight]]; this conversion can be done by using the special 'a'bility ''Convert to Beogh''. All orcs within sight of the player will become neutral the first time the player uses this ability in a game.
  
 
[[Monk]]s do not start worshiping a god, but their pious lifestyle prior to entering the Dungeon will gain them additional favor; the first time they begin worshiping a god, they gain a significant amount of bonus [[piety]].
 
[[Monk]]s do not start worshiping a god, but their pious lifestyle prior to entering the Dungeon will gain them additional favor; the first time they begin worshiping a god, they gain a significant amount of bonus [[piety]].
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==Changing or renouncing gods==
 
==Changing or renouncing gods==
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''a'''). In addition, most gods will excommunicate you if your [[piety]] ever reaches 0, the good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].
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You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''aX'''). In addition, most gods will excommunicate you if your [[piety]] ever reaches 0, the good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].
  
 
Abandoning a god (or being excommunicated) will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions.  
 
Abandoning a god (or being excommunicated) will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions.  
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Leaving a good god (Zin, Elyvilon, or The Shining One) will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqudgha, Makhleb, or Dithmenos). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu and Makhleb). Switching between good gods will even carry over half of your piety from one god to the other. Switching back to the first god will not restore piety; the number is simply halved again. Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.
 
Leaving a good god (Zin, Elyvilon, or The Shining One) will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqudgha, Makhleb, or Dithmenos). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu and Makhleb). Switching between good gods will even carry over half of your piety from one god to the other. Switching back to the first god will not restore piety; the number is simply halved again. Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.
 
  
 
==Altars==
 
==Altars==
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[[Lugonu]]'s altars may be found in [[the Abyss]] or in rare corrupted versions of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], in rare corrupted versions of the Temple, and (very rarely) early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].
 
[[Lugonu]]'s altars may be found in [[the Abyss]] or in rare corrupted versions of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], in rare corrupted versions of the Temple, and (very rarely) early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].
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Some [[transporter]] vaults are themed around various gods; in particular altars to [[Lugonu]] and [[Jiyva]] may both be found in this way.
  
 
Players may also find one or more [[faded altar]]s in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].
 
Players may also find one or more [[faded altar]]s in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].
 
[[0.20]] introduced transporter vaults, which have a chance of an altar to [[Lugonu]] or [[Jiyva]], as well as other gods.
 
  
 
==See also==
 
==See also==
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==History==
 
==History==
* Prior to [[0.27]], Gargoyles could not worship [[Yredelemnul]], and they forbid the use of [[Statue Form]]. Newly introduced [[Djinni]] are unable to worship [[Sif Muna]], [[Vehumet]], or [[Kikubaaqudgha]].
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* In [[0.27]], Gargoyles will be able to worship [[Yredelemnul]], who will no longer forbid the use of [[Statue Form]]. The newly-introduced [[Djinni]] will be unable to worship [[Sif Muna]], [[Vehumet]], or [[Kikubaaqudgha]].
 
* Prior to [[0.24]], the undead could not worship [[Fedhas]].
 
* Prior to [[0.24]], the undead could not worship [[Fedhas]].
 
* Prior to [[0.23]], [[Dithmenos]] was not evil.
 
* Prior to [[0.23]], [[Dithmenos]] was not evil.
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{{gods}}
 
{{gods}}
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[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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[[Category:Crystal Ball Articles]]

Revision as of 08:02, 16 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

Gods are a central concept to Dungeon Crawl. The game's pantheon features 25 distinct deities; each provides increasingly powerful abilities to their worshipers, but punishes followers for any violation of their individual commandments. Your character may only worship a single god at a time, and most gods punish followers for abandoning them, so choose wisely.

The pantheon

Joining a god

You may become a follower of a god in a number of ways. You can begin with one of the religious backgrounds:

Otherwise, you may pray with '<' or '>' at a god's altar, where you will be shown a description of the god and their commandments as well as given the option to convert to their religion. You can also bring up a description of every god in the game by using the key commands '?/G'.

Orc priests, orc high priests, and Saint Roka all offer hill orcs the opportunity to convert to Beogh so long as they are within line of sight; this conversion can be done by using the special 'a'bility Convert to Beogh. All orcs within sight of the player will become neutral the first time the player uses this ability in a game.

Monks do not start worshiping a god, but their pious lifestyle prior to entering the Dungeon will gain them additional favor; the first time they begin worshiping a god, they gain a significant amount of bonus piety.

Some species have religious restrictions on which gods they may worship:

Changing or renouncing gods

You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command aX). In addition, most gods will excommunicate you if your piety ever reaches 0, the good gods will excommunicate you for casting the spell Necromutation, and Yredelemnul will excommunicate you for casting Statue Form.

Abandoning a god (or being excommunicated) will always incur penance and usually results in divine retribution, with a few exceptions.

Ru will never inflict divine retribution for abandonment, but any sacrifices that the player makes to it are permanent.

Leaving a good god (Zin, Elyvilon, or The Shining One) will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqudgha, Makhleb, or Dithmenos). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu and Makhleb). Switching between good gods will even carry over half of your piety from one god to the other. Switching back to the first god will not restore piety; the number is simply halved again. Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.

Altars

Altars for most gods (except Lugonu, Jiyva, and Beogh) are likely to appear in the Ecumenical Temple, which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main Dungeon between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.

Lugonu's altars may be found in the Abyss or in rare corrupted versions of the Ecumenical Temple. Jiyva's altars may found at the entrance to or inside the Slime Pits, in rare corrupted versions of the Temple, and (very rarely) early in the main dungeon. Finally, altars to Beogh can appear in the Orcish Mines, or more rarely in the main dungeon, most commonly near the entrance to the Orcish Mines.

Some transporter vaults are themed around various gods; in particular altars to Lugonu and Jiyva may both be found in this way.

Players may also find one or more faded altars in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional piety.

See also

History

  • In 0.27, Gargoyles will be able to worship Yredelemnul, who will no longer forbid the use of Statue Form. The newly-introduced Djinni will be unable to worship Sif Muna, Vehumet, or Kikubaaqudgha.
  • Prior to 0.24, the undead could not worship Fedhas.
  • Prior to 0.23, Dithmenos was not evil.
  • The Wu Jian Council was added in 0.21.
  • In 0.19, Uskayaw the Reveler and Hepliaklqana the Forgotten joined the pantheon, and Pakellas was removed.
  • Pakellas the Inventive, the engineer god of magical devices, joined the pantheon in 0.18.
  • Faded altars were introduced in 0.17.
  • Gozag Ym Sagoz the Greedy and Ru the Awakened were added in 0.16.
  • Qazlal Stormbringer was added in 0.15.
  • Dithmenos was introduced in 0.14.
  • Prior to version 0.9, one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon. Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
  • In 0.8 instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.
  • Prior to 0.6, altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil