Difference between revisions of "God"

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'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 25 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.
 
'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 25 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.
  
 
==The pantheon==
 
==The pantheon==
 
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* '''[[Ashenzari]] the Shackled''', god of divinations and [[curse]]s.
* [[The Shining One]], a good god of honourable crusade against evil.
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* '''[[Beogh]] the Brigand''', evil god of the [[list of orcs|orcs]].
* [[Ashenzari]] the Shackled, god of divinations and [[curse]]s.
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* '''[[Cheibriados]] the Contemplative''', the slow god.
* [[Beogh]] the Brigand, evil god of the [[list of orcs|orcs]].
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* '''[[Dithmenos]] the Shadowed''', god of darkness.
* [[Cheibriados]] the Contemplative, the slow god.
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* '''[[Elyvilon]] the Healer''', good god of healing.
* [[Dithmenos]] the Shadowed, god of darkness.
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* '''[[Fedhas Madash]]''', god of [[plant]]s.
* [[Elyvilon]] the Healer, good god of healing.
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* '''[[Gozag Ym Sagoz]] the Greedy''', god of mercantilism and gold.
* [[Fedhas Madash]], god of [[plant]]s.
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* '''[[Hepliaklqana]] the Forgotten''', god of ancestry and memory.
* [[Gozag Ym Sagoz]] the Greedy, god of mercantilism and gold.
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* '''[[Jiyva]] the Shapeless''', chaotic god of [[list of jellies|slimes]].
* [[Hepliaklqana]] the Forgotten
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* '''[[Kikubaaqudgha]]''', an evil demon-god of [[Necromancy|necromantic magic]].
* [[Jiyva]] the Shapeless, chaotic god of [[list of jellies|slimes]].
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* '''[[Lugonu]] the Unformed''', chaotic evil god of [[the Abyss]].
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].
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* '''[[Makhleb]] the Destroyer''', an evil god of slaughter and bloodshed.
* [[Lugonu]] the Unformed, chaotic evil god of [[the Abyss]].
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* '''[[Nemelex Xobeh]]''', the trickster god of [[card]]s.
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.
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* '''[[Okawaru]] the Warmaster''', god of battle.
* [[Nemelex Xobeh]], the trickster god of [[card]]s.
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* '''[[Qazlal Stormbringer]]''', god of storms.
* [[Okawaru]] the Warmaster, god of battle.
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* '''[[Ru]] the Awakened''', god of sacrifice and inner power.
* [[Qazlal Stormbringer]], god of storms.
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* '''[[Sif Muna]] the Loreminder''', god of [[magic]] and mystical secrets.
* [[Ru]] the Awakened, god of sacrifice and inner power.
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* '''[[Trog]] the Wrathful''', a violent god of [[berserk|rage]].
* [[Sif Muna]] the Loreminder, god of [[magic]] and mystical secrets.
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* '''[[Uskayaw]] the Reveler''', a god of wild dancing.
* [[Trog]] the Wrathful, a violent god of [[berserk|rage]].
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* '''[[Vehumet]]''', god of destructive magic.
* [[Uskayaw]] the Reveler, a god of wild dancing.
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* '''The [[Wu Jian|Wu Jian Council]]''', a council of formerly mortal monks.
* [[Vehumet]], god of destructive magic.
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* '''[[Xom]] the Unpredictable''', god of chaos.
* [[Wu Jian|Wu Jian Council]], a council of formerly mortal monks.
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* '''[[Yredelemnul]] the Dark''', evil god of death.
* [[Xom]] the Unpredictable, god of chaos.
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* '''[[Zin]] the Law-Giver''', a good god of law and purity.
* [[Yredelemnul]] the Dark, evil god of death.
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* '''[[The Shining One]]''', a good god of honourable crusade against evil.
* [[Zin]] the Law-Giver, a good god of law and purity.
 
  
 
==Joining a god==
 
==Joining a god==
 
You may become a follower of a god in a number of ways. You can begin with a religious [[background]] ([[Berserker]], worshiping Trog; [[Abyssal Knight]], worshiping Lugonu; or [[Chaos Knight]], worshiping Xom). Otherwise, you may [[pray]] ('p' in .18 and older, > in .19) at a god's [[altar]], where you will be shown a description of the god (and their commandments) and are given the option to worship them.
 
You may become a follower of a god in a number of ways. You can begin with a religious [[background]] ([[Berserker]], worshiping Trog; [[Abyssal Knight]], worshiping Lugonu; or [[Chaos Knight]], worshiping Xom). Otherwise, you may [[pray]] ('p' in .18 and older, > in .19) at a god's [[altar]], where you will be shown a description of the god (and their commandments) and are given the option to worship them.
  
