Haelyn the Thousand

From CrawlWiki
Revision as of 18:05, 16 June 2016 by Haelyn (talk | contribs)
Jump to: navigation, search
This page is a Diary of a Crawler, the journal of an individual character. This page probably contains spoilers.

First, a quick introduction as the player. I love this game. I'm not always pleased by changes, but I love it and probably always will. That said, I have spent about a thousand lives on this thing and never once won.

My record is two runes, and that's with a Gargoyle Fighter, and it hardly counts; the serpentine rune (I'm immune to poison) and the barnacled rune (I can fly). On top of that, I'd been given a demon whip artefact and crystal plate armor artefact (love ya, Okawaru). And I still died.

Only other time I even got a rune was the gossamer rune with a troll monk.

So I love the game, but I'm frankly not much good at it, it seems. Usually I get drunk with power later in or just get screwed earlier. So I'm gonna keep a diary and maybe that'll slow me down and help and you can laugh at my failure~

I'm kinda picky. My plays are always one of five selections; Gargoyle Fighter, Troll Monk, Tengu Gladiator, Felid Nekoromancer, or Draconian.. something. I never can quite decide with them. Maybe I should commit to Chaos Knight.

This is the story of a gargoyle fighter with exactly one thousand lives, who is determined to bring back that bloody orb. I'll be writing it mainly from his point of view, and hopefully it'll be entertaining and educating. Hope you all enjoy!

EDIT: As I'd written that I had already had a game in progress that didn't seem to go well. Ended up claiming two runes and going through all the easy branches and the depths. Farthest I'd ever made. My death? The EFFING royal jelly.

Let me make clear my absolute loathing of the slime pits.

Let's start the journal now. Until otherwise noted, version is 0.19 a0 610, a trunk dev version.

Life One

Right, so, I'm a gargoyle fighter, with a sweet flail. I've been through this before, so I'm only going to really write here after D:5. Having said that, I'll try to log anything interesting.

Dungeon 3: Weird. Translucent rock walls surrounding green crystal. Haven't seen that.

Dungeon 4: Gadget shop with high end stuff. Gonna come back here later. Also, found Okawaru, sweet.

Killed by Eustachio because I was using a freezy axe and not doing corridors. Welp


Life Two

Let's try this again.

Dungeon 3: SIGMUUUND and you're dead. Why do people hate this guy? Well, I leveled twice. That's nice I guess.

Found Robin, too. Even inspired, goblins are pathetic.

Dungeon 4: Found the Temple, and Okawaru. Also an amulet of faith right before, so that was nice.

Dungeon 5: Assorted shop with neat stuff. Also Blork, easy kill.

Dungeon 6: Okay, let's take stock. I have a venomous war axe. I found a helmet and chain mail. Tomahawks of returning, throwing nets, wands of digging and slow, and a ring of stealth (hahaha).

Also have a staff of wizardry which might be useful later for spells. Now then, let's chug and read at all this stuff I was ignoring...

Two mutations potions! Got stronger and MR. Awesome. Plenty of healing options too; six curing, one heal, and one ambrosia. Bloody good for this early. And of course some other assorted options. Also for some reason i have twenty six fruits?

Found an orc warrior leading a small band and took his plate. Then I found another one with a priest and burned my heal potion. However, I also found TWO rings of plus six(!) dexterity. I think this is the first time my Dexterity has gone above twenty.

Hmm, Gourmand amulet. I want to keep my Heroism, so I'll wait for the second faith pip. Then again, faith amulet makes gifts more frequent. Choices, choices...

Ignored an artefact leather armor. Found a plus two armor gloves, which is nice.

Dungeon 7: Oh, an Ossuary! Please let me find it. Oh, wait, haha, magic mapping. It's right above me. AUGH TELEPORT TRAP. Oh, and a ring of poison resist. Makes me laugh, that~

Ossuary: Right then, tiny metal room. Beyond the door? It's the flooded layout with the bog mummies. Kinda worrying, especially since my weapon's poison won't work. First treasure room has useful scrolls and potions and an amulet. Of magic regen. At least I don't have more tough choices. Next treasure room had less useful stuff and a second gourmand amulet, boo. Also a ring of ice, meh. Oddly, I cut through everything easily.

