Difference between revisions of "God"

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'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 25 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.
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'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 25 distinct deities; each of them provides increasingly powerful abilities to their worshipers, but will punish followers for any violation of their individual commandments. Your character may only worship a single god at a time, and most gods punish followers for abandoning them, so choose wisely.
  
 
==The pantheon==
 
==The pantheon==
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* '''[[Ashenzari]] the Shackled''', god of divinations and [[curse]]s.
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* '''[[Beogh]] the Brigand''', evil god of [[list of orcs|the orcs]].
 +
* '''[[Cheibriados]] the Contemplative''', the slow god.
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* '''[[Dithmenos]] the Shadowed''', evil god of darkness.
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* '''[[Elyvilon]] the Healer''', good god of healing.
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* '''[[Fedhas Madash]]''', god of [[plant]]s.
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* '''[[Gozag Ym Sagoz]] the Greedy''', god of [[gold]] and mercantilism.
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* '''[[Hepliaklqana]] the Forgotten''', god of ancestry and memory.
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* '''[[Jiyva]] the Shapeless''', chaotic god of [[list of jellies|slimes]].
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* '''[[Kikubaaqudgha]]''', evil demon-god of [[necromancy]].
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* '''[[Lugonu]] the Unformed''', chaotic evil god of [[the Abyss]].
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* '''[[Makhleb]] the Destroyer''', evil god of slaughter and bloodshed.
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* '''[[Nemelex Xobeh]]''', god of [[card]]s.
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* '''[[Okawaru]] the Warmaster''', god of battle and physical combat.
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* '''[[Qazlal Stormbringer]]''', god of storms.
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* '''[[Ru]] the Awakened''', god of sacrifice and inner power.
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* '''[[Sif Muna]] the Loreminder''', god of [[magic]] and mystical secrets.
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* '''[[Trog]] the Wrathful''', god of [[berserk|violent rage]].
 +
* '''[[Uskayaw]] the Reveler''', god of dancing and revelry.
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* '''[[Vehumet]]''', god of destructive magic.
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* '''The [[Wu Jian|Wu Jian Council]]''', a council of formerly mortal martial artists.
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* '''[[Xom]] the Unpredictable''', chaotic god of [[chaos]].
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* '''[[Yredelemnul]] the Dark''', evil god of death.
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* '''[[Zin]] the Law-Giver''', good god of law and purity.
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* '''[[The Shining One]]''', good god of honourable crusades against evil.
  
* [[The Shining One]], a good god of honourable crusade against evil.
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==Joining a god==
* [[Ashenzari]] the Shackled, god of divinations and [[curse]]s.
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You may become a follower of a god in a number of ways. You can begin with one of the religious [[background]]s:
* [[Beogh]] the Brigand, evil god of the [[list of orcs|orcs]].
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* [[Berserker]], worshiping Trog
* [[Cheibriados]] the Contemplative, the slow god.
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* [[Abyssal Knight]], worshiping Lugonu
* [[Dithmenos]] the Shadowed, god of darkness.
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* [[Chaos Knight]], worshiping Xom
* [[Elyvilon]] the Healer, good god of healing.
 
* [[Fedhas Madash]], god of [[plant]]s.
 
* [[Gozag Ym Sagoz]] the Greedy, god of mercantilism and gold.
 
* [[Hepliaklqana]] the Forgotten
 
* [[Jiyva]] the Shapeless, chaotic god of [[list of jellies|slimes]].
 
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].
 
* [[Lugonu]] the Unformed, chaotic evil god of [[the Abyss]].
 
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.
 
* [[Nemelex Xobeh]], the trickster god of [[card]]s.
 
* [[Okawaru]] the Warmaster, god of battle.
 
* [[Qazlal Stormbringer]], god of storms.
 
* [[Ru]] the Awakened, god of sacrifice and inner power.
 
* [[Sif Muna]] the Loreminder, god of [[magic]] and mystical secrets.
 
* [[Trog]] the Wrathful, a violent god of [[berserk|rage]].
 
* [[Uskayaw]] the Reveler, a god of wild dancing.
 
* [[Vehumet]], god of destructive magic.
 
* [[Wu Jian|Wu Jian Council]], a council of formerly mortal monks.
 
* [[Xom]] the Unpredictable, god of chaos.
 
* [[Yredelemnul]] the Dark, evil god of death.
 
* [[Zin]] the Law-Giver, a good god of law and purity.
 
  
==Joining a god==
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Otherwise, you may [[pray]] ('p' in [[0.18]] and older, > as of [[0.19]]) at a god's [[altar]], where you will be shown a description of the god and their commandments as well as given the option to convert to their religion.
You may become a follower of a god in a number of ways. You can begin with a religious [[background]] ([[Berserker]], worshiping Trog; [[Abyssal Knight]], worshiping Lugonu; or [[Chaos Knight]], worshiping Xom). Otherwise, you may [[pray]] ('p' in .18 and older, > in .19) at a god's [[altar]], where you will be shown a description of the god (and their commandments) and are given the option to worship them.
 
  
[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''. All orcs within sight of the player will be pacified the first time the player uses this ability in a game.
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[[Orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''. All orcs within sight of the player will become neutral the first time the player uses this ability in a game.
  
Some species have religious restrictions on which gods they may worship.
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[[Monk]]s do not start worshiping a god, but their pious lifestyle prior to entering the Dungeon will gain them extra favor; the first time they begin worshiping a god, they gain a significant amount of bonus [[piety]].
  
 +
Some species have religious restrictions on which gods they may worship:
 
* [[Demigod]]s may not worship any god.
 
* [[Demigod]]s may not worship any god.
 
* Only [[Hill Orc]]s may worship Beogh.
 
* Only [[Hill Orc]]s may worship Beogh.
 
* Evil or [[undead]] races ([[Demonspawn]], [[Ghoul]]s, [[Mummy|Mummies]], and [[Vampire]]s) may not worship good-aligned gods (Zin, Elyvilon, and the Shining One).
 
* Evil or [[undead]] races ([[Demonspawn]], [[Ghoul]]s, [[Mummy|Mummies]], and [[Vampire]]s) may not worship good-aligned gods (Zin, Elyvilon, and the Shining One).
* Undead races also may not worship [[Fedhas Madash]].
 
 
* [[Gargoyle]]s may not worship [[Yredelemnul]].
 
* [[Gargoyle]]s may not worship [[Yredelemnul]].
  
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You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].
 
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].
  
Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good god will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu). Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.
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Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good god will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqudgha, Makhleb, or Dithmenos). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu and Makhleb). Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.
  
 
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.
 
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.
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[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.
 
[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.
  
[[Lugonu]]'s altars may be found in [[the Abyss]] or in the rare corrupted version of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].
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[[Lugonu]]'s altars may be found in [[the Abyss]] or in rare corrupted versions of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], in rare corrupted versions of the Temple, and (very rarely) early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].
  
Players may also find a [[faded altar]] in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].
+
Players may also find one or more [[faded altar]]s in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].
  
[[0.20]] release introduced transporter vaults, which have a chance of an altar to [[Lugonu]] or [[Jiyva]], as well as other gods
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[[0.20]] introduced transporter vaults, which have a chance of an altar to [[Lugonu]] or [[Jiyva]], as well as other gods.
  
 
==See also==
 
==See also==
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==History==
 
==History==
* [[Wu Jian|Wu Jian Council]] is currently undergoing work in trunk.
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* Prior to [[0.24]], the undead could not worship [[Fedhas]].
 
+
* Prior to [[0.23]], [[Dithmenos]] was not evil.
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.
+
* The [[Wu Jian|Wu Jian Council]] was added in [[0.21]].
 