[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''. All orcs within sight of the player will be pacified the first time the player uses this ability in a game.
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[[Orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''. All orcs within sight of the player will be pacified the first time the player uses this ability in a game.
 
 
Some species have religious restrictions on which gods they may worship.
 
  
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Some species have religious restrictions on which gods they may worship:
 
* [[Demigod]]s may not worship any god.
 
* [[Demigod]]s may not worship any god.
 
* Only [[Hill Orc]]s may worship Beogh.
 
* Only [[Hill Orc]]s may worship Beogh.
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You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].
 
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].
  
Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good god will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu). Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.
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Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good god will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu and Makhleb). Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.
  
 
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.
 
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.
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[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.
 
[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.
  
[[Lugonu]]'s altars may be found in [[the Abyss]] or in the rare corrupted version of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].
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[[Lugonu]]'s altars may be found in [[the Abyss]] or in rare corrupted versions of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], in rare corrupted versions of the Temple, and (very rarely) early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].
  
Players may also find a [[faded altar]] in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].
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Players may also find one or more [[faded altar]]s in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].
  
[[0.20]] release introduced transporter vaults, which have a chance of an altar to [[Lugonu]] or [[Jiyva]], as well as other gods
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[[0.20]] introduced transporter vaults, which have a chance of an altar to [[Lugonu]] or [[Jiyva]], as well as other gods.
  
 
==See also==
 
==See also==
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==History==
 
==History==
* [[Wu Jian|Wu Jian Council]] is currently undergoing work in trunk.
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* The [[Wu Jian|Wu Jian Council]] was added in [[0.21]].
 
 
 
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.
 
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.
 
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* [[Pakellas]], the god of magical gadgets joined the pantheon in [[0.18]].  
* [[Pakellas]] the god of magical gadgets joined the pantheon in [[0.18]].  
 
 
 
 
* Random choice by [[faded altar]]s were introduced in [[0.17]].
 
* Random choice by [[faded altar]]s were introduced in [[0.17]].
 
 
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].
 
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].
 
 
*[[Qazlal Stormbringer]] was added in [[0.15]].
 
*[[Qazlal Stormbringer]] was added in [[0.15]].
 
 
*[[Dithmenos]] was introduced in [[0.14]].
 
*[[Dithmenos]] was introduced in [[0.14]].
 
+
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
 
 
 
 
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.
 
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.
 
 
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.
 
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.
  

Revision as of 23:43, 15 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Gods are a central concept to Dungeon Crawl. The game's pantheon features 25 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.

The pantheon

Joining a god

You may become a follower of a god in a number of ways. You can begin with a religious background (Berserker, worshiping Trog; Abyssal Knight, worshiping Lugonu; or Chaos Knight, worshiping Xom). Otherwise, you may pray ('p' in .18 and older, > in .19) at a god's altar, where you will be shown a description of the god (and their commandments) and are given the option to worship them.

Orc priests, orc high priests, and Saint Roka may offer hill orcs the opportunity to convert to Beogh (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility Convert to Beogh. All orcs within sight of the player will be pacified the first time the player uses this ability in a game.

Some species have religious restrictions on which gods they may worship:

Changing or renouncing gods

You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command a). In addition, good gods will excommunicate you for casting the spell Necromutation, and Yredelemnul will excommunicate you for casting Statue Form.

Abandoning a god will always incur penance and usually results in divine retribution, with a few exceptions. Leaving a good god will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu and Makhleb). Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.

Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.

Ru will never inflict divine retribution for abandonment, but any sacrifices that the player makes are permanent.

Altars

Altars for most gods (except Lugonu, Jiyva, and Beogh) are likely to appear in the Ecumenical Temple, which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main Dungeon between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.

Lugonu's altars may be found in the Abyss or in rare corrupted versions of the Ecumenical Temple. Jiyva's altars may found at the entrance to or inside the Slime Pits, in rare corrupted versions of the Temple, and (very rarely) early in the main dungeon. Finally, altars to Beogh can appear in the Orcish Mines, or more rarely in the main dungeon, most commonly near the entrance to the Orcish Mines.

Players may also find one or more faded altars in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional piety.

0.20 introduced transporter vaults, which have a chance of an altar to Lugonu or Jiyva, as well as other gods.

See also

History

  • The Wu Jian Council was added in 0.21.
  • In 0.19, Uskayaw the Reveler and Hepliaklqana the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.
  • Pakellas, the god of magical gadgets joined the pantheon in 0.18.
  • Random choice by faded altars were introduced in 0.17.
  • Gozag Ym Sagoz the Greedy and Ru the Awakened were added in 0.16.
  • Qazlal Stormbringer was added in 0.15.
  • Dithmenos was introduced in 0.14.
  • Prior to version 0.9, one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon. Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
  • In 0.8 instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.
  • Prior to 0.6, altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil