Difference between revisions of "Great orb of eyes"

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(0.14 update)
(upd 0.24, saw it in game, no changes)
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{{monster info}}
{{monster
 
|name=great orb of eyes
 
|glyph={{LightGreen|G}}
 
|tile=[[File:Great orb of eyes.png]]
 
|flags={{Levitate flag}}<br>{{No skeleton flag}}<br>{{See invisible flag}}<br>{{!sil flag}}
 
|resistances={{Poison resistance}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1027
 
|holiness={{Natural}}
 
|magic_resistance=Immune
 
|hp_range=46-83
 
|avg_hp=64
 
|armour_class=10
 
|evasion=3
 
|habitat=Land
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=20 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=giant eyeball
 
|species=great orb of eyes
 
}}
 
{{Flavour|A levitating ball, covered in malignant eyes and humming with eldritch energies. Many is the adventurer ripped limb-from-limb by its dreadful eyeteeth.}}
 
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{{list of | eyeballs}}
 
{{list of | eyeballs}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Great orbs of eyes''' are annoying spellcasting monsters that are immune to anything that checks [[magic resistance]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]].
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'''Great orbs of eyes''' are annoying spellcasting monsters with high [[magic resistance]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Paralyse]] {{Enchpower|Paralyse|45}}
 
|slot2=[[Disintegrate]] (d44)
 
|slot3=''none''
 
|slot4=[[Slow]] {{Enchpower|Slow|45}}
 
|slot5=[[Confuse]] {{Enchpower|Confuse|45}}
 
|slot6=[[Teleport Other]] {{Enchpower|Teleport Other|45}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others, and generally more dangerous to lower-level characters. An [[amulet of stasis]] will block all of their spells except Disintegrate and Confuse, and so may be an option for players who lack magic resistance (and have HP and [[potions of curing]] to spare).
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High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others, and generally more dangerous to lower-level characters.  
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==History==
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*Prior to [[0.17]], they could [[Teleport Other]].

Revision as of 01:10, 15 November 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
great orb of eyes GGreat orb of eyes.png
HP 43-88
HD 13
XP 1025
Speed 10
AC 10
EV 3
Will 120
Attack1 20 (bite: plain)


Resistances rPois+
rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Large
Type giant eyeball, great orb of eyes
Flags See invisible
Flying
Unbreathing
A levitating ball, covered in malignant eyes and humming with eldritch energies. Many is the adventurer ripped limb-from-limb by its dreadful eyeteeth.

For a list of all eyeballs, see list of eyeballs.


Useful Info

Great orbs of eyes are annoying spellcasting monsters with high magic resistance. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.

Spells

Spell set I
Slot1 Vitrify Magical flag
Slot2 Mindburst (d44) Magical flag
Slot3 Polymorph Magical flag
Slot4 Confuse Magical flag

Tips & Tricks

High magic resistance will prevent most of the above spells from affecting you, making these enemies much more dangerous to some species than others, and generally more dangerous to lower-level characters.

History