Difference between revisions of "Grum"

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m (1 revision: giant and large monsters. that should be all of them)
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<!--monster-bot-begin-->
 
{{monster
 
{{monster
 
|name=Grum
 
|name=Grum
 
|glyph={{LightRed|g}}
 
|glyph={{LightRed|g}}
 
|tile=[[File:Grum.png]]
 
|tile=[[File:Grum.png]]
|flags={{Unique flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}
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|flags={{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
|resistances=none
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|resistances=None
|vulnerabilities=none
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|vulnerabilities=None
|max_chunks=1
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|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
 
|xp=188
 
|xp=188
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=16
 
|magic_resistance=16
|hp_range=40 to 40
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|hp_range=40
|avg_hp=30
 
 
|armour_class=2
 
|armour_class=2
 
|evasion=9
 
|evasion=9
|habitat=land
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|habitat=Land
|speed=10
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|speed= 10
|size={{Large}}
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|size={{Medium}}
|item_use={{Open doors}}
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|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack2=
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|attack4=
 
|attack4=
 
|hit_dice=4
 
|hit_dice=4
|base_hp=0
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|intelligence={{Normal intelligence}}
|extra_hp=0
 
|fixed_hp=110
 
|intelligence={{High intelligence}}
 
 
|genus=gnoll
 
|genus=gnoll
 
|species=gnoll
 
|species=gnoll
 
}}
 
}}
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<!--monster-bot-end-->
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{{Flavour|A tough-looking gnoll, wearing the pelt of one of his former war dogs.}}
 
{{Flavour|A tough-looking gnoll, wearing the pelt of one of his former war dogs.}}
  

Revision as of 20:54, 2 May 2013

Grum gGrum.png
HP 40
HD 4
XP 188
Speed 10
AC 2
EV 9
Will 16
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type gnoll, gnoll
Flags Speaks
Unique
Warm-blooded


A tough-looking gnoll, wearing the pelt of one of his former war dogs.

Useful Info

Grum is a unique gnoll who comes with a band of hounds or war dogs, usually wielding a reaching-branded whip or a two-handed polearm.

Location

Tips & Tricks

While Grum isn't that tough on his own, his dogs can seriously complicate things, especially if you give him the opportunity to use his reaching weapon against you from a safe distance. Use narrow hallways to prevent that, or blast them all with a Mephitic Cloud to simplify things.