Difference between revisions of "Gozag Ym Sagoz"

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[[File:Gozag altar.png]] ''"Greed is good."''
 
[[File:Gozag altar.png]] ''"Greed is good."''
  
 
{{flavour|Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.
 
{{flavour|Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.
  
For Gozag, both flesh and food are inferior to wealth, and therefore all corpses are turned into gold piles. These piles of gold may briefly distract nearby monsters. Stalwarts can order immediate help in the form of potions, with prices dictated by the Greedy. Particularly well-off adherents may attract shopkeepers into the dungeon, and even bribe entire branches of the dungeon. Gozag will also duplicate any one non-artifact item for a servant.
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For Gozag, both flesh and spirit are inferior to wealth, and therefore all monsters are turned to gold upon death. Other monsters may then be briefly distracted by imaginings of great wealth. Stalwarts can purchase immediate help in the form of potions, and may also pay to attract shopkeepers into the dungeon. Particularly well-off adherents may bribe the inhabitants of a branch of the dungeon to turn a blind eye to their presence, or even to change their allegiance.
  
Gozag likes it when you collect gold.}}
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Gozag likes it when you collect gold.
 +
 
 +
Gozag's powers are not affected by the Invocations skill.}}
  
 
==Racial Restrictions==
 
==Racial Restrictions==
Line 14: Line 14:
  
 
===Additional Restrictions===
 
===Additional Restrictions===
Gozag requires a service fee for joining; this starts at 50 [[gold]] and rises with the amount of gold generated in the game:
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Gozag requires a service fee for joining; this starts at 0 [[gold]] and rises with the amount of gold generated in the game:
  Service fee = 50 + (Generated gold - Generated gold/log10(Generated gold-10))/2
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  Service fee = (Generated gold - Generated gold/log10(Generated gold+10))/2
  
 
Characters without enough gold receive the message, "Gozag does not accept service from beggars like you!"
 
Characters without enough gold receive the message, "Gozag does not accept service from beggars like you!"
  
[[Monk]]s without previous gods are exempt from this fee.
+
[[Monk]]s who have not yet chosen a god are exempt from this fee, as are those who join Gozag through a [[faded altar]].
  
 
==Appreciates/Deprecates==
 
==Appreciates/Deprecates==
Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold.
+
Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold. This also means that [[amulets of faith]] have no effect, since Gozag doesn't care about piety.
  
 
==Given Abilities==
 
==Given Abilities==
As Gozag Ym Sagoz has no piety system, all of its granted abilities are available upon joining.
+
As Gozag Ym Sagoz has no piety system, all divine abilities are available upon joining. Players are notified when they have gathered enough gold to use the next given ability.
You will be notified when you have gathered enough gold to use the next given ability.
 
  
*Golden touch: Defeated enemies, which would have left a corpse turn to piles of gold (the amount of gold varies, bigger, meaner monsters tend to generate more); these gold piles have a temporary 1 field shine which may distract nearby creatures, causing them to sometimes not act. (Passive)
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*'''Golden touch''': Defeated enemies (anything worth [[XP]]) turn into piles of gold. The amount of gold varies; bigger, stronger monsters tend to generate more. If the monster dies over [[deep water]] or [[lava]], the gold is credited directly. (Passive)
 +
: This ability turns corpses into gold, which prevents the following:
 +
:*Certain [[Necromancy]] effects. The [[reaping]] brand, [[Necrotise]], and [[Animate Dead]], are unable to create [[allies]]. [[Bind Souls]] is unable to create enemies. [[Cigotuvi's embrace]] does not function. However, [[Sculpt Simulacrum]], [[Infestation]] and [[Death Channel]] still work normally.<ref>{{source ref|0.30.0|mon-death.cc|1414}}</ref>
 +
:*[[Maw Form]]'s devour on kill will not function.
 +
:*[[Death drop]]s will not spawn. Dragons won't drop [[dragon scales]], hostile [[dancing weapon]]s will turn into gold, and so on.
  