Dungeon 7: Tsk, had to eat my jerky. Found a vampiric hand axe though, so that gourmand amulet is looking good. Duvessa and Dowan got chopped down immediately. I'm at four faith pips, so I'm thinking maybe use the gourmand amulet after I get one or two good gifts. Hopefully Oka doesn't wait long.

Dungeon 8: I was immediately assaulted by a mob that suggests the lair nearby, then Oka drops me some needles and I find enchanted armor. It's a plus four, nice, but plate is still better. Also a sky beast! Time to mutate.

It was all bad. Blurry vision, ticked off, rot, and antenna. I guess the antenna aren't BAD but I needed that helmet. Found another heal wounds though.

Found a forest with a very large fruit vault. Greatly appreciated, Fedhas.

Dungeon 9: Took an electro whip off a big kobold and found a well stocked scroll shop. Also a book shop. Nice.

Another sky beast! Risky lunch time. Vision went sharp, got MR, and clarity. Does that remove the rage?

HOLY HELL MASSIVE ORC ARMY. All they were gaurding was bits of gold. No orcish mines. Screw it, gourmand on, I have 43 chunks.

I found another gourmand amulet, come on really.

Dungeon 10: Oh holy hell army of stuff and a priest that's smite happy. I have to escape to D:11!

Dungeon 11: Oh god yaks and Snorg. Run run run, teleport trap? AUGH CENTAURS AND HILL GIANT. TELEPORT SCROLL

Beeeeeeeeees okay I killed them all and the centaur band and I'm alive. Found and killed Maurice and took his cloak of invis. Hungry ghost was a thing that happened and annoyed me.

Dungeon 10: Made it back. Oh god another orcish army. There's an altar back there.. I love this axe for the area effect though. Gonna try out this vampiric axe.

Found a holy wrath flail. That's nice. Found the orcish mines surrounded by too many priests. i.e. more than one.

There were way too many orcs on this level.

Dungeon 11: Don't forsake me Oka. Priests and Snorg and a hippogriff? And a wraith too.

Snorg berserked and killed me.


Life Three

Okay no big deal, I was on D:11 with little good armor or weapons, I was probably dead walking anyway right? Right? MOVING ON.

Dungeon 1: Ring mail of +2 MR. That's kinda nice. But also kinda mean because ring mail is the weakest metal armor and I basically NEED the heaviest armor I can get. It's fine for now though.

Dungeon 2: Ring of resist corrosion. This actually annoys me to see because I can only get one rank of resist corrosion and it's never enough. Did I mention I hate the slime pits?

Found a Pakellas room with a Digging wand. One charge left, so here's hoping I find a recharge. Should I train evocations to make better use of this?

What's worse than Crazy Yiuf? Crazy Yiuf with a flame wand. At least I lived...

Ring of Sustain Attributes. I'm not totally sure where this helps actually, I rarely get it. Lucrative D:2, this.

Dungeon 3: Oh gods. I found Robin, and he's using a digging wand to maximize the swarming of his goblins. Hard to move around too, since he throws them. First time I've used an escape hatch in forever.

Returned and finished him off. Rewarded with a vampiric whip that I'd like to use, but don't want to waste permafood on.

Dungeon 4: Antique store. Maybe useful later? I also found a +3 chain mail. I know I'll lose the MR of the ring mail, but the AC is so much better.

Also Menkaure died really easy.

Ran into the temple from a priest. It's surrounded in lava. I am here, Okawaru.

Priest nearly killed me. Got an amulet of gaurdian spirit which is... Nice I guess. Duvessa and Dowan are out again. Always kill Duvessa first.

Dungeon 5: Screw you Grinder! Also, got a +1 mace off a wight who was with a wraith. Are those OOD for this area?

