Difference between revisions of "Halfling"

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'''Halflings''', so-named for being about half the size of [[human]]s, live simple lives and have simple pleasures. They keep to their small villages, preferring a pastoral existence over bustling cities, lofty towers, or deep dungeons. Sometimes, however, a particularly restless halfling will leave its village in search of adventure. Contrary to some stereotypes, they have a slow metabolism and can survive on less food than most species.
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{{flavour|Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
  
As adventurers, halflings have to work around their small size. They are unable to wield large weapons and have more difficulty with armour than larger races. On the other hand, they can use [[Short Blades]] well and are good at all forms of missile combat. They are also more robust than other species of the same size, and are adept at using [[shield]]s. They are very [[stealth]]y and good at [[Dodging]] and [[Stabbing]]. The path of religious devotion is also open to them, but they arent very good with many magic schools, except [[Charms]], all the elemental schools and [[Translocations]]. This makes them very good at learning support spells to complement their abilities. They advance in levels as rapidly as Humans.
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Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
 
*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species.
 
*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species.
 
*[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects.
 
*[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects.
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
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*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
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==Level Bonuses==
 
==Level Bonuses==
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*Halflings gain 1 [[dexterity]] every 5 levels starting at level 5
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*Halflings have 10% less HP than average
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*Halflings have average MP
 
*Halflings gain 3 [[magic resistance]] per level
 
*Halflings gain 3 [[magic resistance]] per level
*Halflings have 10% less HP than [[Human|average]]
 
*Halflings have average MP
 
*Halflings gain +1 [[dexterity]] every 5 levels
 
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==

Revision as of 05:43, 11 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.

Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.

Innate Abilities

Preferred Backgrounds

Halflings are among the less versatile species in the game, and work best as Hunters, Assassins, Berserkers, Skalds, Warpers, Arcane Marksmen, Enchanters, Air Elementalists, and Artificers.

Level Bonuses

  • Halflings gain 1 dexterity every 5 levels starting at level 5
  • Halflings have 10% less HP than average
  • Halflings have average MP
  • Halflings gain 3 magic resistance per level

Starting Skills and Equipment

Halflings start with the equipment and skills listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills (Short Blades, Dodging, Stealth, and Stabbing). Halflings also have a slow metabolism, which makes hunger less of a problem.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour -2 Spellcasting -3
Short Blades 3 Dodging 2 Conjurations -2
Long Blades 0 Stealth 4 Hexes -1
Axes -1 Stabbing 0 Charms 1
Maces & Flails -2 Shields 1 Summonings -1
Polearms -3 Traps 0 Necromancy -2
Staves -2 Translocations 1
Unarmed Combat -2 Transmutation -4
Fire Magic 0
Throwing 3 Ice Magic 0 Invocations 1
Slings 4 Air Magic 1 Evocations 2
Bows 2 Earth Magic 0
Crossbows -1 Poison Magic -1 Experience 1

History

Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.