*Detect Gold and shops: You map the location of gold on the floor in a medium area around you and map the location of shops you set up on your current dungeon level. (Passive)
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*'''Gold distraction:''' Killing an enemy worth XP gives you a "gold aura", which can distract enemies. The gold aura lasts for <code>5 + (2d14)/2</code> turns; each kill adds +1 stack and renews the duration (if <code>5 + (2d14)/2</code> > current duration, it is set to the former). Each stack has a 3% chance per monster turn to distract, up to a maximum of 30%. Only when the gold aura ends, stacks are set back to 0. (Passive)
  
*Potion Petition: Purchase one set of potion effects.
+
*'''Potion Petition''': Purchase one set of potion effects. You immediately get the effects of one of three sets of potions, each containing 1-6 random, different potions. Sets containing more and/or better potions are more expensive to purchase. Once you activate the ability, you must choose and pay for one of the sets. You need to have at least 400 gold to be able to use Potion Petition, but the actual cost varies. Gozag won't gift effects that are useless for your species.
You immediately get the effects of one of 4 sets of potions:
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**This ability does ''not'' count as an actual potion. This means that [[Vine Stalker]]s can heal, and [[Mummies]] can benefit from Potion Petition, but [[Oni]] don't get doubled healing.
1 will be a potion of poridge for the ability cost. The other 3 are 2-6 random, different potions. The better and the more effects, the more they cost. Once you activate the ability there is no going back, you have to choose and pay for one of the sets. (100 Gold for the first potion of poridge, +4 per use, any other set costs more)
 
  
*Call Merchant: Fund a merchant to set up a new [[shop]] somewhere near to areas of the dungeon you have explored.
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*'''Call Merchant''': Fund a merchant to set up a new [[shop]]. You choose one out of three different Merchants with different shop types. The first use of Call Merchant costs at most 800 gold, increasing by 200 gold per use (though most shops will be cheaper). The quality of the shop scales with [[XL]]. The chosen shop is placed at your feet. Shops will never be completely useless to your character. For example, a [[Felid]] will never be offered Armour or Weapon shops.
You choose one out of three different Merchants (based on the name of the shop) (1000 Gold for the first shop, +200 per use, though most shops are much actually cheaper)
 
  
*Bribe Branch: Send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you.
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*'''Bribe Branch''': Send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you. [[Unique]] [[Hell]] and [[Pan]] lords are unaffected. (3000 Gold)
You must be in the branch to use this ability. Adds 3000 gold to this branch's bribe fund. Monsters have a chance based on their HD (higher monsters have a higher chance) to either become peaceful (for some gold from the bribe fund) or become your permanent allies (for more gold from the fund). The chance is rolled when they first notice you.
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**If you are inside a branch or standing on its entrance, you may add 3000 gold to its bribe fund. It must house intelligent monsters, so [[Spider's Nest|Spider]], [[Swamp]], and [[Slime Pits|Slime]] cannot be bribed.
Allied monsters will take from the fund when fighting, but not over time.
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**Monsters you first encounter have a chance to become [[peaceful]] or [[allied]], using gold from the bribe fund. Allied monsters cost more gold and will consume gold whenever they fight, though not over time. Higher [[HD]] monsters are more likely to be bribed.
Attacking one of these pacified monsters will result in turning any pacified monster in sight hostile.  
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***Allied monsters can follow up through stairs, but they can't leave the dungeon branch where you bribed them.
(Costs 3000 Gold)
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**Attacking one of these pacified monsters will turn all pacified monsters in sight hostile.
** This power can be used on the [[Orcish Mines]], [[Elven Halls]], [[Vaults]], [[Iron City of Dis]], [[Gehenna]], [[Cocytus]], [[Tartarus]], and [[Realm of Zot]].
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**When the bribe fund ends, peaceful monsters will turn [[neutral]]. Allied monsters will eventually turn hostile, as their personal fund runs out.
*Duplication: One non-artefact item can be duplicated at an altar by praying. (Costs nothing, the weapon must be dropped on the altar)
 
  
 
==Punishments==
 
==Punishments==
Upon leaving Gozag Ym Sagoz any funded stores close unable to pay their debts without your funds. Any bribed monsters will turn hostile.  
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{{flavour|Gozag does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
*Petition for your drink to fail: When quaffing potions there is a high chance, that you will loose ther turn (but not the potion).
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*Turn to gold: When buying from shops there is a chance that your goods will turn into 1 piece of gold.
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The first of Gozag's punishments is commercial: all shops opened through Gozag's intervention shut their doors forever. The disloyal are advised to finish their shopping before they launch their betrayal. For as long as Gozag remains angered, potions will have a chance to fail when quaffed, and any foes that are encountered may be granted potions of their own to assist them against the ex-worshipper.
*Incite: A chance to incite your opponent granting it haste.  
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*Claim gold: Gozag Ym Sagoz claims about 10% of any gold you pick up (like a reverse Zin).
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Gozag's wrath lasts for a relatively long duration.}}
 +
 
