Difference between revisions of "Guardian serpent"

From CrawlWiki
Jump to: navigation, search
(Removed redundant spell list)
Line 7: Line 7:
 
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}
 
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}
 
|resistances={{Poison resistance}}
 
|resistances={{Poison resistance}}
|vulnerabilities=none
+
|vulnerabilities=None
 
|max_chunks=5
 
|max_chunks=5
 
|meat={{Mutagenic corpse}}
 
|meat={{Mutagenic corpse}}
Line 13: Line 13:
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=64
 
|magic_resistance=64
|hp_range=24 to 64
+
|hp_range=24 - 64
 
|avg_hp=44
 
|avg_hp=44
 
|armour_class=6
 
|armour_class=6
Line 39: Line 39:
  
 
Normally, they reside on the last two floors of the [[Snake Pit]] and are guaranteed to be guarding the serpentine [[rune]] itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare [[out-of-depth]] monsters), or in [[vault]]s as early as level 9.   
 
Normally, they reside on the last two floors of the [[Snake Pit]] and are guaranteed to be guarding the serpentine [[rune]] itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare [[out-of-depth]] monsters), or in [[vault]]s as early as level 9.   
 
Spells: [[Teleport Other]], [[Minor Healing]], [[Venom Bolt]], and [[Slow]]
 
  
 
<!--spl-bot-begin-->
 
<!--spl-bot-begin-->
Line 59: Line 57:
  
 
==Tips and tricks==
 
==Tips and tricks==
[[Poison resistance]] and an [[amulet of stasis]] (or high [[magic resistance]]) are recommended.
+
[[Poison]] resistance and an [[amulet of stasis]] (or high [[magic resistance]]) are recommended.

Revision as of 05:00, 25 January 2013

For a list of all snakes, see list of snakes.


guardian serpent SGuardian serpent.png
HP 24 - 64
HD 8
XP 587
Speed 15
AC 6
EV 14
Will 64
Attack1 26 (hit: plain)


Resistances rPois+
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Open doors
Holiness Natural
Size Large
Type guardian serpent, guardian serpent
Flags Spellcaster
Actual spells
Warm-blooded
See invisible
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder.

Useful info

Guardian serpents are fast, can see invisible, and cast some vicious spells. However, unlike most major serpents they lack a constriction attack.

Normally, they reside on the last two floors of the Snake Pit and are guaranteed to be guarding the serpentine rune itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare out-of-depth monsters), or in vaults as early as level 9.

Spells

Spell set
Slot1 Teleport Other
Slot2 Teleport Other
Slot3 Minor Healing
Slot4 Venom Bolt (3d13)
Slot5 Slow
Slot6 Minor Healing

Tips and tricks

Poison resistance and an amulet of stasis (or high magic resistance) are recommended.