+
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas was removed.
* [[Pakellas]] the god of magical gadgets joined the pantheon in [[0.18]].  
+
* [[Pakellas]] the Inventive, the engineer god of magical devices, joined the pantheon in [[0.18]].  
 
 
 
* Random choice by [[faded altar]]s were introduced in [[0.17]].
 
* Random choice by [[faded altar]]s were introduced in [[0.17]].
 
 
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].
 
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].
 
 
*[[Qazlal Stormbringer]] was added in [[0.15]].
 
*[[Qazlal Stormbringer]] was added in [[0.15]].
 
 
*[[Dithmenos]] was introduced in [[0.14]].
 
*[[Dithmenos]] was introduced in [[0.14]].
 
+
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
 
 
 
 
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.
 
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.
 
 
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.
 
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.
  

Latest revision as of 07:12, 31 October 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

Gods are a central concept to Dungeon Crawl. The game's pantheon features 25 distinct deities; each of them provides increasingly powerful abilities to their worshipers, but will punish followers for any violation of their individual commandments. Your character may only worship a single god at a time, and most gods punish followers for abandoning them, so choose wisely.

The pantheon

Joining a god

You may become a follower of a god in a number of ways. You can begin with one of the religious backgrounds:

Otherwise, you may pray ('p' in 0.18 and older, > as of 0.19) at a god's altar, where you will be shown a description of the god and their commandments as well as given the option to convert to their religion.

Orc priests, orc high priests, and Saint Roka may offer hill orcs the opportunity to convert to Beogh (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility Convert to Beogh. All orcs within sight of the player will become neutral the first time the player uses this ability in a game.

Monks do not start worshiping a god, but their pious lifestyle prior to entering the Dungeon will gain them extra favor; the first time they begin worshiping a god, they gain a significant amount of bonus piety.

Some species have religious restrictions on which gods they may worship:

Changing or renouncing gods

You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command a). In addition, good gods will excommunicate you for casting the spell Necromutation, and Yredelemnul will excommunicate you for casting Statue Form.

Abandoning a god will always incur penance and usually results in divine retribution, with a few exceptions. Leaving a good god will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqudgha, Makhleb, or Dithmenos). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu and Makhleb). Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.

Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.

Ru will never inflict divine retribution for abandonment, but any sacrifices that the player makes are permanent.

Altars

Altars for most gods (except Lugonu, Jiyva, and Beogh) are likely to appear in the Ecumenical Temple, which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main Dungeon between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.

Lugonu's altars may be found in the Abyss or in rare corrupted versions of the Ecumenical Temple. Jiyva's altars may found at the entrance to or inside the Slime Pits, in rare corrupted versions of the Temple, and (very rarely) early in the main dungeon. Finally, altars to Beogh can appear in the Orcish Mines, or more rarely in the main dungeon, most commonly near the entrance to the Orcish Mines.

Players may also find one or more faded altars in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional piety.

0.20 introduced transporter vaults, which have a chance of an altar to Lugonu or Jiyva, as well as other gods.

See also

History

  • Prior to 0.24, the undead could not worship Fedhas.
  • Prior to 0.23, Dithmenos was not evil.
  • The Wu Jian Council was added in 0.21.
  • In 0.19, Uskayaw the Reveler and Hepliaklqana the Forgotten joined the pantheon, and Pakellas was removed.
  • Pakellas the Inventive, the engineer god of magical devices, joined the pantheon in 0.18.
  • Random choice by faded altars were introduced in 0.17.
  • Gozag Ym Sagoz the Greedy and Ru the Awakened were added in 0.16.
  • Qazlal Stormbringer was added in 0.15.
  • Dithmenos was introduced in 0.14.
  • Prior to version 0.9, one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon. Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
  • In 0.8 instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.
  • Prior to 0.6, altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.
Gods
Good ElyvilonThe Shining OneZin
Neutral AshenzariCheibriadosFedhas MadashHepliaklqanaGozag Ym SagozNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaYredelemnul
Chaotic and Evil LugonuMakhleb