 +
Upon leaving Gozag Ym Sagoz, any funded stores close, as they are unable to pay their debts without your funds. Any bribed monsters turn hostile. In addition, Gozag causes two passive effects:
 +
*Petition for your drink to fail: When quaffing potions, there is a 33% chance that you will lose a turn (but not the potion).
 +
*Incite: On encounter with an enemy, there's a chance for it to permanently be buffed. If a monster has no spells, it goes [[berserk]]. If it has spells, or if it can't go berserk, it is [[haste]]d instead.
 +
 
 +
Gozag's wrath is mollified only by gaining XP; it does not matter how many effects happen.
 +
 
 
==Strategy==
 
==Strategy==
Characters that rely heavily on [[corpse]]s, such as [[Necromancer]]s, [[ghoul]]s, [[vampire]]s, and [[troll]]s, should think twice before choosing to follow Gozag, as you'll be turning everything you kill into gold. For the same reason, Gozag is an appealing choice for [[spriggan]]s; as [[herbivore]]s, they have less use for corpses than most species (barring [[Necromancy]] or blood sacrifice-accepting gods), and more gold means more access to shop equipment, Gozag's abilities, and (if hunger actually becomes an issue) edible food items.
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Gozag is a very strong god, if you use its abilities early and often. The god offers Potion Petition, a fairly cheap and extremely powerful ability, and Bribe Branch, an even stronger ability that can completely destroy dangerous floors.
 +
*Potion Petition's most obvious drawback is that you might not always get what you want, this instant. But it can offer a wide variety of very strong potion effects: for example, [[haste]], [[invisibility]], and [[potion of heal wounds|heal wounds]] ''at the same time''. Most potions aren't immediate escape options, but many can help a situation greatly. It is cheap for what if offers.
 +
*Few things simplify the [[Realm of Zot]] like an allied [[orb of fire]], and Bribe Branch does just that. It can also make other "troublesome" floors, such as rune vaults, easier. Other than the bribe running out, the one weakness is that it won't work against monsters you've already seen. If your bribery fund begins to run low, you can put an extra 3000 gold towards it by using the ability again.  
 +
 
 +
Other than that, Gozag also offers strong "general" buffs. Gold distraction is an easy ability to underestimate: it reduces the damage you take against groups, and offers many opportunities to stab. Call Merchant allows you to get gear and items - especially good for [[book]]s, where 8+ valuable books will generate per shop. Don't go overboard; Call Merchant gets very expensive quickly, and there's no guarantee that anything is actually useful. Plus, you'll want many uses of Potion Petition.
 +
 
 +
These traits make Gozag an amazing god for [[Ziggurat]]s. Gold distraction has an exaggerated effect in them, and the sheer amount of gold means that you can permanently buff yourself ([[haste]] in particular), even for [[mummies]] or [[lich form]] players.
 +
 
 +
[[Necromancy]]-focused characters should stray away, as gold corpses are unsuitable for raising the dead. The gold touch also prevents [[dragon scales]] and [[troll leather armour]] from forming, so [[Troll]]s and other oddly-[[size]]d species might want to consider another god. The [[Elven_Halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]]' weapons are also relegated to just gold.
 +
 
 +
===Tips & Tricks===
 +
*If you have spare funds after clearing the [[Orb of Zot]]'s guardians, you can bribe the [[Dungeon]], [[Depths]], and/or Zot ahead of time to simplify the [[orb run]].
 +
*You still keep any gold and items acquired from Gozag's patronage, even after abandonment.
 +
**Should you be reckless enough to abandon Gozag, consider clearing the [[Crypt]] right afterwards, as [[undead]] monsters are incapable of going [[berserk]], which is easily the most dangerous effect of Gozag’s wrath.
  
 
==History==
 
==History==
Gozag Ym Sagoz will be added in [[0.16]].
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*Prior to [[0.31]], Gozag let worshippers detect gold. This would also detect items created via [[aquirement]] code, such as the loot inside [[Elven Halls|Elf]]:3.
 +
*Prior to [[0.30]], the gold aura scaled with monster [[size]].
 +
*Prior to [[0.29]], [[Tukima's Dance]] did not drop weapons with Gozag.
 +
*Prior to [[0.28]], Gozag's gold aura was more complex; it did not have a hard cap, but instead, each stack reduced the next pile's chance to distract.
 +
*Prior to [[0.26]], Gozag offered one free potion petition on worship. Gozag worshippers also had to deal with [[comestible]]s; corpses were edible, but gold isn't. While not often an issue, certain species, namely [[troll]]s, suffered. Call Merchant would always provide a food shop (along with the three other choices) when used.
 +
*Prior to [[0.22]], Bribe Branch would work on [[summon]]s.
 +
*Prior to [[0.21]], Gozag could offer haste or berserk via potion petition to species that couldn't be hasted or go berserk.
 +
*Prior to [[0.18]], Call Merchant scaled with your dungeon depth rather than XL.
 +
*Several aspects of Gozag were different prior to [[0.17]]:
 +
**Service fee was higher.
 +
**Gold distraction was centered on the generated gold, rather than the player.
 +
**The cost of Potion Petition increased with use.
 +
**Only monsters that normally left corpses dropped gold.
 +
**Bribes only worked on humanoid and demonic enemies.
 +
**Call Merchant placed shops on unexplored floors in [[Dungeon]], [[Depths]], [[Vaults]], and only at your feet when those branches were fully explored.
 +
*Gozag Ym Sagoz was added in [[0.16]].
 +
 