Four mutate potions! glug glug glug I half regret it. Frail and deformed, but iridescent scales (+4 AC!) and cold resist. Also antenna, but also anti artificial healing. I wouldn't be disappointed by a cure mutate.

And that's the very next potion. Just left me the scales and some other meaningless stuff. I'm happy.

Dungeon 6: Okay we're not looking too shabby. Kind of nice overall. Let's see what happens, shall we?

Death to Eustachio! Oh hey, ring of positive energy. Hmmm... I guess I'll remove the resist corrosion ring for now? Wyvern zombie hit me kinda hard. Uneventful otherwise.

Dungeon 7: Got killed by an unfairly strong orc warrior (His scimitar was mundane) backed up by a priest, and a jelly stopped my fleeing. God effing nutter all.

ONE MORE TIME


Life Four

Dungeon 1: +2 chain mail of MR. Deja vu in a good way.

Dungeon 2: Gourmand!

I found you, Okawaru. I am loyal. ...Neat forest by the way. Isn't that Fedhas' thing?

God that adder took a long time to kill, and kinda hurt. Been forever since one of those stupid things was a threat. I'm made of rock so I could give a rip about poison.

Dungeon 5: The Cursed +1 Long Sword of the Inferno, with extra draining, cold resist, and stealth. Time to train long blades. Edmund proved a good test for this; and he had a +3 chain mail of fire resist and a +2 crushing flail!

Dungeon 6: Found some orcs guarding the temple. Enchanted morningstar, whip of holy wrath, and plate armor. Hmmm, armor decisions... Sticking with MR for now. Mundane plate doesn't quite beat these two +3 enchants Lots of enchanted short swords. Should I bother with those? I don't think so.. Incidentally, whip of wrath was +2, and morningstar was + bloody 4. I really want to use my cool sword though...

Dungeon 7: Boring

Dungeon 8: Found a scale mail of cold resist. Little disappointing, since scale, although better than ring, is still worse than the chain I have. Okawaru gave me some sleep needles; I'll be appreciative.

Killed Psyche kinda easily. She had a random dagger. Teleport trap landed me next to a +1 protection mace, which is okay.

Dungeon 9: Javelins of returning! These are useful. Maybe train throwing now. Sky beast lunch time! No effects really. None important anyway. Found an armor shop; two runed cloaks and a runed chain mail. I want them, but, hm...

Okay I bought a cloak. It's +2, so well spent I think. Also, Grum is dead.

Oh hey a steam dragon. Wish I could make you into armor. Your tile looks like a drake, wimp.

I found a scroll of brand weapon. That +4 morningstar is now venomous. YESSSSSSSS

Also a lair entrance surrounded in mushrooms. I also ate another sky beast, giving me MR+ and the ability to blink. That's really awesome.

Girls are now sleeping, please wait warmly

Ah, right then, where was I?

Dungeon 10: Seriously, Oka, I don't need more needles. Also, vampires don't seem to threaten me at all?

Holy hell one of the orcs was carrying a pearl dragon hide. Is that good? How good is that? I'm gonna enchant it!

Okay so it ended up equal to my other stuff but it's negative energy resistant. Not amazing, but useful.

Found the orcish mines, not much of a guard. Also, seriously, Oka. I'm good for needles. STOP DROPPING NEEDLES.

I found an antique weapon shop with a very impressive artefact trident. I'm tempted but don't have the gold or the skill for polearms. Later?

I found a really slimy cloak that somehow gives a +8 to dexterity. It also does -ctele, resist corrosion, and resist electricity. I don't seriously need any of that and it's +0, wheras my current cloak is +2. Maybe I'll use it if I have to deal with the thundering lightning zone of zap.

(Also ew, what kind of slime is it to resist corrosion and lightning?)

Orcish Mines 1: Alrighty, time to loot and kill!

SNORG. I SHALL HAVE VENGEANCE.

OR NOT

He went berserk early. I was taking him, but he somehow took me from 27 hit points to -15. How? How? HOW IN THE HELL?

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

okay i'm good now.


Life Five