Difference between revisions of "Guardian serpent"

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(Updated for 0.13)
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==Spells==
 
==Spells==
 
 
{{Spellcaster
 
{{Spellcaster
 
|number=
 
|number=
 
|slot1=[[Teleport Other]]
 
|slot1=[[Teleport Other]]
 
|slot2=[[Teleport Other]]
 
|slot2=[[Teleport Other]]
|slot3=[[Minor Healing]]
+
|slot3=[[Minor Healing]] (2d4)
 
|slot4=[[Venom Bolt]] (3d13)
 
|slot4=[[Venom Bolt]] (3d13)
 
|slot5=[[Slow]]
 
|slot5=[[Slow]]
|slot6=[[Minor Healing]]
+
|slot6=[[Minor Healing]] (2d4)
 
}}
 
}}
 
{{clear}}
 
{{clear}}
 
 
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==Tips & Tricks==
 
==Tips & Tricks==
 
[[Poison]] resistance and an [[amulet of stasis]] (or high [[magic resistance]]) are recommended.
 
[[Poison]] resistance and an [[amulet of stasis]] (or high [[magic resistance]]) are recommended.

Revision as of 20:06, 22 October 2013

For a list of all snakes, see list of snakes.


guardian serpent SGuardian serpent.png
HP 28-59
HD 8
XP 457
Speed 15
AC 6
EV 14
Will 64
Attack1 26 (hit: plain)


Resistances rPois+
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Large
Type guardian serpent, guardian serpent
Flags Actual spells
See invisible
Speaks
Spellcaster
Warm-blooded
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder.



Useful Info

Guardian serpents are fast, can see invisible, and cast some vicious spells. However, unlike most major serpents they lack a constriction attack.

Normally, they reside on the last two floors of the Snake Pit and are guaranteed to be guarding the serpentine rune itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare out-of-depth monsters), or in vaults as early as level 9.

Spells

Spell set
Slot1 Teleport Other
Slot2 Teleport Other
Slot3 Minor Healing (2d4)
Slot4 Venom Bolt (3d13)
Slot5 Slow
Slot6 Minor Healing (2d4)

Tips & Tricks

Poison resistance and an amulet of stasis (or high magic resistance) are recommended.