 +
==References==
 +
<references/>
  
[[Category:Crystal Ball Articles]]
+
{{gods}}

Latest revision as of 09:29, 15 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Gozag altar.png "Greed is good."
Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.

For Gozag, both flesh and spirit are inferior to wealth, and therefore all monsters are turned to gold upon death. Other monsters may then be briefly distracted by imaginings of great wealth. Stalwarts can purchase immediate help in the form of potions, and may also pay to attract shopkeepers into the dungeon. Particularly well-off adherents may bribe the inhabitants of a branch of the dungeon to turn a blind eye to their presence, or even to change their allegiance.

Gozag likes it when you collect gold.

Gozag's powers are not affected by the Invocations skill.

Racial Restrictions

Demigods may not worship Gozag Ym Sagoz or any other deity.

Additional Restrictions

Gozag requires a service fee for joining; this starts at 0 gold and rises with the amount of gold generated in the game:

Service fee = (Generated gold - Generated gold/log10(Generated gold+10))/2

Characters without enough gold receive the message, "Gozag does not accept service from beggars like you!"

Monks who have not yet chosen a god are exempt from this fee, as are those who join Gozag through a faded altar.

Appreciates/Deprecates

Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold. This also means that amulets of faith have no effect, since Gozag doesn't care about piety.

Given Abilities

As Gozag Ym Sagoz has no piety system, all divine abilities are available upon joining. Players are notified when they have gathered enough gold to use the next given ability.

  • Golden touch: Defeated enemies (anything worth XP) turn into piles of gold. The amount of gold varies; bigger, stronger monsters tend to generate more. If the monster dies over deep water or lava, the gold is credited directly. (Passive)
This ability turns corpses into gold, which prevents the following:
  • Gold distraction: Killing an enemy worth XP gives you a "gold aura", which can distract enemies. The gold aura lasts for 5 + (2d14)/2 turns; each kill adds +1 stack and renews the duration (if 5 + (2d14)/2 > current duration, it is set to the former). Each stack has a 3% chance per monster turn to distract, up to a maximum of 30%. Only when the gold aura ends, stacks are set back to 0. (Passive)
  • Potion Petition: Purchase one set of potion effects. You immediately get the effects of one of three sets of potions, each containing 1-6 random, different potions. Sets containing more and/or better potions are more expensive to purchase. Once you activate the ability, you must choose and pay for one of the sets. You need to have at least 400 gold to be able to use Potion Petition, but the actual cost varies. Gozag won't gift effects that are useless for your species.
    • This ability does not count as an actual potion. This means that Vine Stalkers can heal, and Mummies can benefit from Potion Petition, but Oni don't get doubled healing.
  • Call Merchant: Fund a merchant to set up a new shop. You choose one out of three different Merchants with different shop types. The first use of Call Merchant costs at most 800 gold, increasing by 200 gold per use (though most shops will be cheaper). The quality of the shop scales with XL. The chosen shop is placed at your feet. Shops will never be completely useless to your character. For example, a Felid will never be offered Armour or Weapon shops.
  • Bribe Branch: Send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you. Unique Hell and Pan lords are unaffected. (3000 Gold)
    • If you are inside a branch or standing on its entrance, you may add 3000 gold to its bribe fund. It must house intelligent monsters, so Spider, Swamp, and Slime cannot be bribed.
    • Monsters you first encounter have a chance to become peaceful or allied, using gold from the bribe fund. Allied monsters cost more gold and will consume gold whenever they fight, though not over time. Higher HD monsters are more likely to be bribed.
      • Allied monsters can follow up through stairs, but they can't leave the dungeon branch where you bribed them.
    • Attacking one of these pacified monsters will turn all pacified monsters in sight hostile.
    • When the bribe fund ends, peaceful monsters will turn neutral. Allied monsters will eventually turn hostile, as their personal fund runs out.

Punishments

Gozag does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

The first of Gozag's punishments is commercial: all shops opened through Gozag's intervention shut their doors forever. The disloyal are advised to finish their shopping before they launch their betrayal. For as long as Gozag remains angered, potions will have a chance to fail when quaffed, and any foes that are encountered may be granted potions of their own to assist them against the ex-worshipper.

Gozag's wrath lasts for a relatively long duration.

Upon leaving Gozag Ym Sagoz, any funded stores close, as they are unable to pay their debts without your funds. Any bribed monsters turn hostile. In addition, Gozag causes two passive effects:

  • Petition for your drink to fail: When quaffing potions, there is a 33% chance that you will lose a turn (but not the potion).
  • Incite: On encounter with an enemy, there's a chance for it to permanently be buffed. If a monster has no spells, it goes berserk. If it has spells, or if it can't go berserk, it is hasted instead.

Gozag's wrath is mollified only by gaining XP; it does not matter how many effects happen.

Strategy

Gozag is a very strong god, if you use its abilities early and often. The god offers Potion Petition, a fairly cheap and extremely powerful ability, and Bribe Branch, an even stronger ability that can completely destroy dangerous floors.

  • Potion Petition's most obvious drawback is that you might not always get what you want, this instant. But it can offer a wide variety of very strong potion effects: for example, haste, invisibility, and heal wounds at the same time. Most potions aren't immediate escape options, but many can help a situation greatly. It is cheap for what if offers.
  • Few things simplify the Realm of Zot like an allied orb of fire, and Bribe Branch does just that. It can also make other "troublesome" floors, such as rune vaults, easier. Other than the bribe running out, the one weakness is that it won't work against monsters you've already seen. If your bribery fund begins to run low, you can put an extra 3000 gold towards it by using the ability again.

Other than that, Gozag also offers strong "general" buffs. Gold distraction is an easy ability to underestimate: it reduces the damage you take against groups, and offers many opportunities to stab. Call Merchant allows you to get gear and items - especially good for books, where 8+ valuable books will generate per shop. Don't go overboard; Call Merchant gets very expensive quickly, and there's no guarantee that anything is actually useful. Plus, you'll want many uses of Potion Petition.

These traits make Gozag an amazing god for Ziggurats. Gold distraction has an exaggerated effect in them, and the sheer amount of gold means that you can permanently buff yourself (haste in particular), even for mummies or lich form players.

Necromancy-focused characters should stray away, as gold corpses are unsuitable for raising the dead. The gold touch also prevents dragon scales and troll leather armour from forming, so Trolls and other oddly-sized species might want to consider another god. The Hall of Blades' weapons are also relegated to just gold.

Tips & Tricks

  • If you have spare funds after clearing the Orb of Zot's guardians, you can bribe the Dungeon, Depths, and/or Zot ahead of time to simplify the orb run.
  • You still keep any gold and items acquired from Gozag's patronage, even after abandonment.
    • Should you be reckless enough to abandon Gozag, consider clearing the Crypt right afterwards, as undead monsters are incapable of going berserk, which is easily the most dangerous effect of Gozag’s wrath.

History

  • Prior to 0.31, Gozag let worshippers detect gold. This would also detect items created via aquirement code, such as the loot inside Elf:3.
  • Prior to 0.30, the gold aura scaled with monster size.
  • Prior to 0.29, Tukima's Dance did not drop weapons with Gozag.
  • Prior to 0.28, Gozag's gold aura was more complex; it did not have a hard cap, but instead, each stack reduced the next pile's chance to distract.
  • Prior to 0.26, Gozag offered one free potion petition on worship. Gozag worshippers also had to deal with comestibles; corpses were edible, but gold isn't. While not often an issue, certain species, namely trolls, suffered. Call Merchant would always provide a food shop (along with the three other choices) when used.
  • Prior to 0.22, Bribe Branch would work on summons.
  • Prior to 0.21, Gozag could offer haste or berserk via potion petition to species that couldn't be hasted or go berserk.
  • Prior to 0.18, Call Merchant scaled with your dungeon depth rather than XL.
  • Several aspects of Gozag were different prior to 0.17:
    • Service fee was higher.
    • Gold distraction was centered on the generated gold, rather than the player.
    • The cost of Potion Petition increased with use.
    • Only monsters that normally left corpses dropped gold.
    • Bribes only worked on humanoid and demonic enemies.
    • Call Merchant placed shops on unexplored floors in Dungeon, Depths, Vaults, and only at your feet when those branches were fully explored.
  • Gozag Ym Sagoz was added in 0.16.

References

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil